A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 27, 2012 6:04 am

i will, once i get out of this problem... just had a car accident...
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Fri Jul 27, 2012 11:50 am

Hmm, we need more info in order to start coding the dynamic effects. That means : #3 (data for EF/WS/DS; only these for the time being), #4 (only DS is left for now), #6, #21.

Theck : please update the leading post, in order to reflect what we currently emphasize on #3 and #4.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 27, 2012 3:25 pm

tlitp wrote:Hmm, we need more info in order to start coding the dynamic effects. That means : #3 (data for EF/WS/DS; only these for the time being), #4 (only DS is left for now), #6, #21.

Theck : please update the leading post, in order to reflect what we currently emphasize on #3 and #4.


Will do. By the way, I uploaded the first version of dynamic_model today, which is where most of the enchant code will probably go.

<edit> Don't we still need data for Flowing River for #4 as well?
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Fri Jul 27, 2012 10:35 pm

FR is now named River's Song (RS). It's better to finish with damage-dealing DEs first, and only then turn the attention to the defensive DEs.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 6:13 am

maybe that's why I could never find it on the AH
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 8:51 am

60+ minutes of ES for #33
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ES - #33 - B15913.zip
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 12:06 pm

#3 - elemental force - Build 15913
Weapon
http://mop.wowhead.comold.wowhead.com/i ... al-scepter
Speed 1.6

AP 21382
SP 10691 (as per the character sheet)
Attachments
#3 - Elemental Force.zip
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Last edited by Klaudandus on Sat Jul 28, 2012 1:16 pm, edited 1 time in total.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 1:15 pm

Initial testing of winsong has it proccing off of judgement and as; consecration? Not so much. CS procced, SotR didnt seem to do so however

#3 - Windsong
Same as #3 Elemental Force
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#3 - Windsong.zip
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 1:56 pm

Colossus enchant working now -- getting #4 as we speak

#4 - colossus complete
same character sheet data as above.
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#4 - colossus - 15913.zip
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 28, 2012 3:11 pm

Initial observation regarding colossus for #3

After 5 mins, no procs from j, as or cons, will continue for at least 25 more mins.

Unsure wheter this is intended or not.

Very low proc rate while testing cs/sotr, procced possibly of cs
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#3 - Colossus - 15913.zip
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Re: A Call to Arms - MoP Mechanics Testing

Postby Tengrilethos » Sun Jul 29, 2012 3:05 am

theckhd wrote:
Tengrilethos wrote:Flowing River and Dancing steel aren't easy to get even with an echanter they are very expensive, will take some time to get them.

What in particular makes them expensive? Do they require Maelstrom-equivalents?

Also, how expensive are they? Because if throwing money at the problem will solve it, I have about 2 million gold to toss at you. Plus more if I copy extra Theck-clones over.


Money is a solvable problem, the number of Cha Crystals at the ah is a bigger one. Dancing Steel needs 10 Sha Crystals , hopefully the price will fall and the quantity rise with the latest changes to enchanting. Flowing River was changed, now you need a River's Heart instead of a Sha Crystal.

Is post #2 up to date? And whats need to be done first?
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Sun Jul 29, 2012 11:30 pm

Tengrilethos wrote:Is post #2 up to date? And whats need to be done first?

Tests #3, #4, #6 are updated. Tackle #6 first, then #3. If you still have time to invest, consider #4.
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Re: A Call to Arms - MoP Mechanics Testing

Postby dazer » Mon Jul 30, 2012 6:26 am

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Re: A Call to Arms - MoP Mechanics Testing

Postby Tengrilethos » Mon Jul 30, 2012 2:16 pm

One for #6

Weapon used is a Malevolent Gladiator's Gavel

Game Version: 15913
AP: 18368
SP: 9184

Only a rogue applying exposed armor and myself judging SoI to get physical vulnerability. Hopefully it helps.

I will try to get the other debuffs asap.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Mon Jul 30, 2012 3:21 pm

Hope I haven't made too much of a mess of these but here's a couple of logs for 3#


The first 5 min might be a little iffy as I had 2p t13 on then removed it after that should be fine

http://www.worldoflogs.com/reports/bxpv1e9r4q789tl9/

Test #3: Enchant Weapon - Elemental Force
Seal: Insight
Glyphs: None that affect the four primary abilities
Target: cleaving from a lvl 60 dummy no buff or debuffs
Report: total AP 7024 /SP 3512, Obsidium Cleaver heroic speed 2.6 2267-4212 dmg


http://www.worldoflogs.com/reports/hpfij5zbhysctwt0/

Test #3: Enchant Weapon - Windsong
Seal: Insight
Glyphs: None that affect the four primary abilities
Target: cleaving from a lvl 60 dummy no buff or debuffs
Report: total AP 7070 /SP 3535, Souldrinker (normal) speed 2.6 2535-4710 dmg
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