Patch 5.1

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Re: Patch 5.1

Postby PsiVen » Sun Oct 14, 2012 3:25 am

Prot will thrive at killing NPCs in a PvP zone, tbh.

I miss the days when Blizzard at least pretended that Prot PvP was supposed to be theoretically viable. When feedback in the Cataclysm Beta led to Ret-specific changes that both specs needed, I knew they had no intentions of trying anymore.
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Re: Patch 5.1

Postby Invisusira » Sun Oct 14, 2012 11:29 am

Good, PvP is one of the few intellectually challenging things left in WoW, even in its kinda half-assed back-burner state. Interaction with other people outside of the "LFM for raid" level has gotten so optional in this game (which is absolutely ridiculous considering it's an mmo), it'll be nice to see Blizzard actually requiring it for something.
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Re: Patch 5.1

Postby Nordix » Sun Oct 14, 2012 12:02 pm

Invisusira wrote:Good, PvP is one of the few intellectually challenging things left in WoW, even in its kinda half-assed back-burner state. Interaction with other people outside of the "LFM for raid" level has gotten so optional in this game (which is absolutely ridiculous considering it's an mmo), it'll be nice to see Blizzard actually requiring it for something.


Indeed,pressing chaos bolt to win is REALLY an uplifting experience for the mind,cure for the boring dullness of constant raidin!
I really feel like a highlevel tactician when I pull this challenging move!
Tho sometimes I face worthy opponents with similar very advanced tactics such as "Cast Frostbomb+Wait" and "Cast Stampede"
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Re: Patch 5.1

Postby Worldie » Sun Oct 14, 2012 3:04 pm

I think PvP in this game has never been fun. It alternates between "use PvE gear to oneshot people" to "don't bother stepping foot outside town if you aren't full last-tier-PvP geared or you get oneshotted by a critter"
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Re: Patch 5.1

Postby Fenris » Sun Oct 14, 2012 3:39 pm

Pvp in vanilla was crazy in every possible way (unbalanced doesn't even start describing it)

It's also the last time i had fun doing it.
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Re: Patch 5.1

Postby Worldie » Sun Oct 14, 2012 6:03 pm

Did you say windfury with 3 attacks per proc proccing off itself? :lol:
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Patch 5.1

Postby Mozen » Sun Oct 14, 2012 8:30 pm

I would prefer they bring back PVE interactions. They let technology (LFD, LFR, easy five-mans) drive out all hopes of interaction in PVE outside of guild and regular raids. They should be ashamed of this!

And I feel PVP is more about reflexes and practice, nothing to do with intellect. I say this because, you see, I suck at PVP. :lol:
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Re: Patch 5.1

Postby KysenMurrin » Mon Oct 15, 2012 2:52 am

You mean having a dozen people hanging around fighting to tag goats as they spawn isn't interaction? :P
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Re: Patch 5.1

Postby degre » Mon Oct 15, 2012 4:10 am

Invisusira wrote:Good, PvP is one of the few intellectually challenging things left in WoW, even in its kinda half-assed back-burner state. Interaction with other people outside of the "LFM for raid" level has gotten so optional in this game (which is absolutely ridiculous considering it's an mmo), it'll be nice to see Blizzard actually requiring it for something.

To me, standing in Orgrimmar spamming /2 for hours to get a group going wasn't much fun, while clicking on the LFR button and chatting with my guildies while I do some pet battles is way more fun.

To be fair, once my alts are up to speed I still do the /2 spamming for alt runs and people are happy to join, made some nice friends on my server in the process, so I would say that, if you want, the interactions is still there. I still have DS runs going on these days and people are happy to join to see the place.

The game offers you the option to interact, yours to take it.
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Re: Patch 5.1

Postby Bellanka » Mon Oct 15, 2012 6:36 am

Fenris wrote:Pvp in vanilla was crazy in every possible way (unbalanced doesn't even start describing it)

It's also the last time i had fun doing it.


Reminds me of a joke I read on the official forums back in Vanilla.

A legion of Alliance soldiers was making their way through Ashenvale when a Shaman appeared, taunted them, and ran behind a building.

The commander was furious and sent off two men after the Shaman. After five minutes had passed none of the men returned. He sent another five men after the Shaman to find out what happened. Another 5 minutes pass and no one has come back. Absolutely infuriated, he sent FIFTEEN men off after the Shaman. Ten minutes later one of them crawled out from the back of the building, bloodied and broken and said, "Sir, it's a trap. There's two of them."

