Theramore's Fall

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Re: Theramore's Fall

Postby Sagara » Tue Sep 18, 2012 5:57 am

Nikachelle wrote:
Sagara wrote:Which does tie with their mentionning of pre-launch events being a bit of a waste for 1-2 weeks of game time.

Except that pre-expansion launches DO generally seem to get people pretty hyped for the next expansion. It's always worked for me anyway. But maybe that's their problem. They realized they were only getting people excited who already had subscriptions... it's pretty much inevitable that all of us who are currently subbed will also be playing MoP. They don't need to get us excited anymore... they've already got us hooked.


'Afraid so. My intellectual side tells me it makes sense, and to just go with for the AoE romp-fest. My nerd side goes all *raaaage* - the only cool thing Horde-side is getting your face smashed by a Jaina/Kalec/Rohnin magic CO-CO-COMBOOOOOOOO!

For the keep part, it's weird - many human enemies use the keep structure, like in the Scarlet enclave in Dragonblight. Without playing much Alliance-side, I already had an intuitive knowledge of the keep structure.
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Re: Theramore's Fall

Postby Newsom » Tue Sep 18, 2012 6:20 am

What is Kalec doing there, anyway?
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Re: Theramore's Fall

Postby Sagara » Tue Sep 18, 2012 6:33 am

Sexin' himself some hot Human backside, methinks.

AFAIK it's explained in the novel Tides of War. I'll avoid spoilers, but it should probably be a no-brainer to find.
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Re: Theramore's Fall

Postby Sabindeus » Tue Sep 18, 2012 6:33 am

KysenMurrin wrote:
Sagara wrote:Guess so. It feels rushed, mostly. Insanely long queues for something so basic, a couple bugs that shouldn't even be there (I'm betting they tested everything nice and slow, but not at the fast pace players prefer), a very short cutscene that seemed rather basic, not much interaction for us as it's mostly kill kill kill!

It's been up on the beta, so it's had plenty of players through it at their normal pace...


no it hasn't... I thought they specifically never put it up on beta?
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Re: Theramore's Fall

Postby KysenMurrin » Tue Sep 18, 2012 6:44 am

What am I, a reporter? Am I expected to fact check my posts?

(:P woops)
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Re: Theramore's Fall

Postby Lieris » Tue Sep 18, 2012 6:49 am

Newsom wrote:What is Kalec doing there, anyway?


He is romantically involved with Jaina so he will be dead probably by the end of MOP*.

*read about his death in a forthcoming book because it won't be shown in-game.
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Re: Theramore's Fall

Postby Newsom » Tue Sep 18, 2012 7:06 am

wat
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Re: Theramore's Fall

Postby Sagara » Tue Sep 18, 2012 7:10 am

Kalec is a lonely lonely dragon whose former girlfriend became some kind of giant magic-hole.

Wait, that came out wrong.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANYWAY, Kalec seems to have the hots for the Xeno, and Jaina wanted a massive doormat of a boyfriend after the way the other, more assertive guys came out.
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Re: Theramore's Fall

Postby Sabindeus » Tue Sep 18, 2012 7:32 am

Sagara wrote:Kalec is a lonely lonely dragon whose former girlfriend became some kind of giant magic-hole.

Wait, that came out wrong.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANYWAY, Kalec seems to have the hots for the Xeno, and Jaina wanted a massive doormat of a boyfriend after the way the other, more assertive guys came out.


roflroflrofl
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Re: Theramore's Fall

Postby Hawkslayer » Tue Sep 18, 2012 8:51 am

I honestly had been expecting them to use this as a storytelling mechanism, but it was worse than most modern special effects films. There was almost no story and what was there didn't really make much sense (in that motivations were not explained . . . . just KABOOOM!), and the "special effects" were very underwhelming. I would basically think of this as an instanced group quest chain and nothing more, but I do hope future ones at least tell a story better than this one did. It was somewhat disappointing.
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Re: Theramore's Fall

Postby Flex » Tue Sep 18, 2012 9:49 am

Hawkslayer wrote:I would basically think of this as an instanced group quest chain and nothing more


Because that's exactly what they are supposed to be.
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Re: Theramore's Fall

Postby Sabindeus » Tue Sep 18, 2012 9:54 am

Yeah that's what they're supposed to be, but I think they need a little more narrative to hold my interest. Especially for this one which is supposed to be a big plot turning point.
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Re: Theramore's Fall

Postby Flex » Tue Sep 18, 2012 9:59 am

Sabindeus wrote:Yeah that's what they're supposed to be, but I think they need a little more narrative to hold my interest. Especially for this one which is supposed to be a big plot turning point.


