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[10H] Lei Shi

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[10H] Lei Shi

Postby timoseewho » Fri Dec 14, 2012 1:55 am

Hello! Unless someone convinces me otherwise, I think my guild will start with Lei Shi as the first heroic in Terrace of Endless Springs (maybe Protectors of the Endless first? Most likely not Tsulong). From what I've seen from a few videos, it seems that we need to rotate 2 players outside the fog to keep the buff/debuff low-ish while refreshing to constantly either have it on the boss, while she's hiding, pushing you away, or on the elementals? Anything will do at this point:P.
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Re: [10H] Lei Shi

Postby Grommash » Sat Dec 15, 2012 2:21 am

It's not that bad of a boss.

Was the second we did (after protectors) and as a whole I would say that protectors is a much more difficult boss. We went into the boss thinking that it would be really easy based on testimony from other guilds, but found that it was still quite difficult. We heard it mostly from 25 man guilds (we are a 10 man guild) so maybe that boss is really easy on 25? I see a lot of of 10 man guilds being right at or hitting enrage when the boss dies. Who knows, I know she turned red on our kill but out of her 6 special abilities we got 4-5 hides, which do eat away at the enrage timer. Hides are much safer for healers though.

We used 2 healers and 2 people doing stacks. I have seen three healer strategies work but they require you to be more aggressive in getting stacks. With 2 healers you really can't be ultra aggressive with stacks because healing does get kind of crazy. The enrage while a non-issue will creep up on you if something goes wrong with your debuffed people.

The whole idea (at least two healing it) with two person rotation is to rotate one in and one out constantly. You pretty much want anywhere from 5-10 stacks on the boss (and the adds) rolling the entire time. Higher stacks while sketchy during get away are a net positive for raid damage as a 10 stack will make her get away stop rather quickly.

Once your two debuffers get their rotation going the only thing that becomes difficult is doing the adds properly, which will take some time. They spawn in random locations (although as the fight goes on and shackles disappear, it becomes less random) and need to be CCd quickly, much like normal. They will one shot most non-plate and will do a considerable amount of damage to the tanks. Just treat it like normal, abuse the debuff from your soakers on them to kill them quick.

Most of our wipes were to messy add phases or having stacks fall off which made a get away half way through the fight take entirely too long to get through.

We probably would have killed it much quicker had mirror of broken images still been a valid trinket lol.
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Re: [10H] Lei Shi

Postby timoseewho » Sat Dec 15, 2012 3:24 am

Hehe I've watched a few videos of Protectors of the Endless and can't seem to figure out a good way to distribute the add buff. Anyways! What classes do you use or suggest in taking care of the debuff on Lei Shi? Also, when using the debuff on the boss during Hide, does the debuff make surrounding players take extra damage too? Do you have the 2 players in the rotation go in and out on every refresh? How many stacks are they at by the end? Thanks!
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Re: [10H] Lei Shi

Postby Grommash » Sat Dec 15, 2012 4:22 pm

We had a Mage and a Warlock do the debuffs for the encounter.

The debuff doesn't work when she is hiding because she is well, not really there. I believe her hiding ends based on number of hits and isn't set to damage threshold.

I can't really recall how they did their buffs but I instructed them to try and maintain moderate to high stacks (5-10) and swap with each other. It's a really simple way of doing it and nobody really takes really high damage. They would stagger it such that when one person had 9-10 the other is providing a 3-5 stack on the boss, which he will let drop. We wanted to avoid scenarios where both of them are at a 10 stack because it's quite a bit of damage for two healers to keep up with.

They just really need to play it by ear. There is a giant circle around the boss that shows where you can get the debuff. If you're outside of it you will get a debuff every 8 seconds, if you're inside you won't get it at all. So during hide if they had low stacks they would try and stay away from where the boss emerges so they get an instant refresh when she pops back up. Hide takes sometime so if they are all in melee range AoEing her to get her out and the time is low on their debuff, they risk having it drop off completely when she pops back up. The goal is to just keep stacks running as long as possible. You won't meet enrage if you have times where the boss isn't debuffed or if you run with REALLY low stacks. We started with 1 stack at the start, one rotated in when they reached 3 at the start. Then after the first special ability we were running with a 4-10 stack for the rest of the encounter.