That's about how OP Shaman were in Vanilla PVP.
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Re: Patch 5.1

Postby Shoju » Mon Oct 15, 2012 7:53 am

Count me as one of the people who did not want PvP in my PvE. Probably, because I'm not good at it, and because it was definitely not part of the game that I enjoyed. Even my 19's ended up being pretty boring. In the end, that was probably my lack of being in a 19 pvp guild once the changes went in, and made 19's more balanced.
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Re: Patch 5.1

Postby jere » Mon Oct 15, 2012 8:13 am

I haven't been able to read the links from here, but is there any indication that the first option will actually be PvP flagged horde versus just enemy "horde" mobs that don't actually flag you? The horde at the beginning of Jade Forest, for example, don't flag you.
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Re: Patch 5.1

Postby Worldie » Mon Oct 15, 2012 9:03 am

I would be very surprised if they force you to PvP for a PvE quest. My money is on faction killable mobs that don't flag you.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Patch 5.1

Postby KysenMurrin » Mon Oct 15, 2012 9:45 am

Blizz say they're trying to make it Horde vs Alliance without making it PvP. It's really just the Wrathion quest that asks for PvP - which might be optional, we'll have to wait and see.
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Re: Patch 5.1

Postby Flex » Mon Oct 15, 2012 11:25 am

KysenMurrin wrote:Blizz say they're trying to make it Horde vs Alliance without making it PvP. It's really just the Wrathion quest that asks for PvP - which might be optional, we'll have to wait and see.


I think GC clarified that it'll be NPC and PvP for the standard story quests to help unbalanced servers.
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Re: Patch 5.1

Postby Skye1013 » Mon Oct 15, 2012 5:49 pm

If it's anything like the quests in WG and TB, then NPCs are definitely a possibility, since all of the quests can be completed without ever having to kill an actual player. Though maybe they'll set it up so you'll still get credit/rep from PCs.
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Re: Patch 5.1

Postby Worldie » Tue Oct 16, 2012 4:09 am

My understanding is that you get side-quests dailies that ask you to PvP to speed up the rep gain plus eventually players dropping quest items (remember the dailies in TB also had quest items dropping off players if i remember right) but they won't be mandatory.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Patch 5.1

Postby Klaudandus » Wed Oct 17, 2012 5:51 am

Paladin (Forums)
*Talents
**Sacred Shield base absorption increased to 343, up from 30.

Not sure how good this change is.
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Re: Patch 5.1

Postby lythac » Wed Oct 17, 2012 6:14 am

Klaudandus wrote:Paladin (Forums)
*Talents
**Sacred Shield base absorption increased to 343, up from 30.

Not sure how good this change is.


It seems to be a buff for lower levels and close to meaningless for max level?
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Re: Patch 5.1

Postby Fenris » Thu Oct 18, 2012 10:35 am

Updated notes out there

Nice to see that their approach to "must nerf BM hunters for pvp" is the same the used with bladestorm,i.e.

"We are going to make it so easy to counter that it'll be basically useless"

Just,this time they are going to do it with BW and on a greater scale
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Re: Patch 5.1

Postby Worldie » Thu Oct 18, 2012 10:41 am

From the new patch note, they actually giving back the "CD with Symbiosis" to all tank and moving along with the active mitigation.

As in, Barkskin costs 1 HP.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Patch 5.1

Postby halabar » Thu Oct 18, 2012 11:06 am

Fenris wrote:Updated notes out there

Nice to see that their approach to "must nerf BM hunters for pvp" is the same the used with bladestorm,i.e.

"We are going to make it so easy to counter that it'll be basically useless"

Just,this time they are going to do it with BW and on a greater scale


If that's all they do, I'm fine with it, the only PVP I do is AV, and don't really care about that change there. It will effect arena teams, but idc.
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Re: Patch 5.1

Postby Fenris » Thu Oct 18, 2012 5:12 pm

halabar wrote:
Fenris wrote:Updated notes out there

Nice to see that their approach to "must nerf BM hunters for pvp" is the same the used with bladestorm,i.e.

"We are going to make it so easy to counter that it'll be basically useless"

Just,this time they are going to do it with BW and on a greater scale


If that's all they do, I'm fine with it, the only PVP I do is AV, and don't really care about that change there. It will effect arena teams, but idc.

Yeah,better than messing with pve *looks at fire mages* but still it's kind of stupid to fix things that way
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Re: Patch 5.1

Postby KysenMurrin » Fri Oct 19, 2012 12:39 am

Did they touch fire Mage PvE? The cooldown's on Pyroblast, not Pyroblast!
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