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AskMrRobot

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Re: AskMrRobot

Postby Fenris » Mon Oct 15, 2012 5:07 am

Placing expertise and hit both at 2 and dropping haste to 0.5 i manage to force it to hardcap my expertise and stop reforging everything into haste instead of going for mastery

With haste at 0.6,it starts going for it above anything else again

P.s:even with 0.5,it still changes the hit cogwheel inside the dragonling to the haste one
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Re: AskMrRobot

Postby theckhd » Wed Oct 17, 2012 10:19 am

Yeah, there's a known bug with haste gems right now. I believe that Yellow said he's got it fixed in his internal build, so once he updates the live version it should be fixed. He's trying to speed up the optimization algorithm first, though, so I don't know when that will be.
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Re: AskMrRobot

Postby Treck » Thu Oct 18, 2012 2:34 am

Sagara wrote:I tried throwing Theck's numbers on wowhead.

Looks like a legitimate list. The only weird thing is, without the filter for Crit/Intel/Agi, there are a couple of pieces that creep in the list.

It values Necklace of Imbued Fury above Saddlebinder Links, for example.

It looks like wowhead cant take into account what value reforging into a proper stat would make the item better? Or am I missing that part?

Also about AskMrRobot, something is either wrong or Im missing something, cause it just doesnt wanna optimize my character with those custom values.
Ive even tried reforging into something crappy, updated armory and asked it to optimize, but it insists on keeping it that way.
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Re: AskMrRobot

Postby Sagara » Thu Oct 18, 2012 2:42 am

Treck wrote:
Sagara wrote:I tried throwing Theck's numbers on wowhead.

Looks like a legitimate list. The only weird thing is, without the filter for Crit/Intel/Agi, there are a couple of pieces that creep in the list.

It values Necklace of Imbued Fury above Saddlebinder Links, for example.

It looks like wowhead cant take into account what value reforging into a proper stat would make the item better? Or am I missing that part?


Ask and ye shall receive It's a simple option in the filtering thingie. Amusingly, the prot set head piece pulls ahead of the ret set piece when using reforge.
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Re: AskMrRobot

Postby Fenris » Thu Oct 18, 2012 6:11 am

Seem they updated the system today


One problem:it keeps messing with cogwheels,and replacing the hit one with the haste one causes all the rest of the reforge to be messed up

-change to haste cog => i end up with 13.8% expertise and 7.05% hit after reforging

-i lock the hit cogwheel => i end with 14.85% exp/7.55% hit
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Re: AskMrRobot

Postby Nova » Thu Oct 18, 2012 10:37 am

Why AskMrRobot puts me with 7.37% Hit, instead of the capped 7.5%?
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Re: AskMrRobot

Postby Volitaire » Thu Oct 18, 2012 11:08 am

Going to need considerably more information. I would suspect you might just not have the itemization to make it but without considerably more detail or information about your character that we could look up on AMR then it is almost impossible to say with anything definitive.
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Re: AskMrRobot

Postby Treck » Thu Oct 18, 2012 11:25 am

Im guessing since you are close to hitcap, only needing like 40-60hitrating more, and any hitrating over the hitcap is worth nothing, it cant find any suitable way for you to get hitcapped without going a bit over, thus wasting itemization.
Aka, you need 50 more to cap, theres an enchant that gives 150, the program thus values the enchant worth 50 hit rating, since everything above is worth 0.
So the enchant gives you 50 points, while anotherone, even if its haste/mastery or whatever, is worth less per point, there are more points that counts since they dont cap.
My guess atleast.
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Re: AskMrRobot

Postby Volitaire » Thu Oct 18, 2012 11:48 am

^^ Good Point, I hadn't even thought about it from that angle.
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Re: AskMrRobot

Postby Nova » Thu Oct 18, 2012 12:37 pm

You can check my profile here:
http://www.askmrrobot.com/wow/gear/usa/ragnaros/arcia

I'm over he Hit Cap, but when reforging, it takes me under it. Could be what you say, though, that shuffling the reforges around keeps me behind,,,,
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Re: AskMrRobot

Postby Treck » Thu Oct 18, 2012 12:55 pm

Well, you get 30k more hp from that change, you lose a little bit hit, and a little bit exp.
Remember the "control" option values stamina greatly, thats why it wants you to get pure sta gems.
The main problem is likely your gear choises id say, you want gear parts with pure hit or exp, and a decent secondary stat that you can reforge into the other (hit/exp) that you dont already have on the piece.
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Re: AskMrRobot

Postby Nova » Thu Oct 18, 2012 2:57 pm

Yeah, been having bad luck. I'll keep that in mind, thank you!
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Re: AskMrRobot

Postby Koatanga » Tue Oct 23, 2012 11:50 am

Fenris wrote:This is what i'm seeing now

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Reforging mastery into haste (going against the stat weight),bringing me under the exp hardcap (even with exp as third on the weight list)

It's even going as far as taking away my +hit cogwell from the dragonling to replace it with a haste one (so then it has to reforge for the hit-cap instead of going for exp or mastery,so basically i'm losing on 2 of the 4 top weights in favour of the fifth one)


The dragonling I can sort of understand. You are short on exp, not hit, so since you can't have a 2nd exp cogwheel, it swaps the hit out for the haste because you can get your hit closer to the cap figure through reforging.

What I am not understanding is the big move toward stamina. In previous lookups, I was advised to gem for secondary stats and not at all for stamina. Yesterday it changed its mind and wants me to use solid gems everywhere, and to use armour kits for hands and feet.

Why the change to stam stacking?
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Re: AskMrRobot

Postby Volitaire » Tue Oct 23, 2012 12:43 pm

Based on the conversation that Theck linked earlier in this thread over on AMR's forums. That is where those changes are coming from.
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Re: AskMrRobot

Postby Extermi » Wed Oct 24, 2012 6:09 am

The problem is that especially gems are a bad place to get stamina, because of the 50% penalty on primary stats. This is also true for sha armour kits.

What you would usually do is to make sure you reach the hit/exp caps with reforging/gems/one trinket, and then have a haste/mastery trinket that you could easily switch against a stamina one if the encounter needs it. That way, you would have far better itemization, compared to using stamina gems and secondary stat trinkets.

What I do is just devalue stamina in the AMR settings, to keep it from using stamina gems (or sha armour). Stamina is just too situational, IMHO.
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