A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Aug 17, 2012 9:08 pm

daishan wrote:Not sure if you still need it but WoG and EF parts of #38

http://www.worldoflogs.com/reports/rt-0dxcgvq9qh3yi7jo/

Level 86 naked with Hatchet
AP 582
SP 291

WoG definitely benefits from the 5% boost.
EF base heal not affected at all (~4990 min with and w/o SoI)
EF ticks not affected at all (485 with and w/o SoI)
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 17, 2012 9:08 pm

ok, i'll try
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Fri Aug 17, 2012 11:43 pm

I've seen a couple of ppl saying Blizz nerfed Windsong proc rate.

I'm going to leave beta logging auto attacks to http://www.worldoflogs.com/reports/rt-rqrxja1q77c4et4n/ for a hour or 2.

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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sat Aug 18, 2012 4:10 am

http://www.worldoflogs.com/reports/rt-49x9tthdgqvqyeac/

Another bunch of Windsong logs just for the hell of it.
Ranseur of Hatred normal speed 3.6 (forgot about the 252 haste on it until I'd already uploaded)

Unless my maths is miles off that gives a 5.14% proc rate from the first log and 5.37% proc rate from the 2nd log.

Just to note you can still have more than one type of proc active at once, but if you have lets say a crit proc active then get another crit proc it'll overwrite the first so you'll never gain 2 of the same proc.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Aug 18, 2012 5:46 am

The 16004 build is still not out >=/
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Aug 18, 2012 2:55 pm

16004 data is out for Cons and HotR on the spreadsheet

40 mins of #21 with a 3.6 weapon equipped
http://www.worldoflogs.com/reports/8zmgouclwxa9mcma/
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sat Aug 18, 2012 5:56 pm

daishan wrote:I've seen a couple of ppl saying Blizz nerfed Windsong proc rate.

I'm going to leave beta logging auto attacks to http://www.worldoflogs.com/reports/rt-rqrxja1q77c4et4n/ for a hour or 2.

lvl 86
Naked using Obsidium Cleaver normal, speed 2.6

daishan wrote:http://www.worldoflogs.com/reports/rt-49x9tthdgqvqyeac/

Another bunch of Windsong logs just for the hell of it.
Ranseur of Hatred normal speed 3.6 (forgot about the 252 haste on it until I'd already uploaded)

Unless my maths is miles off that gives a 5.14% proc rate from the first log and 5.37% proc rate from the 2nd log.

Your math is miles off. :)

First log:
36+43+29=108 procs from 2478 melee attacks. Proc rate of 108/2478=4.36%. 95% confidence interval is +/- 0.8%.
Expected proc rate for a 1 PPM enchant with a 2.6-speed weapon is 1*2.6/60=4.33%. Certainly seems to support a 1 PPM mechanic.

Second log:
31+30+28=89 procs from 1675 melee attacks, proc rate of 5.31%. 95% CI is +/-1.07%.
Expected proc rate from a 3.6-speed weapon is 3.6/60=6.0%. Smaller sample size makes this one less reliable, since both logs could support a flat 5% proc rate. However, our earlier tests conclusively showed that this was a PPM mechanic. We can reasonably assume that it's still a PPM mechanic, and as far as I know we've never seen a PPM enchant with half-integer value. The logical conclusion is that this is a 1 PPM enchant.

Ideally, we'd want a longer log with the 3.6-speed weapon, roughly ~5000 hits in total (though the ~1.7k we already have can count towards that total). That should be enough to rule out a flat 5% proc rate. Note that wearing haste gear is perfectly acceptable for this, and in fact is probably ideal (to collect data faster).
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sat Aug 18, 2012 6:00 pm

Klaudandus wrote:40 mins of #21 with a 3.6 weapon equipped
http://www.worldoflogs.com/reports/8zmgouclwxa9mcma/

