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Theck's MATLAB thread - MoP/5.x

Warning: Theorycraft inside.

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Re: Theck's MATLAB thread - MoP/5.x

Postby Arees » Thu Aug 30, 2012 8:37 pm

Theck, I just want to thank you for all the work you put into this. I quit playing WoW about a year and a half ago. I started tanking on my Pally during TBC when we weren't considered real tanks. I wouldn't have had a clue what to do if it weren't for Maintankadin and people here like you. I would never have known about needing to become uncrushable for instance. I used your matlab results all through WotLK and the several months of Cata that I played. It really helped me to be a better tank when I knew exactly how all the different mechanics work.

I pop in from time to time to read the WoW discussions to see if anything wants to make me come back. Sometimes it does a little, but I'm just completely burnt out on MMOs at the moment. Hope all of y'all have fun during MoP.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Flitter » Wed Sep 05, 2012 4:16 pm

Jaitee wrote:just did some testing in org and casting SS instantly reapplies the 6 second buff (and increases the duration of the original buff too 31-32 seconds) i tested it by casting SS waiting for the 6 second CD to end then recasting when the buff had 3 seconds left and it refreshed back to 6 seconds instantly also popping a strength trinket between refreshes made the new bubble stronger so its definitely a new bubble and not just the duration being refreshed will test it later on taking damage to ensure that it refills the absorb but at the moment it looks like filling every empty GCD with SS casts might be worthwhile and in some fights recasting it almost on cooldown (not negating our hopo based stuff of course) might be that little extra survival we need

also just noticed a bug with reapplying SS when reapplying it it extends the duration like a HoT or DoT and gives you a new 6 second buff i did this and got the duration too 34 seconds with 6 seconds on the absorb however it refreshed the absorb at the 30 second mark when the absorb still had 2 seconds too go so this means reapplying SS gives you even more extra absorbs then the instant refresh you get casting it



Ghostcrawler wrote:One additional paladin note is that we are moving the initial tick of Sacred Shield to the end. We didn't want players to feel like the right way to play was to constantly cancel and overwrite the bubble.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Klaudandus » Wed Sep 05, 2012 4:33 pm

you forgot to mention the 15% extra stam we getting as well.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Sep 05, 2012 5:22 pm

Klaudandus wrote:you forgot to mention the 15% extra stam we getting as well.

Where was that?
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Re: Theck's MATLAB thread - MoP/5.x

Postby Klaudandus » Wed Sep 05, 2012 5:24 pm

After consideration, we are a bit worried about paladin survivability as well. Shield of the Righteous, buffed by mastery, is a massive amount of mitigation, but the risk is that whenever paladins didn't have it available, they'd risk spike damage. (As an aside, it was also weird for paladins to suddenly be the spikey tank after years of being the opposite.) We're going to increase the Stamina benefit of Guarded by the Light from 15% to 25%.

One additional paladin note is that we are moving the initial tick of Sacred Shield to the end. We didn't want players to feel like the right way to play was to constantly cancel and overwrite the bubble.


http://us.battle.net/wow/en/forum/topic ... age=29#574

My bad, its 10%
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Sep 05, 2012 5:53 pm

Mmmmmm.... juicy stamina.....
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Re: Theck's MATLAB thread - MoP/5.x

Postby propal » Fri Sep 07, 2012 5:37 am

Have you considered that using WoG each time you get 1 HP to fish for divine purpose proccs to use shotr might be viable?
got the idea after getting 7 wogs in a row (6 divine proccs used on 1 initial HP). might be interesting to see if that method can bring higher ShotR uptime (less control, more rng tho) and be a viable playstyle. would probably end up in macros on buttons everywhere due to not being on gcd.

Not sure if its viable, but it could be.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Fri Sep 07, 2012 5:40 am

I can fool with it, but keep in mind that there was a blue post stating that 1- and 2-HP WoGs had a lower chance to proc Divine Purpose. To accurately model anything, we'd have to figure out what those chances are (i.e. if it's 25% at 3-HP, is it 15% at 2 and 5% at 1? Or is it 25*2/3 and 25/3?)
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Re: Theck's MATLAB thread - MoP/5.x

Postby propal » Fri Sep 07, 2012 6:10 am

ok, missed that they claimed that, feels like the opposite tbh, atleast (small sample etcetc) feels like wog in general proccs more then shotr for me.

Purely mathematical it can be seen as a geometric series i guess. where a 25% (if that is the case even for 1hp) develops to
1/(1-x) -1 = 33.33% proc per wog -> 1hp per wog. which would mean that we should get shotr as often as by not using this method, but also getting a 1hp wog all the time ontop of it (leading to approx 20% more hp generated compared to normal divine purpose usage). however, alot of but(t)s and if's could probably eat this theory. like, rng, and not being able to actually take advantage of each proc and without delaying hp-generator moves etc.

and ofc the actual proc chance for 1hp WoG is crucial aswell..
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Re: Theck's MATLAB thread - MoP/5.x

Postby propal » Fri Sep 07, 2012 10:15 am

did some short time testing.
and the proc chance does look rather weird.
I did WoG on 1hp, and on proccs. (prob accidentally got a 2hp wog of once or twice)
got 57 divine purpose procs (yes small sample only)
at a total of 124 WoG's
provided from 78 HP generator attacks.

as can be seen in WoL below.
http://www.worldoflogs.com/reports/bidjux9jfnzux2z0/details/4/

which shows a mindblowingly high proc chance from WoG (even at 1hp) (if im not wrong that means 3.05hp from each holy power generator used). more testing, and where the procc is not used up by WoG is appropriate ofc. and again... yes small sample size is small..
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Re: Theck's MATLAB thread - MoP/5.x

Postby Treck » Fri Sep 07, 2012 12:50 pm

the "lower chance if not 3 holy power" isn't implemented yet (as you can realise from such logs) but it's suppose to be on once mop hits, don't know how it works on the beta.
as you can see from a close to 40% procc rate wow is currently bugged with divine purpose, although I havnt heard any response from blizzard confirming it.
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Re: Theck's MATLAB thread - MoP/5.x

Postby propal » Fri Sep 07, 2012 3:24 pm

probably true. for now im trying a "spam macro" spammed while using "normal" rotation

#showtooltip Shield of the Righteous
/cast Shield of the Righteous
/cast Word of glory

which eats all procs for ShotR and all HP used for WoG to generate them. really boring gameplay, but effective.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Fri Sep 07, 2012 4:04 pm

Treck wrote:the "lower chance if not 3 holy power" isn't implemented yet (as you can realise from such logs) but it's suppose to be on once mop hits, don't know how it works on the beta.
as you can see from a close to 40% procc rate wow is currently bugged with divine purpose, although I havnt heard any response from blizzard confirming it.

40% isn't necessarily bugged, the sample size is tiny. That's within the 95% confidence interval for a 33% proc rate.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Treck » Sat Sep 08, 2012 3:48 am

I can assure you the WoG proccing is bugged, especially double proccing.
His logs may be a little tiny, but do one with 1k and you will see that the procc is way higher than 25%.
Some say its bugged due to the fact that WoG only costs one holypower, so when cast with 3 (or with Divine purpose procc) it gains multiple procc chances due to using more than its normal cost in Holypower, but if that would be the case, it doesnt scale with 25% per holypower, so seems off to me, so doesnt seem very likely.
Not to mention that sample only used 1 holy power WoGs.
But something is for sure up with WoG proccing.
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Re: Theck's MATLAB thread - MoP/5.x

Postby xstratax » Tue Sep 11, 2012 1:54 pm

Anyone else finding that the extra 10% Stamina we got as part of the GbtL buff is now gone?
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