Mass Effect - Best RPG series of all time?

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Re: Mass Effect - Best RPG series of all time?

Postby Flex » Tue Jun 26, 2012 6:19 pm

Passionario wrote:I have to admit that I like the new Control ending.


Peace with the barrel of a gun pointed down at you isn't all that appealing to me.
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Re: Mass Effect - Best RPG series of all time?

Postby Sagara » Tue Jun 26, 2012 11:26 pm

Flex wrote:
Passionario wrote:I have to admit that I like the new Control ending.


Peace with the barrel of a gun pointed down at you isn't all that appealing to me.


True, but we're talking about acceptable ending in a story-line sense, not palatable in a moral sense.
I watched by wife finish the EC yesterday evening, and all four propositions were intrinsicly flawed in their own uniques ways, and the decision was hard to make.

The good thing was, unline the original where none of them were even worthy of consideration, all three were handled so that you considered them on their own footing, not because "Starchild said so". Also, the increased interaction made the Starchild makes him look all the more flawed, and it was GOOD - you realise you are looking at the "face" of the Reaper, which has a reasonable, if flawed argument to make. He knows his option is flawed, and he knows he's beaten, so he tries to help you make sense of what comes next, because he was born to solve the same problem you are facing.

For the same reason you stated, I was completely against Control - One does not protect the Many. One's biais will always color its decision, and is tantamount to tyranny, even if it is benevolent.
In the end, we chose Destroy. It's harsh on the Geth and EDI, but, like it was stated, Synthesis cannot be forced, and throwing a giant DNA-altering pulse "because Shep is stronger than the Reapers" is as forced as you can get. War is the expression of conflicting thoughts, but so is debate. Even if it is less violent, it is not better to force a solution down everyone's throats. Conflict must sadly continue, hopefully in a more metaphorical, debate-kind of way, until Synthesis comes on its own.

Starchild lost and eventually rejected the hope of synthetics and organics to live peacefully, and that's his weakness here. He and the Reapers should be flushed out, as they are the very symbol of this constant war. From there, hopefully, the next generation will welcome its own creations not as slaves, but as children worthy of their own lives, that will some day help us just as we helped them be.
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Re: Mass Effect - Best RPG series of all time?

Postby Passionario » Wed Jun 27, 2012 12:12 am

Flex wrote:
Passionario wrote:I have to admit that I like the new Control ending.


Peace with the barrel of a gun pointed down at you isn't all that appealing to me.


Is there any other kind of peace in Mass Effect universe?

Throughout the entire trilogy, Shepard puts an end to many vicious, stupid conflicts either by pointing a gun at people (Renegade) or by reminding them that there's a Reaper-sized gun pointed at them (Paragon).

(Or maybe I'm just biased because God Emperor of Dune is still one of my favorite books ever)
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Re: Mass Effect - Best RPG series of all time?

Postby Flex » Wed Jun 27, 2012 9:47 am

Passionario wrote:
Flex wrote:
Passionario wrote:I have to admit that I like the new Control ending.


Peace with the barrel of a gun pointed down at you isn't all that appealing to me.


Is there any other kind of peace in Mass Effect universe?


The Destroy ending gives hope to that end. The synthesis ending is a post trigger pull peace.

Just in the Control ending there is no Lucious Fox for Batman to give control of the phone-sonar to.
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Re: Mass Effect - Best RPG series of all time?

Postby Klaudandus » Wed Jun 27, 2012 10:32 am

destroy, refusal, control, synthesis... i like them in that order....even if i killed joker's sexbot and a race of lampheads as a result. in fact, i hate control and synthesis...
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Re: Mass Effect - Best RPG series of all time?

Postby Sagara » Wed Jun 27, 2012 10:57 am

I LIKED the concept of synthesis, but the method was abhorrent. Is there truly a difference between both results?
Ask C18 her thoughts on THAT.

Destroy, Synthesis, Refusal, Control, on my own moral compass.
Last edited by Sagara on Thu Jun 28, 2012 1:27 am, edited 1 time in total.
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Re: Mass Effect - Best RPG series of all time?

Postby Flex » Wed Jun 27, 2012 11:15 am

To me the only fundamental difference between control and synthesis is green eyes.
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Re: Mass Effect - Best RPG series of all time?

