A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

Moderators: Fridmarr, Worldie, Aergis, theckhd

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 6:48 am

they normalized HotR, right?
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11224
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby Schroom » Thu Aug 09, 2012 6:49 am

We are changing Vengeance to increase AP equal to 5% of the damage you take for 20 sec. This buff will "roll" so that as it gets refreshed the unused part is added to the new buff, similar to how Ignite or Stagger work. The net result will be that Vengeance stacks by the amount of DPS being thrown at you over 20 sec. There is no cap.


WOAH WOAH WOAH
User avatar
Schroom
 
Posts: 595
Joined: Mon Aug 15, 2011 2:03 pm
Location: Luxembourg

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 8:07 am

Klaudandus wrote:they normalized HotR, right?

Yep. HotR now uses normalized weapon damage for both components.

HotR, Censure, SoT, HoW all match their tooltips very well.

Judgement matches the tooltip SP scaling, but still has the hidden AP scaling (which was also nerfed, from 0.397):
Code: Select all
j_fit =

     General model:
     j_fit(x) = a*x+b
     Coefficients (with 95% confidence bounds):
       a =       1.143  (1.137, 1.15)
       b =       572.9  (533.5, 612.4)

j_gof =

           sse: 3.5199e+003
       rsquare: 1.0000
           dfe: 6
    adjrsquare: 1.0000
          rmse: 24.2210

In other words, 562+0.3175*AP+0.508*SP

Something's going on with the EF data though. There's a distinct difference in the scaling for the three higher-AP data sets. I'm not sure what's going on, but the SP scaling for those last three data points is about 10% higher than the first three.

In any event, we're expecting something like (4030-4491)+0.377*SP for the base heal, and getting closer to 0.5*SP scaling. The HoT is similarly off, giving us ~6% SP scaling rather than 4.5%. And the base values are a little lower than the tooltip predicts:
Code: Select all
ef_fit =

     General model:
     ef_fit(x) = 3*(a*x+b)
     Coefficients (with 95% confidence bounds):
       a =      0.5303  (0.514, 0.5466)
       b =        3908  (3804, 4012)

ef_gof =

           sse: 1.6303e+005
       rsquare: 0.9993
           dfe: 5
    adjrsquare: 0.9991
          rmse: 180.5718


ef_fit2 =

     General model:
     ef_fit2(x) = 3*(a*x+b)
     Coefficients (with 95% confidence bounds):
       a =      0.5472  (0.5176, 0.5767)
       b =        4272  (4083, 4461)

ef_gof2 =

           sse: 5.3618e+005
       rsquare: 0.9978
           dfe: 5
    adjrsquare: 0.9974
          rmse: 327.4687


eft_fit =

     General model:
     eft_fit(x) = 3*(a*x+b)
     Coefficients (with 95% confidence bounds):
       a =     0.06158  (0.05956, 0.06359)
       b =       375.2  (362.3, 388.1)

eft_gof =

           sse: 2.4982e+003
       rsquare: 0.9992
           dfe: 5
    adjrsquare: 0.9990
          rmse: 22.3527


I think we're going to need to take a closer look at EF. Probably a bunch of 1-HP EF's (to increase sample size) with each gear set.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 8003
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 8:25 am

OK, will get that once I get out from work

Any reason why cs is not?
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11224
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 9:15 am

Klaudandus wrote:Any reason why cs is not?

Why CS is not what?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 8003
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 9:56 am

Why cs damage is all over the place while hotr's isn't
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11224
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 10:37 am

You didn't give me CS data, did you? It's not in the spreadsheet, at any rate.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 8003
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 10:59 am

no, but what i meant why cs has a variable damage range rather than always hitting for the same amount like other abilities. specially considering hotr behaves now like this
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11224
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 3:43 pm

It won't hit for a range if you're using a Club. CS and HotR will both use the weapon's min and max damage values to determine the range. That's why I have you using the Club in the first place.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 8003
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 5:07 pm

was planning to do more logs and fill in the gaps... the servers have been offline for two hours now...
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11224
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 5:15 pm

No problem. I think the next couple we should focus on are EF and Holy Prism, since our data sets for those two abilities are ambiguous so far. I'd add WoG to that list, but we know it's getting buffed soon anyway, so we can probably just wait on that.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 8003
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 7:23 pm

Link
Ghostcrawler wrote:
Can Sanctity of Battle affect Avenger Shield?


Yes.


+1 for the blog?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 8003
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Schroom » Thu Aug 09, 2012 11:32 pm

+1 for the blog?


and Gold goes to: Theck! \o/ Hooray! :D
User avatar
Schroom
 
Posts: 595
Joined: Mon Aug 15, 2011 2:03 pm
Location: Luxembourg

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Aug 10, 2012 5:13 am

OK, new build with changes to talents. I don't think we need to re-test anything we did in b15952, but we should test all the L90 talents and EF.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 8003
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 10, 2012 5:44 am

Yeah, ahead of you in that matter, already prepped the spreadsheet for that.

Kinda glad I couldn't test anything at all last night.

OTOH, how many casts of ES do I need per AP level, 60?
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11224
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

PreviousNext

Return to Advanced Theorycraft and Calculations

Who is online

Users browsing this forum: theckhd and 1 guest

Who is online

In total there are 2 users online :: 1 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: theckhd and 1 guest