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Theck's MATLAB thread - MoP/5.x

Warning: Theorycraft inside.

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Re: Theck's MATLAB thread - MoP/5.x

Postby Weebey » Tue Aug 28, 2012 5:51 pm

Very interesting; mostly what one would expect, except of course for the haste data.

One other thing I would be curious about, if you happen to have the data: what is the stat weight of weapon dps? Weapon dps was actually quite strong for us in Cata, but after Blizzard treated Crusader Strike like Arthas treated Bolvar, my guess would be that its weight is very low.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Tue Aug 28, 2012 6:12 pm

I don't have weapon dps stat weights, no. Weapon damage isn't done on an ipoints system, it's linked to ilvl. I do have the weapon damage sim working though, I can post those results shortly.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Tue Aug 28, 2012 6:14 pm

Weapon damage.

Config #1: 2% hit, 5% exp
Config #2: 7.5% hit, 7.5% exp

Code: Select all
|                                            |      |  cfg1 | cfg1 |  cfg2 | cfg2 |
| Weapon                                     | ilvl |   DPS |  HPS |   DPS |  HPS |
| Ook's Hozen Slicer (Heroic)                |  463 | 72345 | 9348 | 78385 | 9340 |
| The Horseman's Sinister Slicer             |  470 | 72830 | 9289 | 78215 | 9282 |
| Inelava, Spirit of Inebriation             |  476 | 72369 | 9356 | 78054 | 9349 |
| Elegion, the Fanged Crescent (Raid Finder) |  476 | 73058 | 9355 | 78590 | 9349 |
| Krol Scimitar                              |  476 | 73077 | 9290 | 78725 | 9283 |
| Scimitar of Seven Stars (Raid Finder)      |  483 | 73147 | 9348 | 78770 | 9341 |
| Kilrak, Jaws of Terror (Raid Finder)       |  483 | 73344 | 9360 | 78882 | 9353 |
| Elegion, the Fanged Crescent               |  489 | 73759 | 9363 | 79223 | 9357 |
| Scimitar of Seven Stars                    |  496 | 73825 | 9357 | 79403 | 9350 |
| Kilrak, Jaws of Terror                     |  496 | 74023 | 9369 | 79513 | 9362 |
| Elegion, the Fanged Crescent (Heroic)      |  502 | 74554 | 9373 | 79939 | 9366 |
| Scimitar of Seven Stars (Heroic)           |  509 | 74589 | 9367 | 80115 | 9360 |
|                                            |      |       |      |       |      |
| Dubious Handaxe (Heroic)                   |  463 | 72069 | 9348 | 78111 | 9341 |
| Masterwork Phantasmal Hammer               |  463 | 72130 | 9348 | 78175 | 9341 |
| Amber Espada of Klaxxi'vess                |  463 | 72126 | 9348 | 78170 | 9341 |
| Malevolent Gladiator's Slicer              |  470 | 72371 | 9352 | 78439 | 9345 |
| Malevolent Gladiator's Slicer              |  490 | 73246 | 9365 | 79398 | 9358 |
|                                            |      |       |      |       |      |
| Masterwork Ghost-Forged Blade              |  463 | 71785 | 9290 | 77798 | 9283 |
| Amber Sledge of Klaxxi'vess                |  463 | 71742 | 9290 | 77752 | 9283 |
| Gao's Keg Tapper (Heroic)                  |  463 | 72030 | 9290 | 77658 | 9283 |
| Siege-Captain's Scimitar (Heroic)          |  463 | 72398 | 9289 | 77938 | 9283 |


Image
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Aug 29, 2012 8:28 am

Now for the fun part: rotation data. Glyphs used here are Ascetic Crusader, Focused Shield, and GoWoG (for the damage buff, WoG is being used defensively in all cases). No talents chosen (except for SS/EF where applicable, obviously).

