Stamina: Where to get it.
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Stamina: Where to get it.
Mostly for my own convenience, after noticing I made some odd choices, I decided to make a list of where you can choose to gain stamina or other stats. I've sorted the list on a stamina to secondary stat ratio. Basically, if you want more stamina at the cost of secondary stats, use stamina for the topmost available option to you. I've also listed the stamina to strength ratio.
Another way of reading: If you notice yourself using the stamina option anywhere in the list, you want to use the stamina in the options listed above it (for example, if you use stamina gems, you should also be using Sha Armor Kits on your boots and gloves).
Chest enchant: No secondary stat. 2750 stamina per 1000 strength.
[Enchant Chest  Superior Stamina]  300 Stamina.
[Enchant Chest  Glorious Stats]  80 Strength, 80 Stamina.
Leg enchant: No secondary stat. 1509 stamina per 1000 strength.
[Ironscale Leg Armor]  430 Stamina, 165 Dodge.
[Angerhide Leg Armor]  285 Strength, 165 Crit.
The usefulness of Dodge over Crit is not included in the ratio, making the Ironscale choice even more worthwhile.
Noninscription shoulders enchant: No secondary stat. 1500 stamina per 1000 strength.
[Greater Ox Horn Inscription]  300 Stamina, 100 Dodge.
[Greater Tiger Fang Inscription]  200 Strength, 100 Crit.
The usefulness of Dodge over Crit is not included in the ratio, making the Ox Horn choice even more worthwhile.
Enchanting ring enchants: No secondary stat. 1500 stamina per 1000 strength.
[Enchant Ring  Greater Stamina]  240 Stamina.
[Enchant Ring  Greater Strength]  160 Strength.
Inscription shoulders enchant: No secondary stat. 1442 stamina per 1000 strength.
[Secret Ox Horn Inscription]  750 Stamina, 100 Dodge.
[Secret Tiger Fang Inscription]  520 Strength, 100 Crit.
Scribes only receive 450 Stamina bonus instead of 480, but get the full 320 Strength bonus, which reduces the Stamina per Strength ratio.
Leatherworking bracers enchant: 4412 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Fur Lining  Stamina]  750 Stamina.
[Fur Lining  Strength]  500 Strength.
[Enchant Bracer  Mastery]  170 Mastery.
[Enchant Bracer  Major Dodge]  170 Dodge.
Well fed buff: 1500 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Chun Tian Srping Rolls]  450 Stamina.
[Black Pepper Ribs and Shrimp]  300 Strength.
[Spicy Salmon]  300 Hit.
[Spicy Vegetable Chips]  300 Expertise.
[Tangy Yogurt]  200 Haste.
[Pearl Milk Tea]  200 Mastery.
[Blanched Needle Mushrooms]  200 Dodge.
[Peach Pie]  200 Parry.
Trinkets: 1500 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
Trinkets provide 1.5 times as much Stamina as any other primary or secondary stat. Of course, this requires you to have the appropriate trinkets, and the proc or use effects of other trinkets might be more worthwhile.
Cloak enchant: 1111 stamina per 1000 secondary stat. No strength.
[Enchant Cloak  Greater Protection]  200 Stamina.
[Enchant Cloak  Accuracy]  180 Hit.
Nonalchemy battle and guardian buff: 1000 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Flask of the Earth]  1500 Stamina. Battle and Guardian.
[Flask of Winter's Bite]  1000 Strength. Battle and Guardian.
[Elixir of Perfection]  750 Hit. Battle.
[Elixir of Weaponry]  750 Expertise. Battle.
[Elixir of the Rapids]  750 Haste. Battle.
[Monk's Elixir]  750 Mastery. Battle.
[Elixir of Mirrors]  750 Dodge. Guardian
[Mantid Elixir]  2250 Armor. Guardian.
The ratio assumes any Battle Elixir in combination with the Elixir of Mirriors.
Alchemy battle and guardian buff: 1000 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Flask of the Earth]  1980 Stamina. Battle and Guardian.
