A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sun Aug 12, 2012 5:26 pm

Also finished, Hpr-Self
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sun Aug 12, 2012 5:31 pm

Playing with ES -- just got another miss and it failed to connect completely

8/12 19:30:27.480 SPELL_MISSED,0x010000000039533D,"Klaudandus",0x511,0x0,0xF13079AA0000B872,"Raider's Training Dummy",0x10a28,0x0,114916,"Execution Sentence",0x2,MISS
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sun Aug 12, 2012 6:20 pm

Yeah, this log shows two misses as well:
http://www.worldoflogs.com/reports/hncp ... d%3D114916

Confirms that ES is binary hit/miss on cast.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sun Aug 12, 2012 6:31 pm

it's a big dps loss if it doesnt connect...
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sun Aug 12, 2012 7:41 pm

Indeed. Good reason to cap spell hit!
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sun Aug 12, 2012 7:49 pm

theckhd wrote:Indeed. Good reason to cap spell hit!


Not sure if sarcasm or not =P
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Aug 13, 2012 5:29 am

I think the next test we should do is a combination of #21 and #38. Basically, do #38, but use a weapon enchanted with Windsong and cast HPr as a filler when possible.

We should also try and nail down Hammer of Wrath (#27). This should be pretty easy with L85 pre-mades, so we can coordinate a time in the next day or so and I'll make an 85 DK on horde side for you to beat on.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Mon Aug 13, 2012 5:39 am

I'll see what I can do, I got raid at 9pm central tonight -- but I have enough free time between 6pm central and 8pm central -- the dk thing shouldn't be too hard or take too long, right?

Either way, I got the night off tomorrow, so I'm available any time after 5:30 pm central
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Aug 13, 2012 5:57 am

The DK testing shouldn't take more than half an hour, I'd guess. I have to head out for a few hours, but I'll be back by 3 or 4 Eastern at the latest. I'm sure I can be around for the majority of that 6-8 PM (5-7PM Eastern) window.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Mon Aug 13, 2012 7:33 am

theckhd wrote:The DK testing shouldn't take more than half an hour, I'd guess. I have to head out for a few hours, but I'll be back by 3 or 4 Eastern at the latest. I'm sure I can be around for the majority of that 6-8 PM (5-7PM Eastern) window.


Justto make sure, what exactly do i need?
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Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Mon Aug 13, 2012 9:31 am

I'll be on the beta from about 8 pm CEST if you are around.

battlenet id on request :)
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Aug 13, 2012 2:53 pm

Klaudandus wrote:Justto make sure, what exactly do i need?

A ret spec, mostly.

I just logged on to Lost Isles horde, in maintankadin channel. Look for Deadtheck.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Aug 13, 2012 4:34 pm

#27: HoW testing
http://www.worldoflogs.com/reports/s7u1h6ixicfqskna/#

Fetzie and Klaud were alternating AW/HoW casts on my pre-made DK. Fetzie was level 86, Klaud 85. At first, I was keeping DRW up for most of each AW period, but we observed no parries whatsoever, so I stopped bothering.

Stats:
11.52% dodge
28.91% parry (48.91 during DRW)

-1.5% dodge/parry for Fetzie's attacks.

Fetzie:
80 hits, 3 crits, 7 dodges, 1 miss (91 total); 7.69% dodged, 1.1% missed

Klaud:
53 hits, 7 dodges, 3 miss (63 total); 11.1% dodged, 4.76% missed

Seems like HoW is a ranged attack (miss/dodge, cannot be parried).
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Aug 14, 2012 6:27 pm

Added two more fairly simple/short tests, #39 and #40.


Test #39: Harsh Words interactions
  • Level: any
  • Gear: full gear, high AP/SP
  • Target: low level dummy
  • Attack Sequence: With no seal, cast a 1-power WoG on the dummy 100 times (normal rotation CS>J>AS to generate HP is fine). Then cast Seal of Insight and repeat (another 100 WoGs). Finally, to test Bastion of Glory interactions, stack Bastion up to 5 before using a 1-power WoG; repeat this last one 10 times (so 30 SotR and 10 WoGs total).
  • Goal: 210 WoG casts (100 in each of the first two configurations, 10 in the last).
  • Report: AP, SP, upload log.

Test #40: Holy Avenger and Grand Crusader
  • Level: any (must have GrCr skill though)
  • Gear: any
  • Target: low level dummy
  • Attack sequence: Cast Crusader Strike until you get a Grand Crusader Proc. Then dump all Holy Power, cast Holy Avenger, and cast Avenger's Shield. Note how many Holy Power you gain from AS.
  • Goal: 1 AS cast with Holy Avenger active.
  • Report: HP gained from AS, upload log.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 14, 2012 6:33 pm

i got raid night tomorrow, and the new build isnt up yet, i'll try to have as much as possible done during the time prior to the raid, but most likely i wont have everything till late thursday...
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 14, 2012 9:27 pm

WoG, EF, J and CS data up in the spreadsheet. Since I believe you're just confirming tooltips, I decided to forego extensive testing for those and just did every other set.

Will work on the harsh words one tomorrow.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Tue Aug 14, 2012 11:40 pm

I should be able to do #39 and #40 as they don't need max level, going to work now so will be late ish tonight.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 15, 2012 11:22 am

http://www.worldoflogs.com/reports/w8c0llj0nkmmcazn/

Lvl 86

AP 9212
SP 4606

The WoG only casts should be fine but I think I've screwed up the BoG bit at the end of the log, will try to redo that after my raid, along with #40.
If there's anything else I can test on a level 86 let me know.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 12:25 pm

daishan wrote:http://www.worldoflogs.com/reports/w8c0llj0nkmmcazn/

Lvl 86

AP 9212
SP 4606

The WoG only casts should be fine but I think I've screwed up the BoG bit at the end of the log, will try to redo that after my raid, along with #40.
If there's anything else I can test on a level 86 let me know.

The BoG section is fine, it's clear that Harsh Word doesn't consume BoG stacks, nor does it benefit from them.
Log also confirms that SoI has no effect on Harsh Word.

Consider #39 finished.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 15, 2012 12:32 pm

Ah that's what was confusing me I thought you where expecting the BoG stacks to be consumed.
Our buyer cancelled >.< so we called the raid, should have #40 up in a little while.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 15, 2012 1:01 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 15, 2012 2:33 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 3:19 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 3:40 pm

I'm pretty sure there's a typo in the WoG data. The minimum value for set #2 should be ~7200, not 7800.

Interestingly, WoG is fitting quite well except for the base value, which is higher than the tooltip claims by a good bit. It looks like it matches EF's base heal value again.

Otherwise, CS, J, and EF all match their tooltips. WoG is the only one that's wrong, and only insofar as its base value is identical to EF's tooltip base value.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 15, 2012 3:46 pm

I believe the tooltips are not considering the extra boost healing spells get from PVP power.
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