Chance of 0 procs out of 133 triggers at 6% proc rate (1 PPM with 3.6-speed weapon): 0.0267%. It's about 0.11% if it's a 5% flat proc rate. I think we can rule out Holy Prism as a proc trigger. #21 complete.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sat Aug 18, 2012 6:31 pm

Klaudandus wrote:16004 data is out for Cons and HotR on the spreadsheet

Fits:
Code: Select all
-----HotR(phys)----

hotr1_fit =

     General model:
     hotr1_fit(x) = 0.6507*a*x
     Coefficients (with 95% confidence bounds):
       a =         0.2  (0.1998, 0.2002)

hotr1_gof =

           sse: 0.3478
       rsquare: 1.0000
           dfe: 6
    adjrsquare: 1.0000
          rmse: 0.2407

----HotR(nova)----

nova1_fit =

     General model:
     nova1_fit(x) = a*x
     Coefficients (with 95% confidence bounds):
       a =      0.3498  (0.3496, 0.3501)

nova1_gof =

           sse: 1.2501
       rsquare: 1.0000
           dfe: 6
    adjrsquare: 1.0000
          rmse: 0.4564

----Cons----

cons1_fit =

     General model:
     cons1_fit(x) = a*x+b
     Coefficients (with 95% confidence bounds):
       a =      0.1799  (0.1798, 0.18)
       b =       103.2  (102.7, 103.7)

cons1_gof =

           sse: 0.3965
       rsquare: 1.0000
           dfe: 5
    adjrsquare: 1.0000
          rmse: 0.2816

HotR is as the tooltip claims.

Is my memory going batty, or does Consecration grant 10 ticks? If so, it just got significantly buffed (old: 690+1.2*SP, new: 1027+1.8*SP)

<edit> like, holy shit buffed. It's now our second-hardest hitting attack behind AS at 50k Vengeance, and it scales better with AP. That's going to shake some things up.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Aug 18, 2012 6:47 pm

We got superglue?
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sat Aug 18, 2012 6:49 pm

Can has?

Next time you're on beta, could you just confirm for me that one Cons cast gives 10 ticks? I'm 99% sure it does, but now I'm second-guessing myself because of how large that buff is.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Aug 18, 2012 6:56 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby xstratax » Sat Aug 18, 2012 10:03 pm

Im following your Blog Theck, and using your DR values and formulae to write my macros and addons, but nothing seems to line up.

Code: Select all
  baseAvoid + (1/Ca + k/A)^-1



Ca is just replaced with the appropriate stat, as is A (preDR of course)

the numbers I got off your blog:

Code: Select all
k = .855
Cb = 1.491
Cd = 65.63144
Cp = 235.5



When I run these formulae on beta my dodge is always ~.1% lower than expected, but is still higher than its PreDR value. My sample sets are likely not as good as yours, but range from 7.65% Character sheet Dodge to 9.06%. I get similar, but more profound discrepancies with Block. At 24.99% Mastery, the formula says I should have 1.416% PostDR Block, but the tooltip shows 36.65% (including Base Block).

My gut says that tooltips are wildly inaccurate, but the Block DR formula still feels too harsh (mostly considering the fact that Mastery is still quite valuable on your TDR list)
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Colossus Proc Log

Postby xstratax » Sun Aug 19, 2012 12:17 am

I didnt get access to the MT WoL guild, so I used my own if thats ok.

60 minute Parse, Colossus enchanted, 2.6s weapon:
http://www.worldoflogs.com/reports/rt-jtvd3j1cds3274tq/details/4/

If you need more details, I would be happy to provide them.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sun Aug 19, 2012 1:35 am

theckhd wrote:Your math is miles off. :)


Bah :p

theckhd wrote:First log:
36+43+29=108 procs from 2478 melee attacks. Proc rate of 108/2478=4.36%.


Where do you count the procs?
I look at the buffs gained http://www.worldoflogs.com/reports/rt-r ... details/0/ and see 46 haste, 43 crit, and 29 Mast = 118/2478 = 4.76%
No idea what I did to get 5.14% first time round.
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