Patch 5.1

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Re: Patch 5.1

Postby Flex » Wed Nov 28, 2012 11:46 am

Passionario wrote:Spirit of Harmony can now be converted into 2 Golden Lotuses (down from 3).


Blington's quest seems to be account based now or something.

Fishing tournament is back. STV only as Northrend rewards were folded into the STV one. 3 winners per contest. New times based on a Blizzard universal time.
Last edited by Flex on Wed Nov 28, 2012 11:52 am, edited 1 time in total.
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Re: Patch 5.1

Postby benebarba » Wed Nov 28, 2012 11:52 am

Fenris wrote:I stand by what i said in the first post

Doing dailies with just autoattack,judgment and CS because everyone and their grandmothers are jumping around you in pvp trying to have you flagged is FUNFUNFUN






Not.



Yeah... maybe it's my noob showing, but why couldn't you have the city-style PVP zones we have now, but actual PVP (i.e. PC vs PC) cannot be initiated unless both parties are flagged (I suppose healers may be an issue here - since healing or damaging a flagged player flags you now IIRC) ? Similarly, why do you remain flagged after leaving a battleground via the queue system? Are these just holdovers from when world PVP actually was commonplace and the queue system didn't exist?
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Re: Patch 5.1

Postby Flex » Wed Nov 28, 2012 11:56 am

benebarba wrote:Yeah... maybe it's my noob showing, but why couldn't you have the city-style PVP zones we have now, but actual PVP (i.e. PC vs PC) cannot be initiated unless both parties are flagged


Pretty sure that's how it works between players. If you aren't flagged you can do as much AoE as you want around flagged hostile players and not get flagged. The issue is NPC guards that are PvP flagged don't care about that.
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Re: Patch 5.1

Postby Jabari » Wed Nov 28, 2012 12:08 pm

Flex wrote:All the raid pets drop from soloable bosses. In Naxx no pets drop from Death Knight wing for instance and you haven't had to clear all the wings to unlock Sindragosa/Lich Guy in a long time.

Still not certain how people will solo the first boss in BWL as I had to use Lay on Hands on him to have him not die.


Ugh, I couldn't figure out Viscidius (AQ40 slime guy) on my hunter yesterday - it was the only one I couldn't do. Any tips? (Got him to 1 HP and he stayed there - hunter has no frost damage that I can see...)

Madaxx (sp) was close too, but that's the first time I'd ever been in Naxx so I was learning as I went. (Died to Patchwerk when I didn't kill all the trash first *laugh*)

Also, I was able to do Razorgore - it took a few tries to figure it out, but was pretty easy once I did, even with my non-healing petless hunter:
- Kill the 3 guys next to the Orb, quick.
- Use Orb, start killing eggs at the back of the room (furthest from orb). Get anything near you, then get all of them that are up on the back platform, come down the other side, and go side-to-side across the room, back to front.
- The first Orb will run out after 90 seconds - Razorgore still should be near the back of the room - kill everything hitting you and when Razorgore gets toward the front of the room use the Orb again. He may still have a few guys beating on him but that's ok.
- This time, start with the 2 eggs up on the Orb's platform, and then kill the rest of them - you should be done with all of them with both of you at reasonable health still.

The trick is to really spam the "destory egg" button - it only has a 1 second cooldown and you need to kill eggs and move really quick. The hunter has an advantage that he can pick off a few guys beating on Razorgore in between "controls", but Razorgore had so much health at the end (1/3) when I did it right it really shouldn't matter.

On the bright side, the drop rate is pretty good. Got 6 of 11 possible on one pass.
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Re: Patch 5.1

Postby benebarba » Wed Nov 28, 2012 12:32 pm

Flex wrote:
benebarba wrote:Yeah... maybe it's my noob showing, but why couldn't you have the city-style PVP zones we have now, but actual PVP (i.e. PC vs PC) cannot be initiated unless both parties are flagged


Pretty sure that's how it works between players. If you aren't flagged you can do as much AoE as you want around flagged hostile players and not get flagged. The issue is NPC guards that are PvP flagged don't care about that.


OK... did at some point it *not* work like that? Because I seem to recall back in the MF zones having gotten flagged from damaging (possibly while targeting, so not just an AOE) flagged hostile players. Never got ganked as a result, but do seem to recall getting flagged. Maybe even because of the 'helpers' you got in sethria's roost?