If they did the narrative that was in the book it would be about 50 minutes of cinematics, or a Star Wars style scroll, and a lot less player interactive than what was released.

Horde version sounds very close to what was detailed in passing in the book. Small team goes in to free the Kirin Tor traitor and sabotage their travel systems. Alliance side diverged enough to fit it in.

Now if it was The Battle for Theramore it'd be a lot more action and more along the lines of what people probably expected.
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Re: Theramore's Fall

Postby Paxen » Tue Sep 18, 2012 10:13 am

Sagara wrote:AFAIK it's explained in the novel Tides of War. I'll avoid spoilers, but it should probably be a no-brainer to find.


Stuff like this makes me lose all interest in the story in WoW.

Your story is not so good that I want to waste time reading about it in a book. It works fine in the game, where you can actually show off the cool stuff that is happening (like in the three heroics added in 4.3). But I'm not going to waste my time reading bad fanfic (I got enough of that when I devoured Dragonlance books as a teenager).

If it's not show in the game, it didn't happen. If you can't tell the story in the game, it's not good enough. If you insist on showing me lots of stuff that only makes sense if I read your drek, I'll stop caring about the story. If I stop caring about the story, levelling loses any appeal it may have had left, for there sure as hell isn't a computer game involved in it.
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Re: Theramore's Fall

Postby Mannstein » Tue Sep 18, 2012 10:47 am

Flex wrote:
Hawkslayer wrote:I would basically think of this as an instanced group quest chain and nothing more


Because that's exactly what they are supposed to be.

Exacly why should Blizzard spent cash in putting something ... wait for it...... AWESOME just for one week???
Cmon guys think like marketeers... It doesn't make sense to a 10.000.000player game to:
A) Give away 1week free-time to non-subscribers until the expansion day;
B) Expand the free trial to allow access;
C) Deliver a fck AWESOME CENARIO with videos, AWESOME AOE and AWESOME chain pulls, AWESOME Naval battles, AWESOME videos where your char (YES YOUR AWESOME CHAR) fights it out with the horde heroes or Alliance scum (oops i mean Alliance heroes) and do something AWESOME (hey you can't have enough AWESOME), and get you "hyped" for the expansion even if you were thinking on non-buying.

It's better to save the money and deliver "this" to guys that are paying the game and the "hundreds" of non-subscriptioners (free week)that could be thinking the mysts.

P.S. Please "think" Sarcasm when you read my post.
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Re: Theramore's Fall

Postby Hawkslayer » Tue Sep 18, 2012 11:15 am

Flex wrote:
Hawkslayer wrote:I would basically think of this as an instanced group quest chain and nothing more


Because that's exactly what they are supposed to be.


Except that it didn't have the story available from the quest descriptions. At the very least, I get those in quest chains and if I don't care about the story or have done it on 10 alts already, I can always just accept the quest and move on without reading it. At least it's available in the game though and I can choose to learn why I'm doing whatever it is the quest has me doing. The scenario lacked that for me.
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Re: Theramore's Fall

Postby Amirya » Tue Sep 18, 2012 11:20 am

Trying to save Crusader Bridenbrad in Icecrown vs "why does Jaina have white hair?!"

In Icecrown, you get the story of the Crusader - he was a valiant hero, and when he himself contracted the disease, removed himself from humanity to die alone, to ensure the disease didn't spread. All of these big lore people try to help him (Cenarius, Alexstraza, A'dal) at the request of Highlord Fordring.

In this one? "Oh look, goblin airship just bombed Theramore - though I have no clue why. Ok, I go around killing Horde. Ok, Jaina has grown a pair...wait, why does she have white hair?!"
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Re: Theramore's Fall

Postby Koatanga » Tue Sep 18, 2012 12:32 pm

The obvious answer to why pre-expansion events are good for the game is because I still have my Haunted Memento and Arcanite Ripper, and I love having them.

"Fluff" items are fun and add character to the game. Having old stuff marks you as a toon that has been around for a while. It's cool.

Maybe they reckon people will be pissed off that they can't have the xpac goodies on their monks, just like how they can't have their Arcanite Ripper on their DK.
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Re: Theramore's Fall

Postby Nikachelle » Tue Sep 18, 2012 12:43 pm

Koatanga wrote:
Maybe they reckon people will be pissed off that they can't have the xpac goodies on their monks, just like how they can't have their Arcanite Ripper on their DK.

