A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 26, 2012 5:44 am

I still feel all bummed out regarding Colossus, looking at the forums, this has been known since late april, and bene actually reported it as well in late may.

Apparently, it doesn't proc off of anything
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 26, 2012 5:47 am

Then that covers the enchants, right? I'll start looking at them in 20-30 minutes then.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 26, 2012 5:49 am

Flowing River and Dancing steel have not been tested yet, but I couldn't find them on the AH last night

I'll try to do all the #33 tests tonight.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 26, 2012 8:55 am

Klaudandus wrote:Test #4 - Windsong

log

2395 melee attacks
67 haste procs (19.9% uptime)
63 crit procs (19.3% uptime)
48 mastery procs (13.2% uptime)

Those translate to individual proc chances of 2.8%, 2.63%, and 2.00%, respectively. 95% CI's would be +/-0.66%, 0.64%, and 0.56%. A 1 PPM effect with a 1.6-speed weapon has a proc chance of 2.67%, It seems like a reasonable guess that this is a 3 PPM enchant (8% net proc chance) that randomly chooses which buff to grant. The net proc rate is 7.43%, CI of +/- 1.05%, which fits with that pretty nicely.

The definitive test would be to repeat this with a 3.6-speed weapon; if it's a PPM effect, the proc rate will go up to about 18% (total, 6% each).
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 26, 2012 8:59 am

Tengrilethos wrote:I have done my first test.

Gameversion is 5.03 Build 15882

AP: 19810 SP: 9905
Weapon used is a Shado-Pan Battlemace with 3.6 speed (Questgreen iirc) 6892 - 10340 (2393 dps) with elemental force enchant.
Test done as a ret lvl 90 against a lvl 60 dummy


1315 damaging attacks, 247 Elemental Force procs. Proc rate of 18.78%, +/- 2.11% for the 95% CI. Again, this looks like a 3 PPM enchant. Repeating the test with a 1.6-speed weapon would confirm.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 26, 2012 9:04 am

Tengrilethos wrote:Next one.

Gameversion is 5.03 Build 15882

AP: 19810 SP: 9905
Weapon used is a Malevolent Gladiator's Greatsword with Windsong enchant.
Test done as a ret lvl 90 against a lvl 60 dummy.

You can have all 3 proccs at the same time, and it looks like that a new procc overwrites the existing one.

1450 successful melee attacks
113 crit procs
97 mastery procs
72 haste procs

7.79%, 6.69%, 4.97% proc rates, +/- 1.38%, 1.29%, and 1.12%. Total proc rate of 19.45% +/- 2.04%. Given the earlier data set, I think this confirms Windsong as a 3 PPM enchant that randomly selects the buff it grants.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Tengrilethos » Thu Jul 26, 2012 11:00 am

theckhd wrote:#6 can be done as ret, and it's fine to apply the physical vulnerability debuff yourself. But you'll still need someone else to apply Sunder and spell vulnerability, I think. I can be around all day today, so I can roll up a pre-made to help if need be.


I don't have time this evening, I'll see what I can do tomorrow morning or at the weekend.

Flowing River and Dancing steel aren't easy to get even with an echanter they are very expensive, will take some time to get them.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 26, 2012 11:35 am

Q:Colossus is not proccing of auto-attacks -- is this a bug?

A:Yes, this should be fixed for the next build.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 26, 2012 3:31 pm

Tengrilethos wrote:Flowing River and Dancing steel aren't easy to get even with an echanter they are very expensive, will take some time to get them.

What in particular makes them expensive? Do they require Maelstrom-equivalents?

Also, how expensive are they? Because if throwing money at the problem will solve it, I have about 2 million gold to toss at you. Plus more if I copy extra Theck-clones over.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 26, 2012 3:35 pm

i havent found them in the AH

Oh yeah, theck, #33, does it need exactly 60? what if I casted 61?

been reading books so i lost track of the amount of times i casted it, but i casted it for longer than it should take to reach at least that many....

zip includes HP and LH for #33
Attachments
HP - #33 - 15882.zip
(27.64 KiB) Downloaded 68 times
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 26, 2012 4:18 pm

Klaudandus wrote:Oh yeah, theck, #33, does it need exactly 60? what if I casted 61?


No, it doesn't need to be exact.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 26, 2012 4:25 pm

Also, is that 15882 SP or AP?

<edit> neither of those make sense, actually. What was the AP/SP for these tests?
<edit2> and this was on a 93 dummy with 0 hit/exp?
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 26, 2012 6:27 pm

It was the naked set... but it the raid dummy was next to a lvl 80 dummy, so LH's was hitting that one too...

the 15882 is the build
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 27, 2012 5:54 am

OK, that makes a little more sense. 11 misses, 53 hits on the Raider dummy, ~17% miss rate, close enough to 15% given the small sample size. Light's Hammer/Arcing Light works like Consecration - spell hit, each tick can hit or miss individually.

Interestingly, Holy Prism doesn't seem to miss. 56 successful attacks, 0 misses. Chances of that occurring with a 15% chance to miss is 0.01%, enough to comfortably say that Holy Prism is automatically successful even when cast offensively. There were also 0 misses in your HPr self-cast naked data set (though only 26 attempts, so a 1.46% chance of occurring). But I think it's a safe bet that Holy Prism automatically connects in both forms.

Base damage and healing on Holy Prism matches expectations (both within bounds predicted by equation). Though in the naked set, it's hard to really tell for sure, since a 40% bonus to 301 spellpower isn't enough to move the goalposts. That wasn't the point of this data set anyway, of course.

Tooltip on Arcing Light varies between Wowhead and Wowdb. Wowhead claims identical damage/healing, wowdb has (2513-3071)+0.247*SP for damage and (2261-2763)+0.222*SP for healing. The maximum damage and healing values match wowdb's estimates exactly, both of the observed minima are about 1% higher. Going to assume that WoWdb's info is more accurate based on this data.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 27, 2012 5:55 am

Still need the execution sentence data, if you have time. That will finish up the hit/miss test for L90 talents.
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