A Call to Arms - MoP Mechanics Testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A Call to Arms - MoP Mechanics Testing
i still got an hour of free time, should be enough to get WoG and EF data using only 4 sets out of the 8 -- been using that strategy as of lately since it seems none of the abilities have changed mechanically, just their scaling.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
Yeah, that should be fine. Now that we know how PvP power works, 4 data points should be enough to fit.
Also, could you give me a ballpark estimate of how much armor you have in your max-ilvl gear?
Also, could you give me a ballpark estimate of how much armor you have in your max-ilvl gear?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
On full pvp gear, i am at about 53,644 armor
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
Also, only the naked sets are the only ones that match tooltip expectations for wog and ef
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
ok... wtf!? EF and WoG are down this build, a bit...
I will have to do some PVP power sets for Naked and 6 just in case something changed...
EDIT: And the realms are down... FUCK
I will have to do some PVP power sets for Naked and 6 just in case something changed...
EDIT: And the realms are down... FUCK
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
Klaudandus wrote:Also, only the naked sets are the only ones that match tooltip expectations for wog and ef
You're misunderstanding me. PvP power will ensure that none of your data (except for possibly the naked set) matches the tooltip. That's not what I'm interested in. I'm looking at the corrected values, after normalizing PvP power out.
In the last few builds, even WoG's naked set didn't match the tooltip, and the PvP-power-corrected values confirmed that it was using EF's base formula. That's what I'm testing for.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
I figured that out, but I'd have assumed they would come up with a tooltip that would update itself according to both your SP and your PVP Power.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
you had mentioned that the best way to look at how pvp power scales is thru the EF tick, so I concentrated on getting data on those ticks, made it so much easy to get it (prolly 15 secs per pvp power set =P)
So, all data needed is in the spreadsheet, I hope, if not...
So, all data needed is in the spreadsheet, I hope, if not...
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
Out of curiosity, where does the "PvP P%" column come from? It's more or less confirming the PVP power -> PvP % conversion factor I got from earlier fits (~265), so if it's from in-game, that simplifies things greatly. I can just use PvP P% directly rather than mucking around with ratings.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Yeah, it was from the character sheet.
Still would like to know why our WoG and EF went down, there was no mention of a change to them in the latest build -- although they might have changed how much pvp power rating you need per % from the previous build to this one.
Still would like to know why our WoG and EF went down, there was no mention of a change to them in the latest build -- although they might have changed how much pvp power rating you need per % from the previous build to this one.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9042
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Re: A Call to Arms - MoP Mechanics Testing
Lulz. They nerfed PvP power by a factor of 2, exactly. Fitting using SP, PvP%, and the EF tick data:
So the PvP power % displayed on the character sheet is off by a factor of 2, but otherwise the old formula for ticks holds. Now to look at EF/WoG data.
- Code: Select all
General model:
f(x,y) = (508+0.0585*x)*(1+0.01*y/c)
Coefficients (with 95% confidence bounds):
c = 2 (1.994, 2.007)
Goodness of fit:
SSE: 3.58
R-square: 1
Adjusted R-square: 1
RMSE: 0.4589
So the PvP power % displayed on the character sheet is off by a factor of 2, but otherwise the old formula for ticks holds. Now to look at EF/WoG data.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Fit results:
CS and J match tooltip exactly.
WoG is still using the formula shown in EF's tooltip, modified by PvP power (which was nerfed, now gets 1% from ~530 rating).
EF matches tooltip exactly (again, modified by PvP power).
EF ticks also match tooltip, as shown in the previous post.
CS and J match tooltip exactly.
- Code: Select all
-----CS-----
cs1_fit =
General model:
cs1_fit(x) = 0.6507*(a*x+b)
Coefficients (with 95% confidence bounds):
a = 1.25 (1.25, 1.25)
b = 791.3 (791.2, 791.4)
cs1_gof =
sse: 4.8595e-004
rsquare: 1.0000
dfe: 2
adjrsquare: 1.0000
rmse: 0.0156
-----J-----
j_fit =
General model:
j_fit(x) = a*x+b
Coefficients (with 95% confidence bounds):
a = 1.202 (1.202, 1.202)
b = 623.1 (623, 623.2)
j_gof =
sse: 0.0016
rsquare: 1.0000
dfe: 2
adjrsquare: 1.0000
rmse: 0.0284
WoG is still using the formula shown in EF's tooltip, modified by PvP power (which was nerfed, now gets 1% from ~530 rating).
EF matches tooltip exactly (again, modified by PvP power).
- Code: Select all
-----WoG-----
General model:
wog1min_sfit(x,y) = (b+0.49*x)*(1+0.01*y/2)
Coefficients (with 95% confidence bounds):
b = 5263 (5235, 5291)
wog1min_sgof =
sse: 1.0229e+003
rsquare: 0.9999
dfe: 3
adjrsquare: 0.9999
rmse: 18.4652
General model:
wog1_sfit(x,y) = (b+0.49*x)*(1+0.01*y/2)
Coefficients (with 95% confidence bounds):
b = 5832 (5828, 5836)
wog1_sgof =
sse: 18.1608
rsquare: 1.0000
dfe: 3
adjrsquare: 1.0000
rmse: 2.4604
-----EF-----
General model:
ef1_sfit(x,y) = (5239+b+0.49*x)*(1+0.01*y/2)
Coefficients (with 95% confidence bounds):
b = 10.48 (-3.303, 24.26)
ef1_sgof =
sse: 244.7959
rsquare: 1.0000
dfe: 3
adjrsquare: 1.0000
rmse: 9.0332
EF ticks also match tooltip, as shown in the previous post.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Not sure if you still need it but WoG and EF parts of #38
http://www.worldoflogs.com/reports/rt-0dxcgvq9qh3yi7jo/
Level 86 naked with Hatchet
AP 582
SP 291
http://www.worldoflogs.com/reports/rt-0dxcgvq9qh3yi7jo/
Level 86 naked with Hatchet
AP 582
SP 291
Daishan @ Saurfang EU
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
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daishan - Maintankadonor
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Re: A Call to Arms - MoP Mechanics Testing
No windsong procs from Holy Prism, as far as I can tell from the combat log. The numbers seem off though; Windsong only procced 12 times in 307 melee attacks.
If it's a 3 PPM enchant, then we'd expect a (3*1.9/60)=9.5% proc rate, and approximately 29 procs.
A 1 PPM enchant would give us an expectation of ~9.7 procs (3.17% proc rate), which is much closer to what we observed.
Unfortunately, at that proc rate, we can't tell if HPr is a proc trigger or not. Including it gives us an expected 10.5 procs, not enough difference from the ~10 we expect just from melees.
I'm wondering if it would make more sense to switch this test around some. Equipping a 3.6-speed (or higher) weapon and standing at range, casting only Holy Prism on the dummy. It would then take ~100 casts (34 minutes) with no proc to reasonably conclude that HPr isn't a trigger. Ideally, use no other attacks so that there's no chance of something else proccing it. Of course, if you observe a proc, you can stop earlier than 100 casts.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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