A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 6:07 am

Well, if the damage is based on weapon damage
http://www.wowhead.com/item=2130

Wouldn't you say the tooltip is as advertised? I'll do a HotR using an epic, to see if HotR actually does damage.

But yeah, the nova part of HotR was not doing anything to other dummies within 8 yds of my target...
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Aug 03, 2012 6:20 am

Klaudandus wrote:Well, if the damage is based on weapon damage
http://www.wowhead.com/item=2130

Wouldn't you say the tooltip is as advertised?


It depends on which part you mean. The tooltip doesn't specify normalized vs. un-normalized damage, which refers to the AP scaling. In other words, is it:
net_weapon_damage = base_weapon_damage + 2.4*AP/14 (normalized, 1h weapon)
or
net_weapon_damage = base_weapon_damage + base_weapon_speed*AP/14 (un-normalized)

HotR used to use un-normalized, but this new version is using normalized. That's almost certainly an intentional change, as normalized is more common (CS, TV are both normalized). Oddly, seals still use un-normalized damage.

If you're talking about the nova, then no - weapon damage has an AP component, so the damage should go up with AP. The fact that it doesn't means that the ability is bugged (as does the 0-range issue). It was probably only half-implemented by the time this beta patch was applied.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 6:37 am

i see~
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Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Fri Aug 03, 2012 1:42 pm

Was watching olympics so I set a character on test #29

Test #29

Used level 1 blood elf paladin versus level 3 training dummy in starting area


Damage 10-14
damage per second 4.05
Speed 2.90
crit% 5
haste% 0
hit% 0
exp% 0

weapon:
Battleworn Claymore
2h Sword
2.90 speed
5-9 damage (2.56 damage per second)

Test duration 1-2 hours not exactly sure.

Uploaded Combat log:
WoWCombatLog_#29.zip
(40.51 KiB) Downloaded 44 times


WoL link: http://www.worldoflogs.com/reports/ja30 ... details/0/
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 2:23 pm

Q:Latest finds from doing hitting dummies for an hour.

* Judgment can be dodge/parried from 30 yds away
* Hammer of the Righteous is really bugged.
---- Nova is doing only 1-2 damage at several AP levels
---- It really only hits for 0 yds.

So, blues might want to check this... if that's ok with you... that is...

A:These are simple bugs, and are fixed for the next build. Also, a clarification on the previous update about Judgment and its interaction with seals: Seal of Truth will affect Judgment (both damage and Censure application). The other seals will not.

http://us.battle.net/wow/en/forum/topic ... e=174#3470
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Fri Aug 03, 2012 2:50 pm

Test #3

Windsong enchant followed by Elemental Force
both on a Souldrinker normal
speed 2.6
2353-4710 dmg(1393 dps)
AP 7070
SP 3535

http://www.worldoflogs.com/reports/h2oyt08lhmytzcg0/


I'll try to upload the SotR test later

Been trying to get hold of a Dancing Steel enchant for the last week but just can't get one even with over 1 mil gold -.-

edit sry forgot AP and SP (getting late...)
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Aug 03, 2012 5:23 pm

Klaudandus wrote:
Q:Latest finds from doing hitting dummies for an hour.

* Judgment can be dodge/parried from 30 yds away
* Hammer of the Righteous is really bugged.
---- Nova is doing only 1-2 damage at several AP levels
---- It really only hits for 0 yds.

So, blues might want to check this... if that's ok with you... that is...

A:These are simple bugs, and are fixed for the next build. Also, a clarification on the previous update about Judgment and its interaction with seals: Seal of Truth will affect Judgment (both damage and Censure application). The other seals will not.

http://us.battle.net/wow/en/forum/topic ... e=174#3470


We'll have to double-check them anyway once they go live, but I'm assuming he's including J being dodged/parried in the list of bugs. Should be easy to test again once we get a new build - L93 dummy, 0 expertise, wail away with J until you see a dodge/parry (or 0 in 100 casts).
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 7:19 pm

sure thing.
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Fri Aug 03, 2012 11:09 pm

Daishan : filtered log; WoG/HaWord doesn't trigger DEs (WS/EF).
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sat Aug 04, 2012 12:30 am

Test #3

SotR casts

Windsong enchant followed by Elemental Force
both on a Souldrinker normal
speed 2.6
2353-4710 dmg(1393 dps)
AP 7070
SP 3535


http://www.worldoflogs.com/reports/99of4wtqmtf7nzhp/

hmm might not be enough Elemental Force data let me know if you need more of that.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sat Aug 04, 2012 1:06 am

I've finally found a Dancing Steel enchant, I'll use it for test #3.
Just wanted to check that you don't have any other tests for Dancing Steel that need a specific weapon speed? (I'm only level 86)
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sat Aug 04, 2012 2:06 am

Test #6:

Spell vulnerability, couldn't find willing lock so did a few auto attacks on the pally then re-logged onto a lock applied curse of elements then logged back, I did this twice re starting logs after each re-log

Obsidium Cleaver normal
speed 2.6
2008-3731 dmg(1103 dps)
AP 6980
SP 3490

http://www.worldoflogs.com/reports/v48pj9i64t8anoac/
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Sat Aug 04, 2012 3:33 am

Daishan : filtered log; SotR doesn't trigger DEs.

Daishan : filtered log; the observed maximum is ~4.6% higher than EF's default-state maximum.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sat Aug 04, 2012 8:18 am

tlitp: do you need glancing data (#29) from an 88 vs. a 90 dummy, or is Pyrea's data set (lvl 1 vs. lvl 3) sufficient?
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Sat Aug 04, 2012 9:20 am

Pyrea : glancing blows are reconfirmed to be functionally identical to 4.0 (vs +2 : 18% chance, 10-20% damage reduction averaging at 15%).


EDIT : In order to finish tackling DEs for good we need some parses for River's Song and Colossus. The methodology is identical to #4 : only AAs, low-level dummy, at least 1h duration.
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