Code: Select all
2.00% hit, 5.00% exp, SoT

|    |                               |    DPS |   SHPS |    DPS |   SHPS | SS/EF | Empty |        |
| Q# | Priority                      | V=100k | V=100k |  V=50k |  V=50k |   Up% |  GCD% |  HPG/s |
|  1 | CS>J>AS>Cons>HW>SotR          |  76369 |      0 |  45790 |      0 |   0.0 |   7.6 | 0.3653 |
|  2 | J>CS>AS>Cons>HW>SotR          |  73900 |      0 |  44215 |      0 |   0.0 |  15.1 | 0.3265 |
|  3 | CS>AS>J>Cons>HW>SotR          |  75899 |      0 |  45531 |      0 |   0.0 |   7.9 | 0.3487 |
|  4 | J>AS>CS>Cons>HW>SotR          |  75026 |      0 |  44884 |      0 |   0.0 |  14.0 | 0.3265 |
|  5 | HotR>J>AS>Cons>HW>SotR        |  74125 |      0 |  44268 |      0 |   0.0 |   7.6 | 0.3653 |
|  6 | CS>AS+>J>AS>Cons>HW>SotR      |  76241 |      0 |  45719 |      0 |   0.0 |   7.7 | 0.3612 |
|  7 | CS>J>AS>HW>Cons>SotR          |  76055 |      0 |  45620 |      0 |   0.0 |   7.6 | 0.3653 |
|  8 | ^WB>CS>J>AS>Cons>HW>SotR      |  75939 |      0 |  45499 |      0 |   0.0 |   7.6 | 0.3653 |
|  9 | ^WB>CS>J>AS>Cons>HW>SotR5     |  75939 |      0 |  45499 |      0 |   0.0 |   7.6 | 0.3653 |
| 10 | ^WB>^SS>CS>J>AS>Cons>HW>SotR  |  74453 |  10077 |  44610 |   6195 |  99.5 |   5.7 | 0.3600 |
| 11 | ^WB>CS>^SS>J>AS>Cons>HW>SotR  |  74349 |   9642 |  44561 |   5928 |  95.2 |   5.6 | 0.3599 |
| 12 | ^WB>CS>J>^SS>AS>Cons>HW>SotR  |  74505 |   9642 |  44649 |   5928 |  95.2 |   5.5 | 0.3647 |
| 13 | ^WB>CS>J>AS>^SS>Cons>HW>SotR  |  74480 |   9348 |  44635 |   5747 |  92.3 |   5.8 | 0.3653 |
| 14 | ^WB>CS>J>AS>Cons>^SS>HW>SotR  |  75243 |   8853 |  45081 |   5443 |  87.5 |   4.8 | 0.3653 |
| 15 | ^WB>CS>J>AS>Cons>HW>^SS>SotR  |  75939 |   7908 |  45499 |   4862 |  78.1 |   3.7 | 0.3653 |
| 16 | ^WB>CS>J>AS>Cons>HW>WoG5      |  69420 |  14764 |  41775 |   9339 |   0.0 |   7.6 | 0.3653 |
| 17 | ^WB>CS>J>AS>Cons>HW>EF        |  69420 |  19668 |  41775 |  12381 | 100.0 |   7.6 | 0.3653 |
| 18 | ^WB>CS>J>AS>Cons>HW>^EF>SotR5 |  73893 |  14401 |  44303 |   9050 |  98.7 |   7.6 | 0.3653 |
| 19 | ^WB>CS>J>AS>^SS>Cons>HW>WoG   |  67859 |  24112 |  40852 |  15086 |  92.3 |   5.8 | 0.3653 |