[Flask of Winter's Bite]  1320 Strength. Battle and Guardian.
[Elixir of Perfection]  990 Hit. Battle.
[Elixir of Weaponry]  990 Expertise. Battle.
[Elixir of the Rapids]  990 Haste. Battle.
[Monk's Elixir]  990 Mastery. Battle.
[Elixir of Mirrors]  990 Dodge. Guardian
[Mantid Elixir]  2730 Armor. Guardian.
Mixology increases the effect of all Flasks and Elixirs with 32%, except for [Mantid Elixir], which increases by 21%.
Gloves enchant: 882 stamina per 1000 secondary stat. 882 stamina per 1000 strength.
[Sha Armor Kit]  150 stamina.
[Enchant Gloves  Super Strength]  170 Strength.
[Enchant Gloves  Superior Expertise]  170 Expertise.
[Enchant Gloves  Greater Haste]  170 Haste.
[Enchant Gloves  Superior Mastery]  170 Mastery.
Boots enchant: 857 stamina per 1000 secondary stat. No strength.
[Sha Armor Kit]  150 stamina.
[Enchant Boots  Greater Precision]  175 Hit.
[Enchant Boots  Greater Haste]  175 Haste.
[Enchant Boots  Pandaren's Step]  140 Mastery, increased movement speed.
While listing the Pandaren's Step, I didn't include it in the equasion. If the increased movement speed buff is useful to you, take it over the stamina enchant.
Meta gem: 750 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Austere Primal Diamond]  324 Stamina, +2% armor from items.
[Effulgent Primal Diamond]  324 Stamina, 2% spell damage taken.
[Powerful Primal Diamond]  324 Stamina, 10% stun duration.
[Reverberating Primal Diamond]  216 Strength, +3% critical effect.
[Fleet Primal Diamond]  432 Mastery, increased movement speed.
[Eternal Primal Diamond]  432 Dodge, +1% shield block value.
The additional effects are not included in the ratio.
Nonjewelcrafting gems: 750 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Solid River's Heart]  240 Stamina.
[Bold Primordial Ruby]  160 Strength.
[Rigid River's Heart]  320 Hit.
[Precise Primordial Ruby]  320 Expertise.
[Quick Sun's Radiance]  320 Haste.
[Fractured Sun's Radiance]  320 Mastery.
[Subtle Sun's Radiance]  320 Dodge.
[Flashing Primordial Ruby]  320 Parry.
While the hybrid gems are not included, the same rule applies to them. Of course, if you're gemming at the cost of socket bonuses, the stamina per secondary stat ratio drops. For example, if a red or yellow socket provides you with a 60 secondary stat socket bonus, you are choosing between 240 stamina against 120 stamina, 220 secondary stat, which only provides you with 545 stamina per 1000 secondary stat.
Jewelcrafting gems: 750 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Solid Serpent's Eye]  480 Stamina.
[Bold Serpent's Eye]  320 Strength.
[Rigid Serpent's Eye]  480 Hit.
[Precise Serpent's Eye]  480 Expertise.
[Quick Serpent's Eye]  480 Haste.
[Fractured Serpent's Eye]  480 Mastery.
[Subtle Serpent's Eye]  480 Dodge.
[Flashing Serpent's Eye]  480 Parry.
Jewelcrafters receive the same ratio on their special gems as on the regular gems. However, Jewelcrafters have to cope with a disadvantage. See my notes about Jewelcrafting at the bottom.
Nonleatherworking bracers enchant: 235 stamina per 1000 secondary stat. 235 stamina per 1000 strength.
[Enchant Bracer  Major Stamina]  40 Stamina.
[Enchant Bracer  Exceptional Strength]  170 Strength.
[Enchant Bracer  Mastery]  170 Mastery.
[Enchant Bracer  Major Dodge]  170 Dodge.
Shield enchant: 106 stamina per 1000 secondary stat. No strength.
[Enchant Shield  Major Stamina]  18 Stamina.
[Enchant Shield  Greater Parry]  170 Parry.
