A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 27, 2012 6:04 am

i will, once i get out of this problem... just had a car accident...
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Fri Jul 27, 2012 11:50 am

Hmm, we need more info in order to start coding the dynamic effects. That means : #3 (data for EF/WS/DS; only these for the time being), #4 (only DS is left for now), #6, #21.

Theck : please update the leading post, in order to reflect what we currently emphasize on #3 and #4.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 27, 2012 3:25 pm

tlitp wrote:Hmm, we need more info in order to start coding the dynamic effects. That means : #3 (data for EF/WS/DS; only these for the time being), #4 (only DS is left for now), #6, #21.

Theck : please update the leading post, in order to reflect what we currently emphasize on #3 and #4.


Will do. By the way, I uploaded the first version of dynamic_model today, which is where most of the enchant code will probably go.

<edit> Don't we still need data for Flowing River for #4 as well?
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Fri Jul 27, 2012 10:35 pm

FR is now named River's Song (RS). It's better to finish with damage-dealing DEs first, and only then turn the attention to the defensive DEs.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 6:13 am

maybe that's why I could never find it on the AH
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 8:51 am

60+ minutes of ES for #33
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 12:06 pm

#3 - elemental force - Build 15913
Weapon
http://mop.wowhead.comold.wowhead.com/i ... al-scepter
Speed 1.6

AP 21382
SP 10691 (as per the character sheet)
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 1:15 pm

Initial testing of winsong has it proccing off of judgement and as; consecration? Not so much. CS procced, SotR didnt seem to do so however

#3 - Windsong
Same as #3 Elemental Force
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 1:56 pm

Colossus enchant working now -- getting #4 as we speak

#4 - colossus complete
same character sheet data as above.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 3:11 pm

Initial observation regarding colossus for #3

After 5 mins, no procs from j, as or cons, will continue for at least 25 more mins.

Unsure wheter this is intended or not.

Very low proc rate while testing cs/sotr, procced possibly of cs
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Re: A Call to Arms - MoP Mechanics Testing

Postby Tengrilethos » Sun Jul 29, 2012 3:05 am

theckhd wrote:
Tengrilethos wrote:Flowing River and Dancing steel aren't easy to get even with an echanter they are very expensive, will take some time to get them.

What in particular makes them expensive? Do they require Maelstrom-equivalents?

Also, how expensive are they? Because if throwing money at the problem will solve it, I have about 2 million gold to toss at you. Plus more if I copy extra Theck-clones over.


Money is a solvable problem, the number of Cha Crystals at the ah is a bigger one. Dancing Steel needs 10 Sha Crystals , hopefully the price will fall and the quantity rise with the latest changes to enchanting. Flowing River was changed, now you need a River's Heart instead of a Sha Crystal.

Is post #2 up to date? And whats need to be done first?
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Sun Jul 29, 2012 11:30 pm

Tengrilethos wrote:Is post #2 up to date? And whats need to be done first?

Tests #3, #4, #6 are updated. Tackle #6 first, then #3. If you still have time to invest, consider #4.
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Re: A Call to Arms - MoP Mechanics Testing

Postby dazer » Mon Jul 30, 2012 6:26 am

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Re: A Call to Arms - MoP Mechanics Testing

Postby Tengrilethos » Mon Jul 30, 2012 2:16 pm

One for #6

Weapon used is a Malevolent Gladiator's Gavel

Game Version: 15913
AP: 18368
SP: 9184

Only a rogue applying exposed armor and myself judging SoI to get physical vulnerability. Hopefully it helps.