Code: Select all
7.50% hit, 7.50% exp, SoT

|    |                               |    DPS |   SHPS |    DPS |   SHPS | SS/EF | Empty |        |
| Q# | Priority                      | V=100k | V=100k |  V=50k |  V=50k |   Up% |  GCD% |  HPG/s |
|  1 | CS>J>AS>Cons>HW>SotR          |  82791 |      0 |  49660 |      0 |   0.0 |   7.5 | 0.3948 |
|  2 | J>CS>AS>Cons>HW>SotR          |  79900 |      0 |  47827 |      0 |   0.0 |  14.9 | 0.3517 |
|  3 | CS>AS>J>Cons>HW>SotR          |  82318 |      0 |  49401 |      0 |   0.0 |   7.8 | 0.3774 |
|  4 | J>AS>CS>Cons>HW>SotR          |  81098 |      0 |  48539 |      0 |   0.0 |  13.9 | 0.3517 |
|  5 | HotR>J>AS>Cons>HW>SotR        |  80334 |      0 |  47994 |      0 |   0.0 |   7.5 | 0.3948 |
|  6 | CS>AS+>J>AS>Cons>HW>SotR      |  82644 |      0 |  49578 |      0 |   0.0 |   7.5 | 0.3899 |
|  7 | CS>J>AS>HW>Cons>SotR          |  82422 |      0 |  49460 |      0 |   0.0 |   7.5 | 0.3948 |
|  8 | ^WB>CS>J>AS>Cons>HW>SotR      |  82354 |      0 |  49364 |      0 |   0.0 |   7.5 | 0.3948 |
|  9 | ^WB>CS>J>AS>Cons>HW>SotR5     |  82354 |      0 |  49364 |      0 |   0.0 |   7.5 | 0.3948 |
| 10 | ^WB>^SS>CS>J>AS>Cons>HW>SotR  |  80654 |  10078 |  48349 |   6196 |  99.5 |   5.6 | 0.3887 |
| 11 | ^WB>CS>^SS>J>AS>Cons>HW>SotR  |  80603 |   9642 |  48331 |   5928 |  95.2 |   5.5 | 0.3890 |
| 12 | ^WB>CS>J>^SS>AS>Cons>HW>SotR  |  80752 |   9642 |  48415 |   5928 |  95.2 |   5.4 | 0.3941 |
| 13 | ^WB>CS>J>AS>^SS>Cons>HW>SotR  |  80759 |   9340 |  48421 |   5742 |  92.3 |   5.7 | 0.3948 |
| 14 | ^WB>CS>J>AS>Cons>^SS>HW>SotR  |  81592 |   8831 |  48906 |   5429 |  87.2 |   4.7 | 0.3948 |
| 15 | ^WB>CS>J>AS>Cons>HW>^SS>SotR  |  82354 |   7821 |  49364 |   4808 |  77.2 |   3.7 | 0.3948 |
| 16 | ^WB>CS>J>AS>Cons>HW>WoG5      |  74593 |  15956 |  44935 |  10093 |   0.0 |   7.5 | 0.3948 |
| 17 | ^WB>CS>J>AS>Cons>HW>EF        |  74593 |  20860 |  44935 |  13135 | 100.0 |   7.5 | 0.3948 |
| 18 | ^WB>CS>J>AS>Cons>HW>^EF>SotR5 |  80111 |  14880 |  48056 |   9353 |  98.9 |   7.5 | 0.3948 |
| 19 | ^WB>CS>J>AS>^SS>Cons>HW>WoG   |  72880 |  25296 |  43923 |  15835 |  92.3 |   5.7 | 0.3948 |


Code: Select all
7.50% hit, 7.50% exp, SoI

|    |                               |    DPS |   SHPS |    DPS |   SHPS | SS/EF | Empty |        |
| Q# | Priority                      | V=100k | V=100k |  V=50k |  V=50k |   Up% |  GCD% |  HPG/s |
|  1 | CS>J>AS>Cons>HW>SotR          |  79041 |  16105 |  47197 |   9236 |   0.0 |   7.5 | 0.3948 |
|  2 | J>CS>AS>Cons>HW>SotR          |  76344 |  14707 |  45491 |   8434 |   0.0 |  14.9 | 0.3517 |
|  3 | CS>AS>J>Cons>HW>SotR          |  78664 |  15989 |  47001 |   9170 |   0.0 |   7.8 | 0.3774 |
|  4 | J>AS>CS>Cons>HW>SotR          |  77543 |  14707 |  46203 |   8434 |   0.0 |  13.9 | 0.3517 |
|  5 | HotR>J>AS>Cons>HW>SotR        |  76584 |  16105 |  45531 |   9236 |   0.0 |   7.5 | 0.3948 |
|  6 | CS>AS+>J>AS>Cons>HW>SotR      |  78921 |  16072 |  47133 |   9217 |   0.0 |   7.5 | 0.3899 |
|  7 | CS>J>AS>HW>Cons>SotR          |  78672 |  16105 |  46997 |   9236 |   0.0 |   7.5 | 0.3948 |
|  8 | ^WB>CS>J>AS>Cons>HW>SotR      |  78604 |  16105 |  46901 |   9236 |   0.0 |   7.5 | 0.3948 |
|  9 | ^WB>CS>J>AS>Cons>HW>SotR5     |  78604 |  16105 |  46901 |   9236 |   0.0 |   7.5 | 0.3948 |
| 10 | ^WB>^SS>CS>J>AS>Cons>HW>SotR  |  76932 |  26042 |  45905 |  15351 |  99.5 |   5.6 | 0.3887 |
| 11 | ^WB>CS>^SS>J>AS>Cons>HW>SotR  |  76883 |  25708 |  45888 |  15141 |  95.2 |   5.5 | 0.3890 |
| 12 | ^WB>CS>J>^SS>AS>Cons>HW>SotR  |  77003 |  25742 |  45954 |  15161 |  95.2 |   5.4 | 0.3941 |
| 13 | ^WB>CS>J>AS>^SS>Cons>HW>SotR  |  77010 |  25445 |  45958 |  14978 |  92.3 |   5.7 | 0.3948 |
| 14 | ^WB>CS>J>AS>Cons>^SS>HW>SotR  |  77842 |  24935 |  46443 |  14665 |  87.2 |   4.7 | 0.3948 |
| 15 | ^WB>CS>J>AS>Cons>HW>^SS>SotR  |  78604 |  23925 |  46901 |  14044 |  77.2 |   3.7 | 0.3948 |
| 16 | ^WB>CS>J>AS>Cons>HW>WoG5      |  71164 |  30229 |  42683 |  18325 |   0.0 |   7.5 | 0.3948 |
| 17 | ^WB>CS>J>AS>Cons>HW>EF        |  71164 |  34335 |  42683 |  20863 | 100.0 |   7.5 | 0.3948 |
| 18 | ^WB>CS>J>AS>Cons>HW>^EF>SotR5 |  76438 |  30327 |  45644 |  18212 |  98.9 |   7.5 | 0.3948 |
| 19 | ^WB>CS>J>AS>^SS>Cons>HW>WoG   |  69450 |  39569 |  41670 |  24067 |  92.3 |   5.7 | 0.3948 |
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Weebey » Wed Aug 29, 2012 11:41 am