[Enchant Shield  Mastery]  50 Mastery.
[Ghost Iron Shield Spike]  sometimes deal 210 to 350 damage upon blocking.
If you really dislike parry, Mastery is the next best choice, at 360 Stamina per 1000 Mastery.
Weapon enchant: No stamina.
[Enchant Weapon  River's Song]
[Enchant Weapon  Colossus]
[Enchant Weapon  Dancing Steel]
[Enchant Weapon  Elemental Force]
[Enchant Weapon  Windsong]
[Living Steel Weapon Chain]
Merely included for convenience. No actual stamina can be retrieved from these enchants.
Notes about Jewelcrafting:
Most professions provide you with 320 additional strength/agility/intellect or 480 additional stamina. Jewelcrafting might give you the same, but there is a catch. In order to gain the additional primary stats, you need to use primary stat gems, which might otherwise not be the best option. Let's go over a few examples.
I'm going to compare [Bold Serpent's Eye] and [Quick Serpent's Eye], assuming Strength is your best primary stat, and Haste is your best secondary stat. However, the same principle applies to every primary stat (Stamina included) compared to every secondary stat (Spirit included).
I'm also going to assume that you somehow have 2 prismatic sockets, allowing you to use 2 gems of your choice. While this is not actually true (unless you're also a blacksmith), it eases up on some calculations. You are likely to have one socket of the color of your choice, and using any secondary stat gem in there, such as Expertise, allows you to reforge an equal amount towards your best secondary stat.
Let's say each point of Strength is worth 10 points, and then go over four possible scenarios, each with different values for Haste:
1) Each point of Haste is worth less than half of Strength. (Let's say 4 points.)
Normal: You use 2 [Bold Primordial Ruby], worth 1600 point each, for 3200 points in total.
Jewelcrafter: You use 2 [Bold Serpent's Eye], worth 3200 points each, for 6400 points in total.
Jewelcrafting nets you 3200 points. You gained 320 Strength, just like a normal profession would, Blacksmithing included.
2) Each point of Haste is worth between half and two thirds of Strength. (Let's say 6 points.)
Normal: You use 2 [Quick Sun's Radiance], worth 1980 points each, for 3960 points in total.
Jewelcrafter: You use 2 [Bold Serpent's Eye], worth 3200 points each, for 6400 points in total.
Jewelcrafting nets you 2440 points. You gained 640 Strength, but lost 640 Haste.
Normal professions would net you 3200 points (assuming you gained 320 Strength).
Blacksmithing would net you 3960 points (assuming they use 2 additional [Quick Sun's Radiance]).
3) Each point of Haste is worth between two thirds and full Strength. (Let's say 8 points.)
Normal: You use 2 [Quick Sun's Radiance], worth 2560 points each, for 5120 points in total.
Jewelcrafter: You use 2 [Quick Serpent's Eye], worth 3840 points each, for 7680 points in total.
Jewelcrafting nets you 2560 points. You gained 480 Haste.
Normal professions would net you 3200 points (assuming you gained 320 Strength).
Blacksmithing would net you 5120 points (assuming they use 2 additional [Quick Sun's Radiance]).
4) Each point of Haste is worth more than Strength. (Let's say 12 points.)
Normal: You use 2 [Quick Sun's Radiance], worth 3840 points each, for 7680 points in total.
Jewelcrafter: You use 2 [Quick Serpent's Eye], worth 5760 points each, for 11520 points in total.
Jewelcrafting nets you 3840 points. You gained 480 Haste.
Normal professions would net you 3200 points (assuming you gained 320 Strength).
Blacksmithing would net you 7680 points (assuming they use 2 additional [Quick Sun's Radiance]).
TLDR:
As long as your primary stat is more than twice as useful as your best secondary stat, Blacksmithing and Jewelcrafting are on par with other professions.
When your best secondary stat becomes more than half as useful as your primary stat, Blacksmithing becomes stronger and stronger.