I don't see many marked players on my realm, so I haven't had a chance to see if anything changed.
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Re: Patch 5.1

Postby Teranoid » Wed Nov 28, 2012 12:44 pm

The AoE thing was fixed long ago. Like we're talking probably in the beginning of Wrath if not earlier than that.
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Re: Patch 5.1

Postby bldavis » Wed Nov 28, 2012 12:46 pm

i remember getting flagged while doing only single target abilities on my kitty while in the roost
i was dam careful to NOT target the flagged horde, yet still got flagged
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Re: Patch 5.1

Postby Shoju » Wed Nov 28, 2012 12:46 pm

Jabari wrote:
Flex wrote:All the raid pets drop from soloable bosses. In Naxx no pets drop from Death Knight wing for instance and you haven't had to clear all the wings to unlock Sindragosa/Lich Guy in a long time.

Still not certain how people will solo the first boss in BWL as I had to use Lay on Hands on him to have him not die.


Ugh, I couldn't figure out Viscidius (AQ40 slime guy) on my hunter yesterday - it was the only one I couldn't do. Any tips? (Got him to 1 HP and he stayed there - hunter has no frost damage that I can see...)

Madaxx (sp) was close too, but that's the first time I'd ever been in Naxx so I was learning as I went. (Died to Patchwerk when I didn't kill all the trash first *laugh*)

Also, I was able to do Razorgore - it took a few tries to figure it out, but was pretty easy once I did, even with my non-healing petless hunter:
- Kill the 3 guys next to the Orb, quick.
- Use Orb, start killing eggs at the back of the room (furthest from orb). Get anything near you, then get all of them that are up on the back platform, come down the other side, and go side-to-side across the room, back to front.
- The first Orb will run out after 90 seconds - Razorgore still should be near the back of the room - kill everything hitting you and when Razorgore gets toward the front of the room use the Orb again. He may still have a few guys beating on him but that's ok.
- This time, start with the 2 eggs up on the Orb's platform, and then kill the rest of them - you should be done with all of them with both of you at reasonable health still.

The trick is to really spam the "destory egg" button - it only has a 1 second cooldown and you need to kill eggs and move really quick. The hunter has an advantage that he can pick off a few guys beating on Razorgore in between "controls", but Razorgore had so much health at the end (1/3) when I did it right it really shouldn't matter.

On the bright side, the drop rate is pretty good. Got 6 of 11 possible on one pass.


This info is accurate as of my last playing the game.

Viscidious is purely frost based. it's all that matters. You have to get him to freeze, and then hit him with frost attacks (number of attacks is important, not damage) For A DK it was a joke. Get him to freeze, weapon swap to the stupid Dalaran Weapons with the fast swing timers (1.7sp), both with Razorice on them, and just HB-HB-HB-HB-FS-FS-FS, use procs, ERW, do it again, use procs, and just keep hacking away.
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Re: Patch 5.1

Postby Teranoid » Wed Nov 28, 2012 12:52 pm

The only thing the change did for Viscidus was make it easier for the classes/specs that could solo him in the first place. So if you don't have frost spells it's still just as difficult.

Edit: Jesus christ Razor is a pain in the ass.
Last edited by Teranoid on Wed Nov 28, 2012 1:07 pm, edited 1 time in total.
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Re: Patch 5.1

Postby Gab » Wed Nov 28, 2012 1:01 pm

For paladins trying to solo Razorgore, give LH/EF a whirl. You could do it pre patch but now it's even easier.

You cast EF right before clicking the orb then just break eggs until a mob or two aggro razorgore. At this point cancel the orb, cast a heal to grab aggro on everything, kite around for awhile until you can click the orb again, drop a lights hammer near some eggs you need to break (or on top of yourself if the mobs are starting to add up), throw up another EF and re click the orb.

Rinse, repeat, profit etc...
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Re: Patch 5.1

Postby econ21 » Wed Nov 28, 2012 5:27 pm

Razorgore was much easier as Prot than Ret: I took quite a hammering from the trash and I think SoI drew more aggro off them (could have tried SoI as Ret, I guess); plus I like Prot's AOE better than Rets. However, the boss after him was the opposite: not enough dps as Prot; even as Ret popping everything I still died from the DOT but at least he died first. I've never got past Razor before - what an annoying instance to solo! You have two potential corpse run bosses to start, then two halls full of irritating trash that you are slowed throughout. Still I am going to farm the heck out of it for T2.
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Re: Patch 5.1

Postby Newsom » Thu Nov 29, 2012 2:53 am

Jabari wrote:Ugh, I couldn't figure out Viscidius (AQ40 slime guy) on my hunter yesterday - it was the only one I couldn't do. Any tips? (Got him to 1 HP and he stayed there - hunter has no frost damage that I can see...)