Well, you can kinda-sorta back out a dps value of weapon dps from those numbers. For instance, assuming that a) the hit values on weapons have no impact on dps in the hit-capped column (I assume this is how you set things up); and b) strength has a rough dps value of 1.3 per point (which is on the lower end of the values on the last page, but close enough), I get a value of ~1.4-1.5 dps per point of weapon dps. I believe Frost DKs and SMF warriors still tend to gain over 5 dps per point of weapon dps, so it is significantly harder to justify giving your tank a 1H over a dps than it was in Cata (not that that wasn't already a good idea in Cata, just that the balance is even more shifted now.)

The first thing that jumps out at me from the rotation sims: a HOTR rotation is only ~3% dps loss from a CS rotation. I think an implication is of this fact is that, for an inexperienced tank or someone still getting a hang of the rotation, it is strongly advisable to err on the side of using HOTR too much (and refresh WB more than you have to) rather than risk letting it drop off.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Aug 29, 2012 11:47 am

Yep, I'd agree with that assessment. It's also the reason why the GoHotR is so weak as far as DPS benefit.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Weebey » Wed Aug 29, 2012 9:56 pm

OK, another question: these sims seem to indicate (and you say in another thread) that the dps loss from going from SoT to SoI is only around 3.7K, roughly 4.5%. However, in your ability damage numbers you have censure ticking for 36K per tick, I assume every 3 seconds modified by haste, and hence around 12K dps. In game play and logs confirm that censure is normally over 15% of our dps; see http://www.worldoflogs.com/reports/rt-l ... 016&e=8275

Note that in those logs Seal of Truth itself is 4.7% of his dps, a very close match to the dps loss these numbers ascribe to switching out SoT. Is it possible that the SoI sims turn off Seal of Truth procs, but keep censure on the target?
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Re: Theck's MATLAB thread - MoP/5.x

Postby Schroom » Thu Aug 30, 2012 1:11 am

any indication on the new vengeance? I was kinda surprised when I pulled of almost 60k DPS on yorshaj in LFR yesterday as a tank... on the other side, with BiS gear that I posses, I had a hard time keeping up on aggro from a disc priest smiting for > 30k in a 5man dungeon...

do rotation priorities stay the same here with high vengeance?
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Thu Aug 30, 2012 5:43 am

Weebey wrote:OK, another question: these sims seem to indicate (and you say in another thread) that the dps loss from going from SoT to SoI is only around 3.7K, roughly 4.5%. However, in your ability damage numbers you have censure ticking for 36K per tick, I assume every 3 seconds modified by haste, and hence around 12K dps. In game play and logs confirm that censure is normally over 15% of our dps; see http://www.worldoflogs.com/reports/rt-l ... 016&e=8275

Note that in those logs Seal of Truth itself is 4.7% of his dps, a very close match to the dps loss these numbers ascribe to switching out SoT. Is it possible that the SoI sims turn off Seal of Truth procs, but keep censure on the target?

