A Call to Arms - MoP Mechanics Testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A Call to Arms - MoP Mechanics Testing
Those Holy Prisms were cast on self (/cast [target=player] Holy Prism) -- I believe that's what you asked, right?
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9077
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: A Call to Arms - MoP Mechanics Testing
Yes, and that's the formula I'm comparing the results to.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A Call to Arms - MoP Mechanics Testing
Test #4 - Windsong
- Attachments
-
#4-windsong-15882.rar- (50.72 KiB) Downloaded 11 times
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9077
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: A Call to Arms - MoP Mechanics Testing
Colossus running for 15 mins, has not procced once from auto attacks
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9077
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: A Call to Arms - MoP Mechanics Testing
Blah!! Server restart in the middle of the 60 min log...
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9077
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: A Call to Arms - MoP Mechanics Testing
Yeah, I got the server restart message about 10 minutes after I logged on. Hooray?
I think I'm going to go to bed though, and take a look at your log in the morning.
I think I'm going to go to bed though, and take a look at your log in the morning.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A Call to Arms - MoP Mechanics Testing
Wait, what? No Colossus procs in 15 minutes of auto-attacks? That has to be a bug. Make sure your weapon really is enchanted with Colossus, and test it again for a minute or two once the server comes back up (in case it was a server issue). If you still don't see a proc in one-two minutes, don't bother with the rest of the test. 60 minutes with 0 procs is just as useless as 15 minutes with 0 procs. Bugged enchant is bugged.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A Call to Arms - MoP Mechanics Testing
do you need the 60 mins to be continuous? I have not seen a single Colossus proc with just autoattacks
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9077
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: A Call to Arms - MoP Mechanics Testing
Klaudandus wrote:do you need the 60 mins to be continuous? I have not seen a single Colossus proc with just autoattacks
Edited my earlier post while you were posting. See above.
If you get time tonight, the WoG/HPr re-test would be really useful. The more I think about it, the more I'm convinced that WoG and HPr got a stealth buff (either intentionally or not) and the tooltip hasn't been updated yet.
A separate re-test (i.e. separate log) of Holy Prism on an enemy target would be good as well, just in case. Just make sure you don't test both versions of Holy Prism in the same log.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A Call to Arms - MoP Mechanics Testing
server came back, still no procs...
my weapon says Colossus
I searched the colossus log for Spell_aura_applied and got zero results, searched for colossus and got zero results
Did the same with windsong, i could find both spell_aura_applied and windsong
my weapon says Colossus
I searched the colossus log for Spell_aura_applied and got zero results, searched for colossus and got zero results
Did the same with windsong, i could find both spell_aura_applied and windsong
Last edited by Klaudandus on Wed Jul 25, 2012 6:34 pm, edited 1 time in total.
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9077
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: A Call to Arms - MoP Mechanics Testing
Yeah, skip that one for now then. And file a bug report, if you don't mind. I'm going to bed, my head is killing me.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A Call to Arms - MoP Mechanics Testing
sounds good, and that sounds like a cluster headache
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9077
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: A Call to Arms - MoP Mechanics Testing
I have done my first test.
Gameversion is 5.03 Build 15882
AP: 19810 SP: 9905
Weapon used is a Shado-Pan Battlemace with 3.6 speed (Questgreen iirc) 6892 - 10340 (2393 dps) with elemental force enchant.
Test done as a ret lvl 90 against a lvl 60 dummy
Gameversion is 5.03 Build 15882
AP: 19810 SP: 9905
Weapon used is a Shado-Pan Battlemace with 3.6 speed (Questgreen iirc) 6892 - 10340 (2393 dps) with elemental force enchant.
Test done as a ret lvl 90 against a lvl 60 dummy
- Tengrilethos
- Posts: 6
- Joined: Sun Jul 22, 2012 12:36 pm
Re: A Call to Arms - MoP Mechanics Testing
Next one.
Gameversion is 5.03 Build 15882
AP: 19810 SP: 9905
Weapon used is a Malevolent Gladiator's Greatsword with Windsong enchant.
Test done as a ret lvl 90 against a lvl 60 dummy.
You can have all 3 proccs at the same time, and it looks like that a new procc overwrites the existing one.
Is it possible do to test #6 with a ret? And would it be a Problem if I use SoI und aplly the debuff by myself?
Gameversion is 5.03 Build 15882
AP: 19810 SP: 9905
Weapon used is a Malevolent Gladiator's Greatsword with Windsong enchant.
Test done as a ret lvl 90 against a lvl 60 dummy.
You can have all 3 proccs at the same time, and it looks like that a new procc overwrites the existing one.
Is it possible do to test #6 with a ret? And would it be a Problem if I use SoI und aplly the debuff by myself?
- Tengrilethos
- Posts: 6
- Joined: Sun Jul 22, 2012 12:36 pm
Re: A Call to Arms - MoP Mechanics Testing
#6 can be done as ret, and it's fine to apply the physical vulnerability debuff yourself. But you'll still need someone else to apply Sunder and spell vulnerability, I think. I can be around all day today, so I can roll up a pre-made to help if need be.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Return to Advanced Theorycraft and Calculations
Who is online
Users browsing this forum: No registered users and 1 guest