A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

Moderators: Fridmarr, Worldie, Aergis, theckhd

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 3:58 pm

Doing the parry data right now, as you can prolly see
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 4:57 pm

Done, and confirmed dodge out of agi.

Theck, you should see the spreadsheet now.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Aug 07, 2012 5:12 pm

Thanks, I do see it. I'll take a look at it by tomorrow morning at the latest, depending on how busy I am tonight.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 5:17 pm

Sure, no prob, just give it a quick glance in case you want me to do a different gearing set.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 5:56 pm

oh... FFS, new build...
Image
Nerfs, Nerfs everywhere.

Censure Deals ((126 + 11.0% Deals ((107 + 9.4% of SP) * 5) additional Holy damage over 15 sec.
Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for (1,838 + 161.0% of SP) Holy damage. 1,470 + 128.8% of SP) Holy damage.
Judgment (Protection) A magic attack that unleashes the energy of a Seal to cause (702 + 63.5% 562 + 50.8% of SP) Holy damage and generates one charge of Holy Power.
Seal of Truth Fills you with Holy Light, causing melee attacks to deal 14% 12% additional Holy damage and apply Censure to the target. Censure Deals ((126 + 11.0% 107 + 9.4% of SP) * 5) additional Holy damage over 15 sec.

Eternal Flame Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for (4,260 + 37.7% of SP) and an additional (1,393 + 16.0% 391 + 4.5% of SP) every 3 sec for 30 sec.

Image
Forgive me if I withhold my enthusiasm



These are the only ones that are buffs of sorts.
Sanctity of Battle (Protection) Spell Melee haste effects lower the cooldown and global cooldown of your Judgment, Crusader Strike, Hammer of the Righteous, Consecration, Holy Wrath, and Hammer of Wrath.
Divine Purpose Abilities that cost Holy Power have a 20% 25% chance to cause the Divine Purpose effect. Divine Purpose - Your next Holy Power ability will consume no Holy Power and cast as if 3 Holy Power were consumed. Divine Purpose Your next Holy Power ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec.
Holy Avenger Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 15 sec.
Sanctified Wrath Avenging Wrath also increases healing received by 20%.


Will start testing new stuff as soon as the new build is up...
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 08, 2012 8:03 am

Parry/Dodge data fitting

I only looked at three of the data sets, since all I need is a test to show whether my previously-calculated DR equations are correct or not.
Fitting file and data here: http://code.google.com/p/matlabadin/sou ... eqns_L90.m

Set #1: Str->Parry, 0 parry rating. X is str-base_str, Y is post-DR parry minus naked parry
Code: Select all
s2p_fit =

     General model:
     s2p_fit(x) = 1/(1/C+0.885/(x/a))
     Coefficients (with 95% confidence bounds):
       C =       239.3  (234.2, 244.4)
       a =       953.2  (952.3, 954)

s2p_gof =

           sse: 2.3377e-004
       rsquare: 1.0000
           dfe: 17
    adjrsquare: 1.0000
          rmse: 0.0037


s2p_fit =

     General model:
     s2p_fit(x) = 1/(1/C+0.885/(x/951.158596))
     Coefficients (with 95% confidence bounds):
       C =       228.5  (226.6, 230.4)

s2p_gof =

           sse: 5.6247e-004
       rsquare: 1.0000
           dfe: 18
    adjrsquare: 1.0000
          rmse: 0.0056

Certainly seems to confirm our equations a is still what GC provided in the Beta Analysis thread, C is still close to our estimate of 232. Note that C won't be very accurate here because we're so low on the DR curve.

Set #2: Parry rating and Str. X is pre-dr parry from rating (tooltip), Y is post-dr parry minus naked parry.
Code: Select all
p2p_fit =

     General model:
     p2p_fit(x) = 1/(1/C+0.885/(x+(9819-176)/a))
     Coefficients (with 95% confidence bounds):
       C =       236.5  (234.5, 238.5)
       a =       952.7  (952.1, 953.3)

p2p_gof =

           sse: 4.8893e-005
       rsquare: 1.0000
           dfe: 11
    adjrsquare: 1.0000
          rmse: 0.0021


p2p_fit =

     General model:
     p2p_fit(x) = 1/(1/C+0.885/(x+(9819-176)/951.158596))
     Coefficients (with 95% confidence bounds):
       C =       231.5  (230.8, 232.2)

p2p_gof =

           sse: 1.9492e-004
       rsquare: 1.0000
           dfe: 12
    adjrsquare: 1.0000
          rmse: 0.0040

Again, very consistent with our previous expression. More accurate bounds on C here - I'll be adding this data set to my surface fits later to see if it helps narrow C down any further.

Set #3: Agility to Dodge, 0 dodge rating. X is agi-base_agi, Y is post-DR dodge minus naked dodge
Code: Select all
a2d_fit =

     General model:
     a2d_fit(x) = 1/(1/65.631440+0.885/(x/a))
     Coefficients (with 95% confidence bounds):
       a =  1.002e+004  (9881, 1.016e+004)

a2d_gof =

           sse: 6.1157e-005
       rsquare: 0.9993
           dfe: 6
    adjrsquare: 0.9993
          rmse: 0.0032


There's no doubt from the data that we're still getting an Agi->dodge conversion. The fit indicates that the conversion factor is roughly 10k. In other words, 100 agi gives you around 0.01 pre-DR dodge percent.