I have to run here, but I'll look into this tonight. Censure used to be coded such that it was contingent on SoT; I don't think I changed that, but it's possible I made that mistake while re-coding something.

Schroom wrote:any indication on the new vengeance? I was kinda surprised when I pulled of almost 60k DPS on yorshaj in LFR yesterday as a tank... on the other side, with BiS gear that I posses, I had a hard time keeping up on aggro from a disc priest smiting for > 30k in a 5man dungeon...

do rotation priorities stay the same here with high vengeance?

The numbers are a few posts above. It doesn't seem that there's a significant change going from 50k to 100k Vengeance.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Thu Aug 30, 2012 6:09 am

Weeby was correct - when I re-coded Censure handling, I left out the SoT conditional. Here's the updated SoI data:

Code: Select all
7.50% hit, 7.50% exp, SoI

|    |                               |    DPS |   SHPS |    DPS |   SHPS | SS/EF | Empty |        |
| Q# | Priority                      | V=100k | V=100k |  V=50k |  V=50k |   Up% |  GCD% |  HPG/s |
|  1 | CS>J>AS>Cons>HW>SotR          |  66375 |  16105 |  39847 |   9236 |   0.0 |   7.5 | 0.3948 |
|  2 | J>CS>AS>Cons>HW>SotR          |  63679 |  14707 |  38142 |   8434 |   0.0 |  14.9 | 0.3517 |
|  3 | CS>AS>J>Cons>HW>SotR          |  65998 |  15989 |  39651 |   9170 |   0.0 |   7.8 | 0.3774 |
|  4 | J>AS>CS>Cons>HW>SotR          |  64877 |  14707 |  38854 |   8434 |   0.0 |  13.9 | 0.3517 |
|  5 | HotR>J>AS>Cons>HW>SotR        |  63919 |  16105 |  38182 |   9236 |   0.0 |   7.5 | 0.3948 |
|  6 | CS>AS+>J>AS>Cons>HW>SotR      |  66255 |  16072 |  39784 |   9217 |   0.0 |   7.5 | 0.3899 |
|  7 | CS>J>AS>HW>Cons>SotR          |  66006 |  16105 |  39647 |   9236 |   0.0 |   7.5 | 0.3948 |
|  8 | ^WB>CS>J>AS>Cons>HW>SotR      |  65938 |  16105 |  39551 |   9236 |   0.0 |   7.5 | 0.3948 |
|  9 | ^WB>CS>J>AS>Cons>HW>SotR5     |  65938 |  16105 |  39551 |   9236 |   0.0 |   7.5 | 0.3948 |
| 10 | ^WB>^SS>CS>J>AS>Cons>HW>SotR  |  64266 |  26042 |  38555 |  15351 |  99.5 |   5.6 | 0.3887 |
| 11 | ^WB>CS>^SS>J>AS>Cons>HW>SotR  |  64217 |  25708 |  38538 |  15141 |  95.2 |   5.5 | 0.3890 |
| 12 | ^WB>CS>J>^SS>AS>Cons>HW>SotR  |  64337 |  25742 |  38604 |  15161 |  95.2 |   5.4 | 0.3941 |
| 13 | ^WB>CS>J>AS>^SS>Cons>HW>SotR  |  64344 |  25445 |  38608 |  14978 |  92.3 |   5.7 | 0.3948 |
| 14 | ^WB>CS>J>AS>Cons>^SS>HW>SotR  |  65176 |  24935 |  39094 |  14665 |  87.2 |   4.7 | 0.3948 |
| 15 | ^WB>CS>J>AS>Cons>HW>^SS>SotR  |  65938 |  23925 |  39551 |  14044 |  77.2 |   3.7 | 0.3948 |
| 16 | ^WB>CS>J>AS>Cons>HW>WoG5      |  57617 |  30229 |  34822 |  18325 |   0.0 |   7.5 | 0.3948 |
| 17 | ^WB>CS>J>AS>Cons>HW>EF        |  57617 |  34335 |  34822 |  20863 | 100.0 |   7.5 | 0.3948 |
| 18 | ^WB>CS>J>AS>Cons>HW>^EF>SotR5 |  63547 |  30327 |  38163 |  18212 |  98.9 |   7.5 | 0.3948 |
| 19 | ^WB>CS>J>AS>^SS>Cons>HW>WoG   |  55903 |  39569 |  33809 |  24067 |  92.3 |   5.7 | 0.3948 |


That seems to knock another 13k off of the total, making it a ~17k DPS loss for ~16k HPS.
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Re: Theck's MATLAB thread - MoP/5.x

Postby lythac » Thu Aug 30, 2012 7:01 am

theckhd wrote:Weeby was correct - when I re-coded Censure handling, I left out the SoT conditional. Here's the updated SoI data:

That seems to knock another 13k off of the total, making it a ~17k DPS loss for ~16k HPS.