The debuff shows a circle around the character that will cause everybody in that circle to take extra damage. So a 10 stacked warlock will cause everybody in the circle the lock is producing to take 100% extra damage (includes allies, boss, and water elementals). The debuff is only persistent as long as someone is in the circle though. So if you debuff the boss or a player and move out of range of them, they will lose the debuff in 2-3 seconds.

The debuff itself produced by those with the dot doesn't really do damage to your raid so it's safe to stack with your raid or be on top of people for the water elemental phase. Just make sure you aren't debuffing the tanks ever and that you have a side that your debuffers stick to during a get away. We for instance would have all the DPS stick to the left side during a get away so that our debuffer could run into the boss from the right side. This ensures that the boss is taking bonus damage during a get away (which makes it really short and is necessary) and makes sure the raid doesn't explode. As you can imagine people not worrying about positioning during a get away will cause wipes when your lock ports in on top of your melee with a 10 stack making 4-5 people in your raid take 100% bonus damage during a phase that already does a lot of damage.

Again I can't really mention to much about the stacks. I know some 10 man guilds will keep refreshing their stacks so they have absurd stacks towards the end and other guilds will 3 heal it with up to three people stacking it. We 2 healed it with 2 people doing stacks just for simplicity. Like mentioned earlier they usually tried to let theirs drop off around 9-10 stacks, and when that 9-10 stack fell of the next person would be really with a 7-8 stack (or whatever). Basically as long as you keep the boss debuffed with an average of like 5-6 stacks rolling the entire encounter you won't have problems.
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Re: [10H] Lei Shi

Postby timoseewho » Sat Dec 15, 2012 6:38 pm

Oops! When I said Hide, I actually meant the other ability that pushes you away lol.

Thanks for the additional info!
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Re: [10H] Lei Shi

Postby PsiVen » Sun Dec 16, 2012 10:28 pm

Grommash wrote:We probably would have killed it much quicker had mirror of broken images still been a valid trinket lol.


Isn't it still pretty good for this?
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Re: [10H] Lei Shi

Postby Grommash » Mon Dec 17, 2012 12:35 am

Well it loses 15% effectiveness per level after 85. So it's 75% worse at level 90.

I don't know if that qualifies it for a trinket slot IMO. I'd much rather have a stamina trinket, or even a DPS trinket.
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Re: [10H] Lei Shi

Postby timoseewho » Mon Dec 17, 2012 1:38 am

So 2-healing with 2 people doing the debuff, they stop at 10 stacks and let it drop and rebuild it while the other guy lags a bit behind in stacks and do the same? That's all I needed to know, if it was possible to drop stacks and rebuild, and beat the enrage as well:], thanks Grommash!
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Re: [10H] Lei Shi

Postby Darielle » Mon Dec 17, 2012 4:41 pm

Isn't it still pretty good for this?


With the nerf, Mirror won't be strong enough to break the 10% guaranteed threshold when it's up.
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Re: [10H] Lei Shi

Postby Galiks » Wed Dec 19, 2012 3:51 pm

Our strat:

3 heals, 2 tanks, 5 dps

If you 2-heal this encounter, you're asking for good RNG with extra Hides (instead of Get Away!s) and no tanking gibs due to Splash + Add melee hits. Just 3-heal it.