You need to do 50 melee attacks within a few seconds (though I think it has been nerfed now). When you get there use snake trap and pop Stampede to get as many attacks on him as possible. Think you can go up and melee hit him too. I know hunters could solo him before the patch and they only made it easier now. DKs can also solo with army of the dead I believe.
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Re: Patch 5.1

Postby Skye1013 » Thu Nov 29, 2012 5:53 am

How did hunters deal frost damage to freeze him?
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Re: Patch 5.1

Postby Nikachelle » Thu Nov 29, 2012 7:20 am

I haven't read backwards more than a page or so... but I thought there were two new reps coming in 5.1? I've got Operation: Shieldwall dealt with... where's the other one?
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Re: Patch 5.1

Postby Klaudandus » Thu Nov 29, 2012 7:23 am

Shieldwall is the alliance one, Offensive is the horde one.
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Re: Patch 5.1

Postby Zalaria » Thu Nov 29, 2012 7:46 am

Skye1013 wrote:How did hunters deal frost damage to freeze him?


Brunnhildar Bow would probably do it.
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Re: Patch 5.1

Postby Nikachelle » Thu Nov 29, 2012 8:19 am

Klaudandus wrote:Shieldwall is the alliance one, Offensive is the horde one.

Oh. I thought it was two total that I could do. Not one for each faction. Ah well, that clears that up!
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Re: Patch 5.1

Postby Darielle » Thu Nov 29, 2012 12:59 pm

You need to do 50 melee attacks within a few seconds (though I think it has been nerfed now). When you get there use snake trap and pop Stampede to get as many attacks on him as possible. Think you can go up and melee hit him too. I know hunters could solo him before the patch and they only made it easier now. DKs can also solo with army of the dead I believe.


The melee attacks to Shatter part has not been touched. The only thing that has been touched is the number of Frost attacks.

Essentially, the change made it easier for people to get through the part that was always easy and didn't touch the actual part that made it impossible for some specs.
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Re: Patch 5.1

Postby Flex » Thu Nov 29, 2012 2:28 pm

Zalaria wrote:
Skye1013 wrote:How did hunters deal frost damage to freeze him?


Brunnhildar Bow would probably do it.


http://www.wowhead.com/npc=30006 sells "additional frost damage" 2H axe, Polearm and bow.
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Re: Patch 5.1

Postby Skye1013 » Thu Nov 29, 2012 4:51 pm

Darielle wrote:
You need to do 50 melee attacks within a few seconds (though I think it has been nerfed now). When you get there use snake trap and pop Stampede to get as many attacks on him as possible. Think you can go up and melee hit him too. I know hunters could solo him before the patch and they only made it easier now. DKs can also solo with army of the dead I believe.


The melee attacks to Shatter part has not been touched. The only thing that has been touched is the number of Frost attacks.

Essentially, the change made it easier for people to get through the part that was always easy and didn't touch the actual part that made it impossible for some specs.

Yeah... I never had much issue with the frost side of things (hooray for Mind Spike!) but there is no way I'll ever manage 50 melee hits for the shatter as a spriest.
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Re: Patch 5.1

Postby halabar » Thu Nov 29, 2012 8:37 pm

So regarding the SoH tradein nerf for GL, and planting Enigma seeds instead..

First try I got 6 GL, 19 Silkweed, 3 Rain, 3 Fools, 11 Green Tea, 12 Life Spirits. and one Mana Spirit...

Not bad.
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Re: Patch 5.1

Postby Fenrìr » Thu Nov 29, 2012 11:33 pm

SoH tradin nerf?
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Re: Patch 5.1

Postby Skye1013 » Thu Nov 29, 2012 11:39 pm

^You now get 2 Golden Lotus per Spirit of Harmony instead of 3.
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Re: Patch 5.1

Postby Nooska » Thu Nov 29, 2012 11:45 pm

Which is really annoying for me - I need 3 flasks for a raid, and barring having GL from farming (either way) I could previously simply make sure I farmed up motes for 1 SoH per raid - no more.. now I need 2 SoH per raid, and 1 SoH for the next one, so I need 4.5 SoH per week instead of 3, just to make sure I have flasks (I actually farm enigma seeds on my herber to also supply my scribe), taking it from 2 days on my farm to 3 days on my farm per week.
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Re: Patch 5.1

Postby Fenrìr » Fri Nov 30, 2012 1:13 am

Spirits, I sat here for a few minutes going, 'wtf is a SoH', lol >.>
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