Jewelcrafting becomes poorer until your best secondary stat is two thirds as useful as your primary stat, after which it climbs back up. It is on par again with other professions when your best secondary stat equals your primary stat in value, after which it becomes better than other professions (but always falling behind on blacksmithing).
Another way of reading: If you notice yourself using the stamina option anywhere in the list, you want to use the stamina in the options listed above it (for example, if you use stamina gems, you should also be using Sha Armor Kits on your boots and gloves).
Chest enchant: No secondary stat. 2750 stamina per 1000 strength.
[Enchant Chest  Superior Stamina]  300 Stamina.
[Enchant Chest  Glorious Stats]  80 Strength, 80 Stamina.
Leg enchant: No secondary stat. 1509 stamina per 1000 strength.
[Ironscale Leg Armor]  430 Stamina, 165 Dodge.
[Angerhide Leg Armor]  285 Strength, 165 Crit.
The usefulness of Dodge over Crit is not included in the ratio, making the Ironscale choice even more worthwhile.
Noninscription shoulders enchant: No secondary stat. 1500 stamina per 1000 strength.
[Greater Ox Horn Inscription]  300 Stamina, 100 Dodge.
[Greater Tiger Fang Inscription]  200 Strength, 100 Crit.
The usefulness of Dodge over Crit is not included in the ratio, making the Ox Horn choice even more worthwhile.
Enchanting ring enchants: No secondary stat. 1500 stamina per 1000 strength.
[Enchant Ring  Greater Stamina]  240 Stamina.
[Enchant Ring  Greater Strength]  160 Strength.
Inscription shoulders enchant: No secondary stat. 1442 stamina per 1000 strength.
[Secret Ox Horn Inscription]  750 Stamina, 100 Dodge.
[Secret Tiger Fang Inscription]  520 Strength, 100 Crit.
Scribes only receive 450 Stamina bonus instead of 480, but get the full 320 Strength bonus, which reduces the Stamina per Strength ratio.
Leatherworking bracers enchant: 4412 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Fur Lining  Stamina]  750 Stamina.
[Fur Lining  Strength]  500 Strength.
[Enchant Bracer  Mastery]  170 Mastery.
[Enchant Bracer  Major Dodge]  170 Dodge.
Well fed buff: 1500 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Chun Tian Srping Rolls]  450 Stamina.
[Black Pepper Ribs and Shrimp]  300 Strength.
[Spicy Salmon]  300 Hit.
[Spicy Vegetable Chips]  300 Expertise.
[Tangy Yogurt]  200 Haste.
[Pearl Milk Tea]  200 Mastery.
[Blanched Needle Mushrooms]  200 Dodge.
[Peach Pie]  200 Parry.
Trinkets: 1500 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
Trinkets provide 1.5 times as much Stamina as any other primary or secondary stat. Of course, this requires you to have the appropriate trinkets, and the proc or use effects of other trinkets might be more worthwhile.
Cloak enchant: 1111 stamina per 1000 secondary stat. No strength.
[Enchant Cloak  Greater Protection]  200 Stamina.
[Enchant Cloak  Accuracy]  180 Hit.
Nonalchemy battle and guardian buff: 1000 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Flask of the Earth]  1500 Stamina. Battle and Guardian.
[Flask of Winter's Bite]  1000 Strength. Battle and Guardian.
[Elixir of Perfection]  750 Hit. Battle.
[Elixir of Weaponry]  750 Expertise. Battle.
[Elixir of the Rapids]  750 Haste. Battle.
[Monk's Elixir]  750 Mastery. Battle.
[Elixir of Mirrors]  750 Dodge. Guardian
[Mantid Elixir]  2250 Armor. Guardian.
The ratio assumes any Battle Elixir in combination with the Elixir of Mirriors.
Alchemy battle and guardian buff: 1000 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Flask of the Earth]  1980 Stamina. Battle and Guardian.
[Flask of Winter's Bite]  1320 Strength. Battle and Guardian.
[Elixir of Perfection]  990 Hit. Battle.
[Elixir of Weaponry]  990 Expertise. Battle.
[Elixir of the Rapids]  990 Haste. Battle.