I've seen a few QQ remarks as to why pandas won't be able to get the Theramore tabard.
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Re: Theramore's Fall

Postby halabar » Tue Sep 18, 2012 1:30 pm

Zalaria wrote:What were you guys expecting? Scenarios are a replacement for group quest, which were pretty underwhelming to begin with. Bugs shoulda been fixed, but expecting some super-amazing thing from scenarios is just bad expectations. They can't do too much with the requirement of no tank and no heals.

They never planned to have a world event for Mists.


But they didn't always say that, in fact they did talk about one, and as it got closer, it was "yeah, the scenario is the world event".

But the players have themselves to blame. At the last world event you had:

1) asshats griefing
2) low-levels bitching that the event interfered with their collecting of 6 boar dongs
3) raiders QQing about the loot sucking
4) lore-weenies complaining about something
5) the AFKers complaining that they missed it

After all that, I can imagine the devs saying 'screw that, we're never doing one of those again'.
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Re: Theramore's Fall

Postby culhag » Tue Sep 18, 2012 1:32 pm

Nikachelle wrote:I've seen a few QQ remarks as to why monks won't be able to get the Theramore tabard.

Fixed. You can get the tabard now and race-change to Panda next week. (if you're the right class) ;)
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Re: Theramore's Fall

Postby Epimer » Tue Sep 18, 2012 1:51 pm

(╯°□°)╯︵ ┻━┻)
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Re: Theramore's Fall

Postby Holyblaze » Tue Sep 18, 2012 2:23 pm

Mannstein wrote:
Flex wrote:
Hawkslayer wrote:I would basically think of this as an instanced group quest chain and nothing more


Because that's exactly what they are supposed to be.

Exacly why should Blizzard spent cash in putting something ... wait for it...... AWESOME just for one week???
Cmon guys think like marketeers... It doesn't make sense to a 10.000.000player game to:
A) Give away 1week free-time to non-subscribers until the expansion day;
B) Expand the free trial to allow access;
C) Deliver a fck AWESOME CENARIO with videos, AWESOME AOE and AWESOME chain pulls, AWESOME Naval battles, AWESOME videos where your char (YES YOUR AWESOME CHAR) fights it out with the horde heroes or Alliance scum (oops i mean Alliance heroes) and do something AWESOME (hey you can't have enough AWESOME), and get you "hyped" for the expansion even if you were thinking on non-buying.

It's better to save the money and deliver "this" to guys that are paying the game and the "hundreds" of non-subscriptioners (free week)that could be thinking the mysts.

P.S. Please "think" Sarcasm when you read my post.


I felt like this so needed a BAM! 8)
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Re: Theramore's Fall

Postby masterpoobaa » Tue Sep 18, 2012 2:59 pm

How did the goblins manage to create a bomb that can level cities?
Would not Alliance spies get wiff of such a big project?
Defenders of Theramore happy to have a Hostile Zepplin gently float over their city and not do/say anything?
Rest Of Alliance not a little bit worried about the Goblins having a City flattening weapon?
Rest of Horde not worried about the Alliance response to having one of thier major cities Leveled?
Rest of Horde not worried that one of their factions has this power? (And a faction that has historically been more interested in profit than any alliances)
Last edited by masterpoobaa on Tue Sep 18, 2012 3:24 pm, edited 1 time in total.
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Re: Theramore's Fall

Postby Sabindeus » Tue Sep 18, 2012 3:17 pm

masterpoobaa wrote:How did the goblins manage to create a bomb that can level cities?


Goblins were just the delivery mechanism. The bomb was created by Blood Elf Mages (?) who stole the Focusing Iris from the Eye of Eternity.

Would not Alliance spies get wiff of such a big project?

Nope. Kalec kept that shit on the DL.

Defenders of Theramore happy to have a Hostile Zepplin gently float over their city and not do/say anything?


You mean they should have shot at it faster, or what?

Rest Of Alliance not a little bit worried about the Goblins having a City flattening weapon?


Oh we're worried, but luckily they don't have it anymore because Jaina recovered the Focusing Iris.

Rest of Horde not worried about the Alliance response to having one of thier major cities Leveled?


They damn well should be worried. Point is though that any future reaction to this will happen in a later patch.
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