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A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 22, 2012 12:39 pm

Yeah, the WoG/EF stuff is done already.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 22, 2012 12:45 pm

theckhd wrote:Probably only 1-2k swings, which is 25-50 minutes with a 1.6 weapon (faster if you have some haste).

Logging with Titahk here: http://www.worldoflogs.com/reports/rt-18luggodiisxb74y/

2773 swings, 289 procs, 10.42% proc rate +/- 1.14%. Have to run, will analyze when I get back.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 22, 2012 12:53 pm

I'll take that as someone already did 1.6 data
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 22, 2012 1:01 pm

http://www.worldoflogs.com/reports/rt-1 ... details/3/
1.7 Speed dagger

3941 swings, 278 procs, 7.05% proc rate
Close to 2.5 PPM 2.5*1.7/60=7.08%

Hope you can make sense of this later :?
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 22, 2012 1:33 pm

daishan wrote:http://www.worldoflogs.com/reports/rt-18luggodiisxb74y/details/3/
1.7 Speed dagger

3941 swings, 278 procs, 7.05% proc rate
Close to 2.5 PPM 2.5*1.7/60=7.08%

Hope you can make sense of this later :?

So far we have:
1.7-speed dagger: 7.08% +/- 0.80%, ~2.50 PPM
2.6-speed 1h: 8.66% +/- 0.45%, ~2.00 PPM
2.9-speed 2H staff: 10.42% +/- 1.14%, ~2.16 PPM
3.6-speed 2H axe: 15.27% +/- 0.69%, ~2.55 PPM

Klaud, if you want to do a test with the 1.6-speed weapon, go for it. I haven't found a theory that fits all four points yet.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 22, 2012 2:29 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 22, 2012 4:42 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby xstratax » Wed Aug 22, 2012 4:49 pm

daishan wrote:http://www.worldoflogs.com/reports/rt-y17cxjjaqewmcw24/details/0/

2.3 speed 1h mace Insect Smasher


My math comes out ~ 2.68 PPM for that...strange



Are Censure or SoT a Proc Trigger? If not then I get ~2.23 PPM

The plot is looking quite scattered at this point.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 22, 2012 4:50 pm

ah shit... forgot I had SoT on...

<edit> wait... was SoT supposed to be on or not?
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 22, 2012 5:02 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 22, 2012 9:51 pm

daishan wrote:http://www.worldoflogs.com/reports/rt-y17cxjjaqewmcw24/details/0/

2.3 speed 1h mace Insect Smasher

9.88% +/- 0.65%, 2.58 PPM


5.88% +/- 0.96%, 2.21 PPM

The weird thing is that we're getting an obvious variance with weapon speed, but it's not a consistent PPM-type variance. Very odd.

Consolidated list:
1.6-speed mace: 5.88% +/- 0.96%, ~2.21 PPM
1.7-speed dagger: 7.08% +/- 0.80%, ~2.50 PPM
2.3-speed mace: 9.88% +/- 0.65%, ~2.58 PPM
2.6-speed 1h: 8.66% +/- 0.45%, ~2.00 PPM
2.9-speed 2H staff: 10.42% +/- 1.14%, ~2.16 PPM
3.6-speed 2H axe: 15.27% +/- 0.69%, ~2.55 PPM
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 22, 2012 9:53 pm

was i supposed to have SoT on or off? does it matter?

<edit>

also, you could always ask in the new class analysis thread, worth a shot if you post your analysis
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 22, 2012 9:54 pm

Klaudandus wrote:was i supposed to have SoT on or off? does it matter?

Off, but it shouldn't matter, in theory. Unless they didn't fix the application proc issue like they claimed to have. If they hadn't, we'd expect roughly double the proc rate.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 22, 2012 10:12 pm

Klaudandus wrote:was i supposed to have SoT on or off? does it matter?

<edit>

also, you could always ask in the new class analysis thread, worth a shot if you post your analysis

I guess I could, but I hate doing that. Still, it would probably be faster than continuing to test.

So far here's what we have:
Image

Not particularly fittable, especially given that the 2.6 data point is a 1h. I'm half wondering if the proc rate changed in-between builds.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 22, 2012 10:26 pm

tomorrow, i'll repeat 1.6 without SoT, just to make sure.
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