A Call to Arms - MoP Mechanics Testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A Call to Arms - MoP Mechanics Testing
Did you have focused shield glyphed?
<edit> And are those damage values you've given the weapon's tooltip damage or your character sheet damage?
<edit> And are those damage values you've given the weapon's tooltip damage or your character sheet damage?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Character sheet damage, with focused shield glyphed.
weapon used for the naked test was http://www.wowhead.com/item=851
weapon used for the non-naked test was http://www.wowhead.com/item=81061
weapon used for the naked test was http://www.wowhead.com/item=851
weapon used for the non-naked test was http://www.wowhead.com/item=81061
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Fetzie - Posts: 1646
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Re: A Call to Arms - MoP Mechanics Testing
Got a question, do you want us to use the 1.6 white weapons normally used for testing?
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9044
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Re: A Call to Arms - MoP Mechanics Testing
My own data:
15868 AP
8512 AP
2052 AP
All using Maki's Mashing Mace
AS seems consistent with a flat 1.5x boost to both base and AP scaling, but since there's a bit of a range and my data set is limited, I"m going to wait for more data to fine tune it. For now we'll assume they just multiplied everything by 1.5.
Holy Wrath's base damage didn't change, but the SP scaling was doubled (was 0.91*SP, is now 0.91*AP) :
Censure's formula is consistent with an 80% nerf (was 107+0.094*SP per stack, is now 107+0.094*SP total for all 5 stacks):
It looks like SoT was reduced from 12% weapon damage to 2.5%, which is only a 79.17% nerf instead of an 80% one!
15868 AP
8512 AP
2052 AP
All using Maki's Mashing Mace
AS seems consistent with a flat 1.5x boost to both base and AP scaling, but since there's a bit of a range and my data set is limited, I"m going to wait for more data to fine tune it. For now we'll assume they just multiplied everything by 1.5.
Holy Wrath's base damage didn't change, but the SP scaling was doubled (was 0.91*SP, is now 0.91*AP) :
- Code: Select all
General model:
f(x) = a*x+b
Coefficients (with 95% confidence bounds):
a = 0.91 (0.9099, 0.9101)
b = 4300 (4300, 4301)
Goodness of fit:
SSE: 0.3593
R-square: 1
Adjusted R-square: 1
RMSE: 0.3461
Censure's formula is consistent with an 80% nerf (was 107+0.094*SP per stack, is now 107+0.094*SP total for all 5 stacks):
- Code: Select all
General model:
f(x) = a*x+b
Coefficients (with 95% confidence bounds):
a = 0.09404 (0.09392, 0.09415)
b = 106.6 (106, 107.3)
Goodness of fit:
SSE: 0.206
R-square: 1
Adjusted R-square: 1
RMSE: 0.262
It looks like SoT was reduced from 12% weapon damage to 2.5%, which is only a 79.17% nerf instead of an 80% one!
- Code: Select all
General model:
f(x) = a*x
Coefficients (with 95% confidence bounds):
a = 0.02449 (0.02385, 0.02512)
Goodness of fit:
SSE: 6.749
R-square: 0.9964
Adjusted R-square: 0.9964
RMSE: 1.837
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Klaudandus wrote:Got a question, do you want us to use the 1.6 white weapons normally used for testing?
I think I have SoT down now, so it probably doesn't matter about the weapon. But it can't hurt to stick with the 1.6 white weapon that has a narrow damage range.
I mostly need AS data now, the rest seem fairly well-characterized.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
theckhd wrote:It looks like SoT was reduced from 12% weapon damage to 2.5%, which is only a 79.17% nerf instead of an 80% one!
Good! I feel so much better now that I know that I am 0.83% less nerfed than Blizz said I was gonna be!
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9044
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Re: A Call to Arms - MoP Mechanics Testing
Pyrea wrote:Pyrea wrote:The following attacks proc Battle Healer:
Melee Swing (obviously)
Crusader Strike
Hammer of the righteous (also splash damage effect)
Shield of the Righteous
Judgement, Avenger's Shield, Holy Wrath, Consecrate and Hammer of Wrath do NOT proc Battle Healer.
Using the crude, yet effective method of standing at a training dummy and seeing what makes a green number appear over a city guard.