For rotations with a higher number of empty GCD (14-15%) does seal weaving become a possibility or are they too erratic/you will either want the full DPS or HPS for the fight.
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Re: Theck's MATLAB thread - MoP/5.x

Postby daishan » Thu Aug 30, 2012 7:34 am

On a slightly related note could it be worth tracking SS and reapplying, if all of the absorb gets used in the 1st sec of the 6 sec tick cd, or just hitting SS on every empty GCD to try and get more absorbs out of it.
Sry not very clear, I'm thinking of after it's initial cd has expired.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Thu Aug 30, 2012 7:35 am

lythac wrote:For rotations with a higher number of empty GCD (14-15%) does seal weaving become a possibility or are they too erratic/you will either want the full DPS or HPS for the fight.

Probably not. The ones with high empty representation are already sub-optimal. We'd normally be using a queue with 5-7% empty GCD time or less, which leaves little room for seal swapping.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Thu Aug 30, 2012 7:38 am

daishan wrote:On a slightly related note could it be worth tracking SS and reapplying, if all of the absorb gets used in the 1st sec of the 6 sec tick cd, or just hitting SS on every empty GCD to try and get more absorbs out of it.
Sry not very clear, I'm thinking of after it's initial cd has expired.

1) I'm not sure if that works; Refreshing SS may not immediately grant you a new bubble. I haven't tested it specifically, but I thought that SS was a combination of two buffs. The first is the one you cast on yourself, the second is the 6-second bubble that the first one generates every "tick." If that's correct, refreshing the base buff shouldn't do anything to the tick spacing (just like refreshing a DoT, for example).

2) Even if it did, casting SS every GCD, or even every other GCD, is going to cost a lot of DPS and a significant amount of SotR uptime, which probably negates any benefit you might get from it. Maybe a queue like CS>J>AS+>SS would help that, but again, you'd only be refreshing SS about once every 3 GCDs, and it would come at a significant DPS cost.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Jaitee » Thu Aug 30, 2012 4:32 pm

theckhd wrote:
daishan wrote:On a slightly related note could it be worth tracking SS and reapplying, if all of the absorb gets used in the 1st sec of the 6 sec tick cd, or just hitting SS on every empty GCD to try and get more absorbs out of it.
Sry not very clear, I'm thinking of after it's initial cd has expired.

1) I'm not sure if that works; Refreshing SS may not immediately grant you a new bubble. I haven't tested it specifically, but I thought that SS was a combination of two buffs. The first is the one you cast on yourself, the second is the 6-second bubble that the first one generates every "tick." If that's correct, refreshing the base buff shouldn't do anything to the tick spacing (just like refreshing a DoT, for example).

2) Even if it did, casting SS every GCD, or even every other GCD, is going to cost a lot of DPS and a significant amount of SotR uptime, which probably negates any benefit you might get from it. Maybe a queue like CS>J>AS+>SS would help that, but again, you'd only be refreshing SS about once every 3 GCDs, and it would come at a significant DPS cost.


just did some testing in org and casting SS instantly reapplies the 6 second buff (and increases the duration of the original buff too 31-32 seconds) i tested it by casting SS waiting for the 6 second CD to end then recasting when the buff had 3 seconds left and it refreshed back to 6 seconds instantly also popping a strength trinket between refreshes made the new bubble stronger so its definitely a new bubble and not just the duration being refreshed will test it later on taking damage to ensure that it refills the absorb but at the moment it looks like filling every empty GCD with SS casts might be worthwhile and in some fights recasting it almost on cooldown (not negating our hopo based stuff of course) might be that little extra survival we need

also just noticed a bug with reapplying SS when reapplying it it extends the duration like a HoT or DoT and gives you a new 6 second buff i did this and got the duration too 34 seconds with 6 seconds on the absorb however it refreshed the absorb at the 30 second mark when the absorb still had 2 seconds too go so this means reapplying SS gives you even more extra absorbs then the instant refresh you get casting it
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