A Call to Arms - MoP Mechanics Testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A Call to Arms - MoP Mechanics Testing
I was under the impression resistance would be removed in MoP, the beta had the resistance pane removed so I thought it was gone.
But seeing Mirror still has the same on use ability I tested it and it still does resist.
Can we assume that by 'removing resistance' all they did was remove resistance effects/spells for MoP content?
But seeing Mirror still has the same on use ability I tested it and it still does resist.
Can we assume that by 'removing resistance' all they did was remove resistance effects/spells for MoP content?
- mythor
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Re: A Call to Arms - MoP Mechanics Testing
When you tested, do you mean it increased the resisted amount?
I wouldn't be surprised that they left Resistance in the game (hell, block rating is still there, take a look at your Block tooltip - 0 rating gives 0.00% block ftw). But I'm surprised that they didn't change the existing trinkets. Maybe they'll just eliminate them at 90, or raise the resistance coefficient such that Cata levels of resistance won't give any measurable effect.
Sort of like Agi->dodge. Technically we still do get dodge from agility, but the conversion is something like 10k agi -> 1% dodge, which makes it basically irrelevant.
I wouldn't be surprised that they left Resistance in the game (hell, block rating is still there, take a look at your Block tooltip - 0 rating gives 0.00% block ftw). But I'm surprised that they didn't change the existing trinkets. Maybe they'll just eliminate them at 90, or raise the resistance coefficient such that Cata levels of resistance won't give any measurable effect.
Sort of like Agi->dodge. Technically we still do get dodge from agility, but the conversion is something like 10k agi -> 1% dodge, which makes it basically irrelevant.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
I went from 0 damage resisted to ~50% damage resisted, the same as I had in Cata.
Coefficient 'fix', sound very blizzard like.
I hope to have a level 90 soon that owns a mirror, I wonder what that will yield. For 85 content at least mirror is still a very nice trinket.
Coefficient 'fix', sound very blizzard like.
I hope to have a level 90 soon that owns a mirror, I wonder what that will yield. For 85 content at least mirror is still a very nice trinket.
- mythor
- Posts: 24
- Joined: Sat Aug 25, 2012 4:21 pm
Re: A Call to Arms - MoP Mechanics Testing
Something seems to have changed with Harsh Words. On live, while naked, my WoG tooltip reads:
"Consumes up to 3 Holy Power to heal a friendly target for 5131 or harm an enemy target for 3946 per charge of Holy Power"
3946/5131 = 76.9%.
I think we're going to need another round of WoG testing (both offensive and defensive) to see what the SP coefficients are.
"Consumes up to 3 Holy Power to heal a friendly target for 5131 or harm an enemy target for 3946 per charge of Holy Power"
3946/5131 = 76.9%.
I think we're going to need another round of WoG testing (both offensive and defensive) to see what the SP coefficients are.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Reconfirmed that EF is not being affected by SoI:
WoG+SoI: 7358-7912 healing
WoG+SoT: 6999-7532 healing
EF+SoI: 7026-7528 healing, 729-730 ticks
EF+SoT: 7004-7528 healing, 729-730 ticks
SP was 4642
WoG+SoI: 7358-7912 healing
WoG+SoT: 6999-7532 healing
EF+SoI: 7026-7528 healing, 729-730 ticks
EF+SoT: 7004-7528 healing, 729-730 ticks
SP was 4642
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Harsh word testing: at 4642 SP, the tooltip reads 7267 healing or 5590 damage per HP
The previous data set suggests that the tooltip matches the observed healing value. This data set suggests that the damage value is accurate (5582 average out of 82 casts).
Thus, we can assume the tooltip is accurate and save ourselves a lot of time. Just swapping gear around:
Fit SP vs. WoG:
Fit SP vs. HW:
Fitting SP vs. HW/WoG:
Conclusion: Harsh words does exactly 76.91% of WoG's healing value as damage.
<edit> Just checked, and EF's tooltip matches WoG's. So the base heal of both is still identical.
The previous data set suggests that the tooltip matches the observed healing value. This data set suggests that the damage value is accurate (5582 average out of 82 casts).
Thus, we can assume the tooltip is accurate and save ourselves a lot of time. Just swapping gear around:
- Code: Select all
SP WoG HW
4642 7267 5590
4284 7092 5455
3796 6853 5271
3306 6612 5086
2986 6456 4965
2734 6332 4870
2220 6080 4676
1582 5768 4436
1104 5533 4256
818 5393 4148
532 5253 4040
282 5131 3946
Fit SP vs. WoG:
- Code: Select all
General model:
f(x) = a*x+b
Coefficients (with 95% confidence bounds):
a = 0.4901 (0.4899, 0.4902)
b = 4992 (4992, 4993)
Goodness of fit:
SSE: 1.241
R-square: 1
Adjusted R-square: 1
RMSE: 0.3523
Fit SP vs. HW:
- Code: Select all
General model:
f(x) = a*x+b
Coefficients (with 95% confidence bounds):
a = 0.3771 (0.3769, 0.3772)
b = 3839 (3839, 3840)
Goodness of fit:
SSE: 0.8075
R-square: 1
Adjusted R-square: 1
RMSE: 0.2842
Fitting SP vs. HW/WoG:
- Code: Select all
General model:
f(x) = a*x+b
Coefficients (with 95% confidence bounds):
a = 2.25e-008 (-3.243e-009, 4.823e-008)
b = 0.7691 (0.769, 0.7691)
Goodness of fit:
SSE: 3.288e-008
R-square: 0.275
Adjusted R-square: 0.2025
RMSE: 5.734e-005
Conclusion: Harsh words does exactly 76.91% of WoG's healing value as damage.