The encounter just comes down to good add control methods and your 'Scary Foggers' not messing up their stacks. Tanking is trivial, just switch on Lei Shi when your stacks are falling off; 3-healers should mitigate difficulties. To simplify this encounter, we did the following:

1. Assign one tank to choose one add in a dedicated region of the map. For me, I would always tank and choose the add even if Lei Shi was splashing me and just pop CDs (ideally we'd try to avoid this by having me tank Lei Shi before Protect and the other tank taunting as Protect occurred). The region I chose was (with respect to looking at Lei Shi upon pull) to the back right region behind her as DPS were least populated there for us. Immediately I would just stun it and tank it on the outer rim of Lei Shi's fog to allow DPS to continually gain stacks while killing it. If there is nothing in this region, just work with it and notify the others. Doing this simply made it safer for DPS to immediately CC things without worry of their CC target being chosen for kill, and thus forcing them to re-CC something else which becomes a mess quickly.

2. Warlocks and mage should be your scary-foggers due to teleport, blink, and warlock portal. For us, we would stack up to ~15 per person and then reset, and these should never fall off. The only tricky part of them falling off would be a 'Hide' phase immediately after a 'Protect', in which you should have prepared for that and left early. HOWEVER, if you used the strategy mentioned above where your add tank is placing the add on the rim of Lei Shi's fog, you don't need to worry about this as you can give the add the fog while DPSing her and gaining stacks.

As long as you manage the debuff correctly, have a strict tank/region of which add you will choose to minimize CC-confusion, and tank the add on the rim of Lei Shi's fog to help your debuff handlers retain stacks during Protect, then this fight is identical to normal and should fall over after some time.
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Re: [10H] Lei Shi

Postby timoseewho » Thu Dec 20, 2012 2:00 am

Ya something I thought that we really needed to work on was the cc's, I personally did 2 cc's as a Hunter with Wyvern Sting and Freezing Trap, both with super long cooldowns, so breaking them would mean hell. What we basically did was give the tank the add closest to the boss (which was tanked in the middle), but sometimes that didn't work><. Also, I never thought of killing the adds on the border so that the debuff guys could refresh, and at the same time debuff the adds. Did your tanks not do a swap at all while tanking the adds due to high stacks from Spray?
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Re: [10H] Lei Shi

Postby Galiks » Thu Dec 20, 2012 12:39 pm

To avoid confusion/chaos of deciding which tank would mark and choose the add, we always had one dedicated tanking and choosing the add no matter what and restricted the choice of add to a specific region so the CCers need not worry about CCing a tanked target. Personally, I choose (looking at Lei Shi upon pull) the region to the back right and even if the add spawns not close to Lei Shi in that region, I will choose that (this is actually better as I don't want to tank it near the raid or in the middle anyways). Tanking it in the middle causes chaos as (1) the debuff people have to worry about maintaining stacks in the advent of an immediate Hide after Protect and (2) all of the clutter will inevitably result in extra people being splashed and possibly the tanks gaining the Scary Fog debuff.

In short, separating the add from the center where Lei Shi is makes it much cleaner, and bringing the add to a secluded region on the border of Lei Shi's fog leaves a lot of spacious room to minimize error. As far as tanks swapping taunt during the add phase, the tank that will tank the add should try to hold Lei Shi for the time before Protect so the other tank can immediately taunt when Protect phase begins. If the add is taking awhile to die and Splash stacks are getting high, or the add tank needs to taunt Lei Shi for whatever reason, just pop heavy defensive CDs such as Shield Wall or, for a protection paladin, unglyphed Divine Protection (40% magic reduction).

Not sure if this will help in any way but here's out first kill a few weeks ago.. messy but entertaining.

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Re: [10H] Lei Shi

Postby Schroom » Mon Jan 07, 2013 5:38 am

did anyone test if hand of purity works with the debuff?
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Re: [10H] Lei Shi

Postby samsara » Tue Jan 08, 2013 5:07 am

hand of purity works on the debuff (if you talk about the players outside which are stacking for more dmg) but has no impact on tankdmg (as splash is not a dot)
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Re: [10H] Lei Shi

Postby Schroom » Tue Jan 08, 2013 8:25 am

ok so still pretty amazing for rets or healers that want to take off some damage from stacking players.
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