Postby Sagara » Wed Jun 27, 2012 11:51 am

Flex wrote:To me the only fundamental difference between control and synthesis is green eyes.


Technically, considering the fate of the defeated, Refusal is fairly similar, with solient gray instead of green eyes.
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Re: Mass Effect - Best RPG series of all time?

Postby sahiel » Wed Jun 27, 2012 7:03 pm

My renegade, ruthless but ultimately (mostly) 'good guy' femshep choose Destroy as the only viable option for her, her job was to stop the reapers, if sacrifices had to be made, terrible, painful sacrifices... so be it, she was willing to bear the burden and make the call knowing it almost certainly meant the death of herself and her friends, let alone the Geth who trusted her.

My complete asshole douche Cerberus fan shep picked control, he was a prick.

My paragon, 'save ALL the people!' shep I still can't decide what to pick >.<
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Re: Mass Effect - Best RPG series of all time?

Postby Passionario » Wed Jun 27, 2012 9:38 pm

Interesting. Apparently, there are different versions of Control for Paragons and Renegades. And different versions of Destroy for high/low EMS.
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Re: Mass Effect - Best RPG series of all time?

Postby Sagara » Wed Jun 27, 2012 11:14 pm

We knew about the differences in EMS for Destroy, and I guess the EC reflects that to a point (I noted SC mentionning the "Crucible is mostly intact and damage should be minimal"), but didn't know about multiple versions of Control.

Brb youtube :-p
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Re: Mass Effect - Best RPG series of all time?

Postby Aubade » Thu Jun 28, 2012 1:00 am

I'm gonna go through this thread tomorrow and edit your posts to be invisible so you have to highlight to read.

I haven't gotten a chance to play the endings yet, and some of this seems pretty spoilery.

If you guys could please just keep in mind not everyone has had the chance to play it, that would be nice =]

Not screaming and stomping, just lettin' ya know.
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Re: Mass Effect - Best RPG series of all time?

Postby Fivelives » Thu Jun 28, 2012 1:14 am

Speaking of spoilery, any ETA on [spoiler] tags?
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Re: Mass Effect - Best RPG series of all time?

Postby Aubade » Thu Jun 28, 2012 1:39 am

still haven't heard back from Aergis O.o.. I'm sure he's been busy as hell though what with the new store etc, I'll try to get an update soon. (Tm)
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Re: Mass Effect - Best RPG series of all time?

Postby Sagara » Thu Jun 28, 2012 1:57 am

I'll try a check my latest posts, see what i can cut off without losing coherence.
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Re: Mass Effect - Best RPG series of all time?

Postby aureon » Thu Jun 28, 2012 4:06 am

Of the endings proposed, i liked Refusal the most, before i saw it.
I mean: As a diehard sci-fi fan, the Reapers are completely right. Perhaps the cutoff is too arbitrary, or whatever: But facts stand, they are right.
Humanity will have to be wiped out? Small price, compared to the mere possibility of a galactic-scale annihilation of organic life.
All it takes is ONE SINGLE EVENT of synthetics overpowering organics, in any cycle, and we're on a highway to the annihilation of the galaxy, organic matter be damned.
Think about it. It's not about mere 50'000 years. It's about the life cycle of a galaxy: Billions of years. The reaper solution made sense.
Synthesis, albeit likeable, is beyond the amount of bullshit i'm willing to take. It makes NO SENSE, on any plane. And Mass-Effect, while no hard sci-fi, made always a point of explaiing why things work that way. Synthesis takes that concept, eats it, and vomits it in a nova.
Control would probably end in Shepard suiciding after a limited amount of time, in respect of free will.
Destroy, well, that's no solution to the grand problem.

These two lead to a high probability of annihilation. I may not be willing to risk the galaxy's fate on humanity's survival.

Yes, all things considered, i wanted the Reapers to win. Perhaps modify them, to annihilate only savant AIs and the races that made them.
Yes, this will mean no post-scarcity society and everythin'. But at least, there will be life in the galaxy. For as long as possible.

Too bad that refusal is bullshit: The reapers don't win, since the next cycle defeats them easily.

AND, FOR MY SUPREME RAGE, AFTER GRAND-SCALE CONSIDERATIONS: THE WORST REMAINS.