[Monk's Elixir]  990 Mastery. Battle.
[Elixir of Mirrors]  990 Dodge. Guardian
[Mantid Elixir]  2730 Armor. Guardian.
Mixology increases the effect of all Flasks and Elixirs with 32%, except for [Mantid Elixir], which increases by 21%.
Gloves enchant: 882 stamina per 1000 secondary stat. 882 stamina per 1000 strength.
[Sha Armor Kit]  150 stamina.
[Enchant Gloves  Super Strength]  170 Strength.
[Enchant Gloves  Superior Expertise]  170 Expertise.
[Enchant Gloves  Greater Haste]  170 Haste.
[Enchant Gloves  Superior Mastery]  170 Mastery.
Boots enchant: 857 stamina per 1000 secondary stat. No strength.
[Sha Armor Kit]  150 stamina.
[Enchant Boots  Greater Precision]  175 Hit.
[Enchant Boots  Greater Haste]  175 Haste.
[Enchant Boots  Pandaren's Step]  140 Mastery, increased movement speed.
While listing the Pandaren's Step, I didn't include it in the equasion. If the increased movement speed buff is useful to you, take it over the stamina enchant.
Meta gem: 750 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Austere Primal Diamond]  324 Stamina, +2% armor from items.
[Effulgent Primal Diamond]  324 Stamina, 2% spell damage taken.
[Powerful Primal Diamond]  324 Stamina, 10% stun duration.
[Reverberating Primal Diamond]  216 Strength, +3% critical effect.
[Fleet Primal Diamond]  432 Mastery, increased movement speed.
[Eternal Primal Diamond]  432 Dodge, +1% shield block value.
The additional effects are not included in the ratio.
Nonjewelcrafting gems: 750 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Solid River's Heart]  240 Stamina.
[Bold Primordial Ruby]  160 Strength.
[Rigid River's Heart]  320 Hit.
[Precise Primordial Ruby]  320 Expertise.
[Quick Sun's Radiance]  320 Haste.
[Fractured Sun's Radiance]  320 Mastery.
[Subtle Sun's Radiance]  320 Dodge.
[Flashing Primordial Ruby]  320 Parry.
While the hybrid gems are not included, the same rule applies to them. Of course, if you're gemming at the cost of socket bonuses, the stamina per secondary stat ratio drops. For example, if a red or yellow socket provides you with a 60 secondary stat socket bonus, you are choosing between 240 stamina against 120 stamina, 220 secondary stat, which only provides you with 545 stamina per 1000 secondary stat.
Jewelcrafting gems: 750 stamina per 1000 secondary stat. 1500 stamina per 1000 strength.
[Solid Serpent's Eye]  480 Stamina.
[Bold Serpent's Eye]  320 Strength.
[Rigid Serpent's Eye]  480 Hit.
[Precise Serpent's Eye]  480 Expertise.
[Quick Serpent's Eye]  480 Haste.
[Fractured Serpent's Eye]  480 Mastery.
[Subtle Serpent's Eye]  480 Dodge.
[Flashing Serpent's Eye]  480 Parry.
Jewelcrafters receive the same ratio on their special gems as on the regular gems. However, Jewelcrafters have to cope with a disadvantage. See my notes about Jewelcrafting at the bottom.
Nonleatherworking bracers enchant: 235 stamina per 1000 secondary stat. 235 stamina per 1000 strength.
[Enchant Bracer  Major Stamina]  40 Stamina.
[Enchant Bracer  Exceptional Strength]  170 Strength.
[Enchant Bracer  Mastery]  170 Mastery.
[Enchant Bracer  Major Dodge]  170 Dodge.
Shield enchant: 106 stamina per 1000 secondary stat. No strength.
[Enchant Shield  Major Stamina]  18 Stamina.
[Enchant Shield  Greater Parry]  170 Parry.
[Enchant Shield  Mastery]  50 Mastery.
[Ghost Iron Shield Spike]  sometimes deal 210 to 350 damage upon blocking.