<edit> Just checked, and EF's tooltip matches WoG's. So the base heal of both is still identical.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Re-confirming that EF does not benefit from BoG:
http://www.worldoflogs.com/reports/rt-d ... d%3D114637
EF heal w/o BoG: 7135
EF tick w/o BoG: 709
EF heal w/5 BoG: 14861
EF tick w/5 BoG: 709
21.11% mastery, 31% BoG per stack, 155% at full stack
http://www.worldoflogs.com/reports/rt-d ... d%3D114637
EF heal w/o BoG: 7135
EF tick w/o BoG: 709
EF heal w/5 BoG: 14861
EF tick w/5 BoG: 709
21.11% mastery, 31% BoG per stack, 155% at full stack
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
mythor wrote:I went from 0 damage resisted to ~50% damage resisted, the same as I had in Cata.
Coefficient 'fix', sound very blizzard like.
I hope to have a level 90 soon that owns a mirror, I wonder what that will yield. For 85 content at least mirror is still a very nice trinket.
On my level 90 prot warrior using my Mirror or Prismatic Elixir, I still resist exactly the same as I did in 85 Cataclysm.
I expect blizzard to 'fix' this as soon as there is a way to use this effectively in MoP content.
- mythor
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- Joined: Sat Aug 25, 2012 4:21 pm
Re: A Call to Arms - MoP Mechanics Testing
Mythor (or anyone else with a L90 warrior on beta), could you do me a favor and get me the base (naked, unbuffed) STR and mastery values? Mostly mastery, it's 17.6% at L85, and I'm curious if it stays that way for L90.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Naked blood elf level 90 prot warrior
Str: 203
Agi: 135
Stam: 216
AP: 656
Mastery: 17.6%
Dodge: 5.01%
Parry: 3.21%
Block: 17.07%
Str: 203
Agi: 135
Stam: 216
AP: 656
Mastery: 17.6%
Dodge: 5.01%
Parry: 3.21%
Block: 17.07%
- mythor
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- Joined: Sat Aug 25, 2012 4:21 pm
Re: A Call to Arms - MoP Mechanics Testing
Eternal Flame's HoT is now scaling with Bastion:
viewtopic.php?p=739455#p739455
viewtopic.php?p=739455#p739455
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
ok, I figure this fits best in here, is there anything that let us believe that they change vengeance again? I mean it is just too OP. I did 80k on Yorshaj, 136k DPS overall on Baloroc HM the other night, our "blood" tank did almost 200k burst DPS on the burning tendon on Spine of Deathwing. our DPS are crying, and I understand them. If a dps with BiS items and almost Perfect playstyle don't even have a chance on beating the tanks it is rather frustrating, and I feel with them.
we also whtinessed a bloodDK doing almost 8 Mio healing on spine in LFR, I did a 800k WoG in ICC on the Lootship.... wth
we also whtinessed a bloodDK doing almost 8 Mio healing on spine in LFR, I did a 800k WoG in ICC on the Lootship.... wth
Last edited by Schroom on Tue Sep 11, 2012 11:29 am, edited 2 times in total.
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Schroom - Posts: 285
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Re: A Call to Arms - MoP Mechanics Testing
After reading Thecks cool prot war blog post, I was reminded that I promised to post data from live.
I did not do this yet because it's a bothersome job to collect data. There are likely addons out there that help you with this but my quick google search yielded no useful results. So I made a simple addon that prints all the relevant data to chatlog when you change a piece of gear and appends a predefined tag to it. Then all you have to do is grep the tag from the log and you have all the data. I'll publish the addon for those who care later this week.
New data using 50 samples from a bloodelf prot war level 85 on live.
With these extra points we hone in a bit closer to Cd
I did not do this yet because it's a bothersome job to collect data. There are likely addons out there that help you with this but my quick google search yielded no useful results. So I made a simple addon that prints all the relevant data to chatlog when you change a piece of gear and appends a predefined tag to it. Then all you have to do is grep the tag from the log and you have all the data. I'll publish the addon for those who care later this week.
New data using 50 samples from a bloodelf prot war level 85 on live.
- Code: Select all
General model:
dodge_fit(x) = 1 / (1 / Cd + 0.956 / x)
Coefficients (with 95% confidence bounds):
Cd = 91.03 (90.95, 91.1)
dodge_fit_GoF =
sse: 8.7511e-05
rsquare: 1.0000
dfe: 46
adjrsquare: 1.0000
rmse: 0.0014
- Code: Select all
General model:
parry_fit(x) = 1 / (1 / Cp + 0.956 / (x / 243.6))
Coefficients (with 95% confidence bounds):
Cp = 237.1 (237.1, 237.2)
parry_fit_GoF =
sse: 1.5810e-06
rsquare: 1.0000
dfe: 14
adjrsquare: 1.0000
rmse: 3.3604e-04
With these extra points we hone in a bit closer to Cd
- mythor
- Posts: 24
- Joined: Sat Aug 25, 2012 4:21 pm
Re: A Call to Arms - MoP Mechanics Testing
That addon would be spiffy, and thanks for the update.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
http://www.curse.com/addons/wow/statslog
Create a chat channel
Setup a tag and enter the id of that channel
Add, remove or change gear
Logout and grep for your tag in your chatlog
Create a chat channel
Setup a tag and enter the id of that channel
Add, remove or change gear
Logout and grep for your tag in your chatlog
- mythor
- Posts: 24
- Joined: Sat Aug 25, 2012 4:21 pm
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