I will try to get the other debuffs asap.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Mon Jul 30, 2012 3:21 pm

Hope I haven't made too much of a mess of these but here's a couple of logs for 3#


The first 5 min might be a little iffy as I had 2p t13 on then removed it after that should be fine

http://www.worldoflogs.com/reports/bxpv1e9r4q789tl9/

Test #3: Enchant Weapon - Elemental Force
Seal: Insight
Glyphs: None that affect the four primary abilities
Target: cleaving from a lvl 60 dummy no buff or debuffs
Report: total AP 7024 /SP 3512, Obsidium Cleaver heroic speed 2.6 2267-4212 dmg


http://www.worldoflogs.com/reports/hpfij5zbhysctwt0/

Test #3: Enchant Weapon - Windsong
Seal: Insight
Glyphs: None that affect the four primary abilities
Target: cleaving from a lvl 60 dummy no buff or debuffs
Report: total AP 7070 /SP 3535, Souldrinker (normal) speed 2.6 2535-4710 dmg
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Mon Jul 30, 2012 11:06 pm

To summarize the last three posts :
  • DS - 1 PPM
  • EF unaffected by Weak.Armor/Phys.Vuln, affected by global modifiers (AW/TotT); uses spell crit
  • CS/HotR/J/AS confirmed as triggers for DEs

To do :
1. #3 with 1-HoPow SotR and 1-HoPow WoG. Only test WS.
2. #6 with Magic.Vuln debuff class (bring a Rogue to poison the target, or a Warlock to cast CoElements on it).
3. #21. Test it with WS, not HS.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Mon Jul 30, 2012 11:52 pm

"1-HoPow SotR" can't we only cast SotR with 3 HoPow now?
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Jul 31, 2012 12:53 pm

Judgement is once again a melee attack that has a 30-yard range. (Yes, re-read that to make sure you didn’t misread it...)

Edit: Judgement is also spelled Judgment now. The developers are playing nasty tricks on me to make sure I'm awake. :)

http://us.battle.net/wow/en/forum/topic ... e=162#3232
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Re: A Call to Arms - MoP Mechanics Testing

Postby Schroom » Tue Jul 31, 2012 11:13 pm

So if I get this right, it applies Censure again?
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 01, 2012 5:17 am

I'm back from a self-imposed 4-day internet-less hiatus (I spent most of the last 4 days in the garage building a new desk), so I'm going to try and catch up with the testing today.

tlitp, I'll update the tests to reflect your summary. Do we still need to test proc triggers for each enchant individually? Also, are there any other changes to the front page you want me to make?

daishan wrote:"1-HoPow SotR" can't we only cast SotR with 3 HoPow now?

Yep.

Klaudandus wrote:
Judgement is once again a melee attack that has a 30-yard range. (Yes, re-read that to make sure you didn’t misread it...)

Edit: Judgement is also spelled Judgment now. The developers are playing nasty tricks on me to make sure I'm awake. :)

http://us.battle.net/wow/en/forum/topic ... e=162#3232

Just saw this last night - is it live on beta yet, or is this a "next beta patch" change?

Schroom wrote:So if I get this right, it applies Censure again?

Not guaranteed. Seals/Censure are a separate flag they can toggle independently for each attack, so we'll have to test it to confirm once we have that build on beta.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 01, 2012 6:11 am

Seems to be a next beta change, just like the Sanctity of Battle change

q:Sanctity of Battle and Spell Haste

a:The intent is that Sanctity of Battle is based on melee haste instead of spell haste but we are waiting on a code change for that.

http://us.battle.net/wow/en/forum/topic ... e=154#3080
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Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Wed Aug 01, 2012 6:36 am

Neither Judgment nor Avenger's Shield apply Censure as of 2 minutes ago.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 02, 2012 8:12 pm

HotR data as of today's build 15929

Also did Judgment and AS on cd, that should tell you whether it procs the seal or not.

Gonna try doing 100 Judgement before going to bed...
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Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Thu Aug 02, 2012 8:21 pm

Judgment now applies Censure.
Avenger's Shield does not apply censure

edit: am trying to find some testing dummies with nobody near them to make sure it wasn't the application of the snare from Burden of Guilt.

edit2: Not only does Judgment apply Censure, it can be dodged, blocked and parried by training dummys (see cleaner combat log). Got to love getting the data one needs within a minute of starting testing (although attacking a level 93 dummy with a zero hit, zero expertise level 85 must help)
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 02, 2012 8:32 pm

... and world server is down...
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