A Call to Arms - MoP Mechanics Testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A Call to Arms - MoP Mechanics Testing
they normalized HotR, right?
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9295
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Re: A Call to Arms - MoP Mechanics Testing
We are changing Vengeance to increase AP equal to 5% of the damage you take for 20 sec. This buff will "roll" so that as it gets refreshed the unused part is added to the new buff, similar to how Ignite or Stagger work. The net result will be that Vengeance stacks by the amount of DPS being thrown at you over 20 sec. There is no cap.
WOAH WOAH WOAH
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Schroom - Posts: 305
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Re: A Call to Arms - MoP Mechanics Testing
Klaudandus wrote:they normalized HotR, right?
Yep. HotR now uses normalized weapon damage for both components.
HotR, Censure, SoT, HoW all match their tooltips very well.
Judgement matches the tooltip SP scaling, but still has the hidden AP scaling (which was also nerfed, from 0.397):
- Code: Select all
j_fit =
General model:
j_fit(x) = a*x+b
Coefficients (with 95% confidence bounds):
a = 1.143 (1.137, 1.15)
b = 572.9 (533.5, 612.4)
j_gof =
sse: 3.5199e+003
rsquare: 1.0000
dfe: 6
adjrsquare: 1.0000
rmse: 24.2210
In other words, 562+0.3175*AP+0.508*SP
Something's going on with the EF data though. There's a distinct difference in the scaling for the three higher-AP data sets. I'm not sure what's going on, but the SP scaling for those last three data points is about 10% higher than the first three.
In any event, we're expecting something like (4030-4491)+0.377*SP for the base heal, and getting closer to 0.5*SP scaling. The HoT is similarly off, giving us ~6% SP scaling rather than 4.5%. And the base values are a little lower than the tooltip predicts:
- Code: Select all
ef_fit =
General model:
ef_fit(x) = 3*(a*x+b)
Coefficients (with 95% confidence bounds):
a = 0.5303 (0.514, 0.5466)
b = 3908 (3804, 4012)
ef_gof =
sse: 1.6303e+005
rsquare: 0.9993
dfe: 5
adjrsquare: 0.9991
rmse: 180.5718
ef_fit2 =
General model:
ef_fit2(x) = 3*(a*x+b)
Coefficients (with 95% confidence bounds):
a = 0.5472 (0.5176, 0.5767)
b = 4272 (4083, 4461)
ef_gof2 =
sse: 5.3618e+005
rsquare: 0.9978
dfe: 5
adjrsquare: 0.9974
rmse: 327.4687
eft_fit =
General model:
eft_fit(x) = 3*(a*x+b)
Coefficients (with 95% confidence bounds):
a = 0.06158 (0.05956, 0.06359)
b = 375.2 (362.3, 388.1)
eft_gof =
sse: 2.4982e+003
rsquare: 0.9992
dfe: 5
adjrsquare: 0.9990
rmse: 22.3527
I think we're going to need to take a closer look at EF. Probably a bunch of 1-HP EF's (to increase sample size) with each gear set.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
OK, will get that once I get out from work
Any reason why cs is not?
Any reason why cs is not?
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9295
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Re: A Call to Arms - MoP Mechanics Testing
Klaudandus wrote:Any reason why cs is not?
Why CS is not what?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Why cs damage is all over the place while hotr's isn't
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9295
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Re: A Call to Arms - MoP Mechanics Testing
You didn't give me CS data, did you? It's not in the spreadsheet, at any rate.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
no, but what i meant why cs has a variable damage range rather than always hitting for the same amount like other abilities. specially considering hotr behaves now like this
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9295
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Re: A Call to Arms - MoP Mechanics Testing
It won't hit for a range if you're using a Club. CS and HotR will both use the weapon's min and max damage values to determine the range. That's why I have you using the Club in the first place.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
was planning to do more logs and fill in the gaps... the servers have been offline for two hours now...
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9295
- Joined: Thu Apr 02, 2009 7:08 am
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Re: A Call to Arms - MoP Mechanics Testing
No problem. I think the next couple we should focus on are EF and Holy Prism, since our data sets for those two abilities are ambiguous so far. I'd add WoG to that list, but we know it's getting buffed soon anyway, so we can probably just wait on that.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
+1 for the blog?
and Gold goes to: Theck! \o/ Hooray!
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Schroom - Posts: 305
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Re: A Call to Arms - MoP Mechanics Testing
OK, new build with changes to talents. I don't think we need to re-test anything we did in b15952, but we should test all the L90 talents and EF.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Yeah, ahead of you in that matter, already prepped the spreadsheet for that.
Kinda glad I couldn't test anything at all last night.
OTOH, how many casts of ES do I need per AP level, 60?
Kinda glad I couldn't test anything at all last night.
OTOH, how many casts of ES do I need per AP level, 60?
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9295
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