patch 5.2 ?

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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 5:54 am

culhag wrote:Our T15 really looks ugly. Big disappointment after a good T14.
I though they'd understood that primary colors aren't pretty, but here we have pure yellow, cyan, and green glows. :(


We also got glowing crotches...

They also had to go with those colors as appsrently, we are wearing lei shi's corpse...

Remind me of the t9 horde set thread... We pretty much had to explain color theory to blizz in this huuug thread...
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Re: patch 5.2 ?

Postby Fetzie » Sat Dec 22, 2012 6:01 am

The green one looks like something that wouldn't be out of place in the plague wing of Naxxramas...
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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 6:03 am

Fetzie wrote:The green one looks like something that wouldn't be out of place in the plague wing of Naxxramas...


We dont look very paladin like, and the same can be said about the pvp version... Halter top with blades on the shoulders...
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Re: patch 5.2 ?

Postby Fetzie » Sat Dec 22, 2012 6:08 am

Good thing there is transmogrification then isn't it? :)

Meant to ask earlier, couldn't find the note with the change to Nimble green gems. Where did you find it?
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Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 6:09 am

Fetzie wrote:Good thing there is transmogrification then isn't it? :)

Meant to ask earlier, couldn't find the note with the change to Nimble green gems. Where did you find it?

On the list of new items on mmo-champions
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Re: patch 5.2 ?

Postby twinkfist » Sat Dec 22, 2012 6:47 am

i kind of like the look of the tier 15 armor.

also....really interested to know what "classic weapons" i'll be able to make.

stormherald and bloodmoon would make me happy.
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Re: patch 5.2 ?

Postby Nooska » Sat Dec 22, 2012 7:04 am

*polishes up Stormherald and double dragons maw*

I want a 1-h tanking mace for mah dk, and I should make some 1h maces for my frost spec.
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 8:54 am

So...Upped cons base damage from 109 to 860

But that 11% less scaling is 32 to 28 or 32 to 21?
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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 9:04 am

Fenris wrote:So...Upped cons base damage from 109 to 860

But that 11% less scaling is 32 to 28 or 32 to 21?


Now I wonder if this is really a buff. Or rather, how big it is.
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 9:07 am

Klaudandus wrote:
Fenris wrote:So...Upped cons base damage from 109 to 860

But that 11% less scaling is 32 to 28 or 32 to 21?


Now I wonder if this is really a buff. Or rather, how big it is.

Exactly why i posted that

base damage is fine and all,but if they nerfed the scaling the hard way.....

Take 100k ap,do the 3 scaling and keep in mind that the buff to base damage is 751x9...I'm not seeing the buff tbh,even if it's there it's going to be so small...
Unless i'm missing something obviously
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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 9:16 am

Well, before it was 81% of AP, now its 72% of AP...

The base damage went from 927 to 8226 tho...

So...using my 20416 AP unbuffed

before, [927 + (20416)(.81)] vs [8226 + (20416)(.72)]
That would be 17463 vs 22925

Over 9 secs, that is

157167 vs 206325

Of course, I could be completely wrong...
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Re: patch 5.2 ?

Postby Fetzie » Sat Dec 22, 2012 9:22 am

That's still over 5k dps though (49158 damage every 9 seconds).
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 9:25 am

Fetzie wrote:That's still over 5k dps though (49158 damage every 9 seconds).

But that's on base AP

If you factor in vengeance the difference will drop
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Re: patch 5.2 ?

Postby Fetzie » Sat Dec 22, 2012 9:34 am

Have I got this right? 927+(100000*0.81)=81927 vs 8226+(100000*0.72)=80226

I've got Cons doing less damage at 100000 AP after the change. Tell me I'm doing this wrong...please?
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Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 9:35 am

Fetzie wrote:Have I got this right? 927+(100000*0.81)=81927 vs 8226+(100000*0.72)=80226

I've got Cons doing less damage at 100000 AP after the change. Tell me I'm doing this wrong...please?

That's what i fear
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Re: patch 5.2 ?

Postby Fenrìr » Sat Dec 22, 2012 10:04 am

Maybe I'm smoking something, but I swear I read somewhere that they were adjusting it so that the melee haste would affect prot gcds.
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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 11:12 am

The buff is to help us at low vengeance levels, which is when we get all our adds taken away from us with a single key smash...

Hahaha, NO

I tried to say that with a straight face and I couldn't , even if there is some truth to what I did say...

We'll see once this is on the ptr
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Re: patch 5.2 ?

Postby Extermi » Sat Dec 22, 2012 11:19 am

Klaudandus wrote:The buff is to help us at low vengeance levels, which is when we get all our adds taken away from us with a single key smash...


THIS was exactly my first thought after reading the patch notes. Well, at least we get some love, and it makes it much easier to stay ahead of the DPS for when we opt to cast salvation on the co-tank :mrgreen:
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Re: patch 5.2 ?

Postby Flex » Sat Dec 22, 2012 11:57 am

KysenMurrin wrote:I'd hope the storyline leading us into a definitive "Garrosh must die" moment would not be entirely done through the mini-patches and quest content - that they'd have it tied to the raid storylines too.


I'd imagine the island hub explains a lot of the story. The basics will probably be Garrosh wanting to use the power of the Thunder King for his own purposes, with the Alliance trying to prevent that. If I had to guess the official winner of this tier will be the Horde (the Alliance was the official winner of who killed The Lich King) setting them up as a more powerful foe for the next tier.
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Re: patch 5.2 ?

Postby bldavis » Sat Dec 22, 2012 1:07 pm

so they will finish invading dustwallow marsh and take back the barrens? :shock: :?

back to the tier sets for a min, the druid one looks more like a dk or lock set, and the rogue one is a decent looking assassins creed knockoff..but not too bad
the rest are eww - meh at best.

the season gear, i actually like the dk one. only 8 skulls! :lol:
time will tell if i grind out a bunch of honor on my dk for the pvp set, or stick with my current set of tmog - the green starting gear

oh and ty Halabar for this mental image..but look on the druid season set...
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Re: patch 5.2 ?

Postby benebarba » Sat Dec 22, 2012 6:14 pm

So T15 will be the tier of the codpiece?
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 6:44 pm

Klaudandus wrote:The buff is to help us at low vengeance levels, which is when we get all our adds taken away from us with a single key smash...

Hahaha, NO

I tried to say that with a straight face and I couldn't , even if there is some truth to what I did say...

Yeah,will be reaaaaaaaaally a great help there

:lol:

Anyway,if they want to give us a decent aoe threat & snap aggro,they have to change holy wrath from the ground up,everything else will never work (unless they go the +1000000000000% damage way).

I dont get why it still has the meteor-like damage spread now that retri no longer has it...







(Yeah,because they have placed it into the single target rotation so they have to keep the damage relevant on single target while not OP on multitarget,i know...)
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Re: patch 5.2 ?

Postby theckhd » Sun Dec 23, 2012 10:58 am

Regarding Consecration:

Current: 9*(102.7+0.18*SP) = 9*(102.7+0.09*AP)
5.2: 9*(810.3+ 0.08*AP)

Solve 102.+0.09*AP = 810.3+0.08*AP

AP = 70760

So it's a buff below about 70k AP, and a nerf above 70k AP. Thus, it's a nerf for anything over ~30k Vengeance AP.
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Re: patch 5.2 ?

Postby Klaudandus » Sun Dec 23, 2012 11:16 am

You should post that on the forums, or maybe PM Ghostcrawler, now that he's on twitter ^_~
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Re: patch 5.2 ?

Postby Sagara » Sun Dec 23, 2012 1:30 pm

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