If you really dislike parry, Mastery is the next best choice, at 360 Stamina per 1000 Mastery.
Weapon enchant: No stamina.
[Enchant Weapon  River's Song]
[Enchant Weapon  Colossus]
[Enchant Weapon  Dancing Steel]
[Enchant Weapon  Elemental Force]
[Enchant Weapon  Windsong]
[Living Steel Weapon Chain]
Merely included for convenience. No actual stamina can be retrieved from these enchants.
Notes about Jewelcrafting:
Most professions provide you with 320 additional strength/agility/intellect or 480 additional stamina. Jewelcrafting might give you the same, but there is a catch. In order to gain the additional primary stats, you need to use primary stat gems, which might otherwise not be the best option. Let's go over a few examples.
I'm going to compare [Bold Serpent's Eye] and [Quick Serpent's Eye], assuming Strength is your best primary stat, and Haste is your best secondary stat. However, the same principle applies to every primary stat (Stamina included) compared to every secondary stat (Spirit included).
I'm also going to assume that you somehow have 2 prismatic sockets, allowing you to use 2 gems of your choice. While this is not actually true (unless you're also a blacksmith), it eases up on some calculations. You are likely to have one socket of the color of your choice, and using any secondary stat gem in there, such as Expertise, allows you to reforge an equal amount towards your best secondary stat.
Let's say each point of Strength is worth 10 points, and then go over four possible scenarios, each with different values for Haste:
1) Each point of Haste is worth less than half of Strength. (Let's say 4 points.)
Normal: You use 2 [Bold Primordial Ruby], worth 1600 point each, for 3200 points in total.
Jewelcrafter: You use 2 [Bold Serpent's Eye], worth 3200 points each, for 6400 points in total.
Jewelcrafting nets you 3200 points. You gained 320 Strength, just like a normal profession would, Blacksmithing included.
2) Each point of Haste is worth between half and two thirds of Strength. (Let's say 6 points.)
Normal: You use 2 [Quick Sun's Radiance], worth 1980 points each, for 3960 points in total.
Jewelcrafter: You use 2 [Bold Serpent's Eye], worth 3200 points each, for 6400 points in total.
Jewelcrafting nets you 2440 points. You gained 640 Strength, but lost 640 Haste.
Normal professions would net you 3200 points (assuming you gained 320 Strength).
Blacksmithing would net you 3960 points (assuming they use 2 additional [Quick Sun's Radiance]).
3) Each point of Haste is worth between two thirds and full Strength. (Let's say 8 points.)
Normal: You use 2 [Quick Sun's Radiance], worth 2560 points each, for 5120 points in total.
Jewelcrafter: You use 2 [Quick Serpent's Eye], worth 3840 points each, for 7680 points in total.
Jewelcrafting nets you 2560 points. You gained 480 Haste.
Normal professions would net you 3200 points (assuming you gained 320 Strength).
Blacksmithing would net you 5120 points (assuming they use 2 additional [Quick Sun's Radiance]).
4) Each point of Haste is worth more than Strength. (Let's say 12 points.)
Normal: You use 2 [Quick Sun's Radiance], worth 3840 points each, for 7680 points in total.
Jewelcrafter: You use 2 [Quick Serpent's Eye], worth 5760 points each, for 11520 points in total.
Jewelcrafting nets you 3840 points. You gained 480 Haste.
Normal professions would net you 3200 points (assuming you gained 320 Strength).
Blacksmithing would net you 7680 points (assuming they use 2 additional [Quick Sun's Radiance]).
TLDR:
As long as your primary stat is more than twice as useful as your best secondary stat, Blacksmithing and Jewelcrafting are on par with other professions.
When your best secondary stat becomes more than half as useful as your primary stat, Blacksmithing becomes stronger and stronger.
Jewelcrafting becomes poorer until your best secondary stat is two thirds as useful as your primary stat, after which it climbs back up. It is on par again with other professions when your best secondary stat equals your primary stat in value, after which it becomes better than other professions (but always falling behind on blacksmithing).

Thels  Posts: 1182
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