Was it 100% proc chance?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Looked like it. I only hit the dummy for a minute or so, but the abilities that caused the heal appeared to do so every time. I fired off HW, Cons, AS and J from outside melee range/with my back turned to eliminate the chance of mistaking a melee swing proc for an ability proc. The ShoR, CS and HotR procs were identifiable by the amount of healing they did (was a different amount to the melee swing) and when I got 4 consolidated hits of HotR I got 4 consolidated heals going out too.
Combatlog incoming, I'll try to find an isolated place with a guard to get the heal.
Here you are. It isn't long, but should have enough info in it to either add weight to my hypothesis that it is a 100% chance, or confirm that we need to do more testing (i.e. I am wrong).
http://www.worldoflogs.com/reports/oxcqo2z5irvfo8xl/
Combatlog incoming, I'll try to find an isolated place with a guard to get the heal.
Here you are. It isn't long, but should have enough info in it to either add weight to my hypothesis that it is a 100% chance, or confirm that we need to do more testing (i.e. I am wrong).
http://www.worldoflogs.com/reports/oxcqo2z5irvfo8xl/
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Fetzie - Posts: 1646
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Re: A Call to Arms - MoP Mechanics Testing
updated the spreadsheet with my data. used the white club (1.9 speed)
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9044
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Re: A Call to Arms - MoP Mechanics Testing
Using all 3 data sets:
AS minimum damage:
AS maximum damage:
0.975 is exactly 1.5 times the old coefficient (0.545*AP+0.21*SP = 0.65*AP). The base damage range is consistent with twice the old base damage (4488*1.5=6732) within error, so we can reasonably say that AS was just scaled by a flat factor of 1.5.
AS minimum damage:
- Code: Select all
General model:
f(x) = 0.975*x+b
Coefficients (with 95% confidence bounds):
b = 6113 (6075, 6150)
Goodness of fit:
SSE: 1.884e+004
R-square: 0.9999
Adjusted R-square: 0.9999
RMSE: 48.52
AS maximum damage:
- Code: Select all
General model:
f(x) = 0.975*x+b
Coefficients (with 95% confidence bounds):
b = 7263 (7174, 7352)
Goodness of fit:
SSE: 1.062e+005
R-square: 0.9997
Adjusted R-square: 0.9997
RMSE: 115.2
0.975 is exactly 1.5 times the old coefficient (0.545*AP+0.21*SP = 0.65*AP). The base damage range is consistent with twice the old base damage (4488*1.5=6732) within error, so we can reasonably say that AS was just scaled by a flat factor of 1.5.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Is there anything else you need me to test later today?
Also, it felt weird, but does SoI has a hidden threat component? I had an easier time keeping large groups of mobs with SoI than I did with either SoR or SoT.
Also, it felt weird, but does SoI has a hidden threat component? I had an easier time keeping large groups of mobs with SoI than I did with either SoR or SoT.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9044
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Re: A Call to Arms - MoP Mechanics Testing
Pyrea wrote:The ShoR, CS and HotR procs were identifiable by the amount of healing they did (was a different amount to the melee swing) and when I got 4 consolidated hits of HotR I got 4 consolidated heals going out too.
Something to try for the future:
In Wrath, you could turn your character sideways enough to where your special attacks could hit a target, but your melee wouldn't. I haven't checked to see if that is still the case since testing in Wrath though.
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jere - Posts: 2877
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Re: A Call to Arms - MoP Mechanics Testing
Also, it felt weird, but does SoI has a hidden threat component?
The Healing?
That trick with standing next to the dummy worked, see following log without melee swings
http://www.worldoflogs.com/reports/fia51pqqg0q7t2j4/
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Fetzie - Posts: 1646
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Re: A Call to Arms - MoP Mechanics Testing
Pyrea wrote:Also, it felt weird, but does SoI has a hidden threat component?
The Healing?
That trick with standing next to the dummy worked, see following log without melee swings
http://www.worldoflogs.com/reports/fia51pqqg0q7t2j4/
I thought they had removed threat from healing. Or maybe I'm just dumb.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9044
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Re: A Call to Arms - MoP Mechanics Testing
They removed it from resource generation, but healing threat is still in the game.
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Fetzie - Posts: 1646
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