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A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

Moderators: Fridmarr, Worldie, Aergis, theckhd

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 6:25 am

Don't forget the HoW logs I posted on page 17. (They also include Light's Hammer and Execution Sentence)

Also, if you need anything else, right now is the time to ask -- much easier to whack things mindlessly for hours on the weekend =P
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 20, 2012 7:03 am

I haven't forgotten, I just haven't had very much time to look at logs while on vacation. I'll take a look at them now quickly though.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 7:03 am

oops, my bad then =P
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 20, 2012 7:07 am

Just to clarify, the 7 gear sets mentioned are the ones in these two posts, correct?
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 7:15 am

Yeah. I figured it would be easier to use the same sets for the sake of consistency.

Added them to your spreadsheet, that prolly helps more.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 20, 2012 8:32 am

Results for HoW, ES, and LH, fitting against spellpower:

Fitting min and max for HoW, expecting (1749-1930)+1.61*SP
Code: Select all
how_fit =

     General model:
     how_fit(x) = a*x+b
     Coefficients (with 95% confidence bounds):
       a =        1.61  (1.61, 1.611)
       b =        1927  (1925, 1929)

how_gof =

           sse: 7.6154
       rsquare: 1.0000
           dfe: 6
    adjrsquare: 1.0000
          rmse: 1.1266


how_fit2 =

     General model:
     how_fit2(x) = a*x+b
     Coefficients (with 95% confidence bounds):
       a =        1.61  (1.61, 1.611)
       b =        1749  (1744, 1753)

how_gof2 =

           sse: 40.9196
       rsquare: 1.0000
           dfe: 6
    adjrsquare: 1.0000
          rmse: 2.6115

(1749-1927)+1.61*SP, in accordance with the tooltip


Execution sentence doesn't have any useful tooltip info (at least, on wowdb). However, it does constant damage (within +/- 1 damage), so it's easy to fit.
Code: Select all
es_fit =

     General model:
     es_fit(x) = a*x+10000+b
     Coefficients (with 95% confidence bounds):
       a =       4.564  (4.562, 4.567)
       b =       35.62  (19.5, 51.74)

es_gof =

           sse: 587.1460
       rsquare: 1.0000
           dfe: 6
    adjrsquare: 1.0000
          rmse: 9.8923

So the Execution Sentence formula is 10035+4.564*SP, with very tight bounds on the SP scaling and an uncertainty of +/- 20 or so on the base damage.


Light's Hammer isn't hard to fit either. The expected value is (2,792 + 0.247*SP) per tick, but it has a pretty wide damage range. Fitting both min and max values:
Code: Select all
lh_fit =

     General model:
     lh_fit(x) = 0.247*x+b
     Coefficients (with 95% confidence bounds):
       b =        3080  (3076, 3084)

lh_gof =

           sse: 171.9105
       rsquare: 1.0000
           dfe: 7
    adjrsquare: 1.0000
          rmse: 4.9557


lh_fit2 =

     General model:
     lh_fit2(x) = 0.247*x+b
     Coefficients (with 95% confidence bounds):
       b =        2540  (2532, 2549)

lh_gof2 =

           sse: 687.1040
       rsquare: 0.9999
           dfe: 7
    adjrsquare: 0.9999
          rmse: 9.9075

That gives us (2540-3080)+0.247*SP. The base damage averages to 2810, which is close enough to validate the tooltip given the low sample size.

I don't think I'll get to the next data sets today or tomorrow. I'll probably start catching up on Sunday/Monday.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 8:34 am

sure, no prob, just let me know if you need anything else that I can work on in the time being.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 20, 2012 8:39 am

If you want to do a bunch of gruntwork in World of Logs, you can save me some time by combing through the logs and putting the data I need in a google spreadsheet. I'll even start the spreadsheet and give you instructions.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 8:55 am

fire away, just tell me what to do
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 20, 2012 8:55 am

In case you decide gruntwork sounds fun:
https://docs.google.com/spreadsheet/ccc ... 2Z6RHRvSlE

Instructions: Go to the maintankadin WoL site; I've already uploaded the Seal and Prism data sets, and named them according to the gear set used (i.e. naked, set 1, set 2, etc.). From each data set, fill in the appropriate row/columns in the spreadsheet. For example, the Seal of Righteousness data will only have one column since it hits for a fixed amount, and each data set will fill in one cell of that column. You can pick the values off of the log browser, or simply from the "Damage Done" part of your breakdown (use the non-crit values).

For something with a damage range, I use the expression editor and the following string:
Code: Select all
sourceName ="Klaudandus" and spellID =24275 and type=1 and isCritical=false and blocked=0 and (amount <=4300 or amount >=9200)

spellID is the id of the spell you're looking at (which can be found by mousing over it in the log browser or any of the breakdowns - the link in your browser when you mouse over the spell and see the tooltip will be http://<junk>/spell/spellID/. I adjust the min and max amount values until only the min and max entry show in the results pane, and then record them. The mean value I just get from the Player->Damage Done breakdown, as explained earlier (average value of a normal hit).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 9:03 am

ok, will start working on that once i come back from the groceries.

BTW, can you link me to the maintankadin wol link?
Last edited by Klaudandus on Fri Jul 20, 2012 9:08 am, edited 1 time in total.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 20, 2012 9:03 am

Just uploaded the EF and CST data sets as well. I skipped the Sacred Shield data set since I wasn't sure if it would be useful yet with only two data points. Is that EF data set before or after the recent changes to how EF works (replacing WoG)?
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 20, 2012 9:04 am

And again, don't feel obligated. But sifting through the logs to compile the data is 80%-90% of the time I spend on these data sets, fitting is actually rather quick most of the time.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 9:10 am

The EF was from 2 days ago, so that is when it replaced WoG
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 20, 2012 1:43 pm

Updated sotr, hotr, hw, as, j and conc, filled most of prism. I am surprised how much damage prism does.

Will finish later, my back is killing me.
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