This is a character-centric series. AND those asshats STILL failed to give us as much as a nod to what happens to the PLAYABLE CHARACTERS after the end.
I could pardon grand-scale considerations, for that they are an obsession of mine: but saint god, even in text-form, a post-end on what the characters are doing was needed.
NEEDED.

Oh, and for "lolplotholes" they "solved":
We complained about how the playable chars down on Earth with you magically were on the normandy.
So what we get? At 100m from the Beam, which is being bombarded from the Reapers, one of the two gets wounded, and Shepard calls the Normandy.
This is beyond ridicolous. First, the fate of galaxy is at stake in the events of the next twenty seconds, and YOU FREAKING STOP RUNNING BECAUSE YOUR COMPANY IS WOUNDED?
Shepard wouldn't have done that. Neither Renegade nor paragon.
And saint god if Garrus and Kaidan would've permitted that. I'd rather say they would've tried and died.
Surely they wouldn't have called down the normandy (which magically gets there in ten seconds flat, from orbit), and sure as hell they wouldn't have exposed it to direct Reaper fire (which magically ignore the bigass spaceship there: If it was so easy getting air support, why didn't the normandy go near the beam, drop the squad with jetpacks/speedboostinganything, and call it a day, getting the whole Shepard crew inside the beam?)
It's like they didn't think this through at all.
I appreciated the changes before the Beam pops up, though. the new Hackett Rousing Speech is amazing.
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Re: Mass Effect - Best RPG series of all time?

Postby Passionario » Thu Jun 28, 2012 5:07 am

aureon wrote:RAGE


Try redoing it with low EMS, and at least two of your complaints will get addressed.

(Or just highlight spoilers below)

1) Your companions will get killed by the beam instead of getting rescued by Normandy.
2) There won't be a post-credit scene with the alien female Stargazer, so the next cycle won't defeat the Reapers.
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Re: Mass Effect - Best RPG series of all time?

Postby aureon » Thu Jun 28, 2012 5:16 am

That gives me a point to argue that low-EMS "refusal" is the best ending.

Well, that's something.

the other one is not addressed, since even if i don't see it, they wrote it.
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Re: Mass Effect - Best RPG series of all time?

Postby Klaudandus » Thu Jun 28, 2012 3:53 pm

I lost my fem!shep gamefiles! >=(

Gonna have to start all the way back from ME2 >=( (traded ME1 away long time ago)
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Re: Mass Effect - Best RPG series of all time?

Postby Levantine » Thu Jun 28, 2012 9:03 pm

PC or console? http://www.masseffectsaves.com/ if it was PC though.
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Re: Mass Effect - Best RPG series of all time?

Postby Klaudandus » Thu Jun 28, 2012 9:12 pm

console =(
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Re: Mass Effect - Best RPG series of all time?

Postby Fivelives » Fri Jun 29, 2012 9:37 pm

You can import ME saves to an xbox 360. Just have to run them through a program to convert the files.

Pretty sure Gibbed's Mass Effect Save Editor will do that.
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Re: Mass Effect - Best RPG series of all time?

Postby Klaudandus » Sat Jun 30, 2012 7:44 am

Spoilery but funny
Shepard trolling Harbinger
http://images2.wikia.nocookie.net/__cb2 ... ontrol.jpg
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Re: Mass Effect - Best RPG series of all time?

Postby Treck » Sat Jun 30, 2012 6:13 pm

Aubade wrote:I'm gonna go through this thread tomorrow and edit your posts to be invisible so you have to highlight to read.

I haven't gotten a chance to play the endings yet, and some of this seems pretty spoilery.

If you guys could please just keep in mind not everyone has had the chance to play it, that would be nice =]

Not screaming and stomping, just lettin' ya know.

Or just dont go into the topic untill you have?
Also, how do you plan on moderating the topic without getting stuff spoiled?
I still havnt done it myself, but this is the first time Ive looked in this topic cause I know I cant read and comment on to much here anyway unless I finish it.
Short spoilers wont ruin the experience anyway, sure you might know a detail or two you wernt really suppose to, but even then I can still find a lot of excitement finding out how it comes to that conclusion.
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Re: Mass Effect - Best RPG series of all time?

Postby Klaudandus » Sat Jun 30, 2012 9:58 pm

A joke a friend told me

Hipster Shepard: You've probably never heard of my favorite store on the Citadel.
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