So: confirm agi->dodge, confirm that the parry/str inequity observed by Darielle at L85 is not occurring at L90. Presumably they tweaked the str->parry coefficient scaling at lower levels, but left the L90 end point unchanged. I'm not really concerned about finding the exact DR formula for level 85, but if someone does care enough to put together a data set, I'll look at it.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 08, 2012 8:05 am

Klaudandus wrote:Will start testing new stuff as soon as the new build is up...

That's fine. For the ones that changed this patch, naked and set#7 will probably suffice just to re-confirm the bounds are close.

One exception: give me a full rundown on Judgment. Before, it still had hidden AP scaling. I want to see if it still does, or whether that was corrected.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 08, 2012 8:18 am

sounds good, i'll work on it as soon as it's physically possible for me to do so.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 08, 2012 9:19 am

Considering I can do judgment logs along with SoT, Censure, HotR and EF, I might as well do them all in a single shot for all levels of AP -- question is, would 15 minutes per AP suffice?
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 08, 2012 11:26 am

Probably. It's not so much minutes as trials. For abilities that do a static amount of damage (SoT, J, Cons, etc.), one or two casts is enough. For abilities that have a damage range, we need enough casts to get good estimates of min/max damage. I can make do with mean values for this round, since we're mostly going to be confirming equations we already know ahead of time.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 08, 2012 2:41 pm

I've been meaning for a while now, to say a big thank you to everyone that's putting all this work into the theorycrafting.
I've been mostly lurking here for the years I've been playing wow, but I wouldn't be half the tankadin I am without the info I've found on this site :)
Anyway thx again.
Daishan
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
User avatar
daishan
Maintankadonor
 
Posts: 433
Joined: Sun Mar 06, 2011 4:04 pm
Location: UK

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 08, 2012 6:52 pm

Judgments logs for Naked thru 7, HotR and EF (Naked, 2, 4, 6 and 7)
Attachments
JHotREF.rar
(230.66 KiB) Downloaded 48 times
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 08, 2012 6:53 pm

HoW (Naked, 2, 4, 7)
Attachments
HoW.rar
(36.57 KiB) Downloaded 56 times
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 08, 2012 7:13 pm

Blah, I screwed up set 4 and 3 for judgment

Also, Theck, how do you get the HotR data?

With it being weapon damage now, I cannot tell the nova from the physical part
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Thu Aug 09, 2012 5:01 am

Klaudandus wrote:Blah, I screwed up set 4 and 3 for judgment

Also, Theck, how do you get the HotR data?

With it being weapon damage now, I cannot tell the nova from the physical part


Take you character screen weapon damage, multiply it by 0.3, see which numbers correspond to that amount?
Fetzie | Protection/Holy Paladin | EU-Kazzak
Former Author of the TankSpot Protection Paladin Guide
Image
Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
User avatar
Fetzie
 
Posts: 2033
Joined: Sat Feb 07, 2009 9:43 am
Location: Karlsruhe, Germany

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 5:21 am

Klaudandus wrote:Blah, I screwed up set 4 and 3 for judgment

Also, Theck, how do you get the HotR data?

With it being weapon damage now, I cannot tell the nova from the physical part


One should be physical damage, the other holy.

How did you screw them up, out of curiosity? I'm just about to take a look at the data sets, if they're just mislabeled I can easily sort that out.

<edit> it would also probably be less work to just upload each individual log to WoL yourself rather than zip them all up and post them here.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 5:44 am

I believe Set #4 for HotR is actually Set #3

I already inputted most of the data into the spreadsheet -- 'cept for HotR

Here are the logs
http://www.worldoflogs.com/guilds/147351/
Last edited by Klaudandus on Thu Aug 09, 2012 5:47 am, edited 1 time in total.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 5:46 am

OK. I'm uploading them to WoL as we speak.

Question: I see you put values into the spreadsheet for these tests already. Are those recount values, or did you already upload them to a different WoL guild?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 5:49 am

different WoL guild... I posted them to our guild's WoL
http://www.worldoflogs.com/guilds/147351/

I'll fill in the rest of the gaps in the spreadsheet later tonight, once I get out from work.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 6:02 am

I have time now, I can do it. If you're going to upload them to your guild's WoL anyway, just link me directly to those. That way I don't have to re-upload each one to the MT guild (I don't care what guild they get posted to).

<edit> Also, I re-arranged the spreadsheet to make it easier to find things. Should be more readable now.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 6:04 am

already did *points at the link*

all the recent posts are the logs you've been asking for =P

JHotREF-4-15952 should be JHotREF-3-15952 as I labeled it as #4 by accident.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 6:14 am

Yeah, I understand that. I meant for future logs, there's no need to post the zip files here.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 6:14 am

I got a question... looking at
http://www.worldoflogs.com/reports/4b2h ... details/0/

HotR physical is 62.4 avg and the nova's avg is 1873.1 -- is this correct?

Cuz if that's the case, we got the spreadsheet backwards when it comes to HotR
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 09, 2012 6:22 am

That's correct. I just mislabeled it while cleaning up. That's data from an old build though, so it's not critical. Going forward, I'm thinking we'll just add new rows for each build so we have a running log of how things changed.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6211
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 09, 2012 6:25 am

yeah, looking at the spreadsheet was thinking the same. It gives us a quick glance how abilities change from build to build.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9505
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

PreviousNext

Return to Advanced Theorycraft and Calculations

Who is online

Users browsing this forum: No registered users and 1 guest

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest