[10H] Madness of deathwing

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Re: [10H] Madness of deathwing

Postby Ghuul » Thu Mar 22, 2012 1:53 am

I think mana draining doesn't mind as we have every CD ready after the first plate.
The DPS from our healers isn't that high (only me as a disc and our restro shaman), and the benefit from the blood-offtanking is higher than any other DPS can do with all Damage-CDs popped. Our feral can do more damage to the arm tentacel in bear via spellweave than he does single target damage in catform.
What exactly does "cataclysm" ? Isn't it increasing damage taken to the arm by all sources?

Before we came up with this strategy we needed 11:50min until P2, using bloodlust on the 4th plattform. I think we get some problems on the cataclysm timer on the 4th plattform, if we do not use bloodlust there.

Do you always let the parasite spawn near the corruption tentacle to improve your DPS?
I would like to post you our loggs, but i can not open WoL atm :-/
If someone wants to take a look at them, our guild is called "The Dark Shadow" on "EU-Blackhand"
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Re: [10H] Madness of deathwing

Postby jekoh » Thu Mar 22, 2012 5:17 pm

Ghuul wrote:What exactly does "cataclysm" ? Isn't it increasing damage taken to the arm by all sources?
[§quote]
tooltip says increase damage done to the arm by 100%

Ghuul wrote:Do you always let the parasite spawn near the corruption tentacle to improve your DPS?
I would like to post you our loggs, but i can not open WoL atm :-/
If someone wants to take a look at them, our guild is called "The Dark Shadow" on "EU-Blackhand"


Yes, we spawn it close to the corruption or the arm but :
- on the first platform we do not dps the 2 parasite pop, we use the dream at the end of the cast
- second plateform, 1st parasite close to the corruption, second one close to the arm
- third plateform, 1st parasite close to the corruption, second one close to the arm
- fourth plateform, 1st parasite close to the corruption, second one close to the corruption and bloods packed on parasite with aoe. For all others plateforms bloods are killed inside the zone before the 2nd parasite pop
comparing with your longest log, we had 7 explosions of the parasite, whereas you had only 2 so maybe you take too much time on parasite and you put them in the zone and hit them up to death. in our group we did not put the parasite in the zone so not enough time to kill them but below 30% life we found the explosion damage easily manageable by healers.
With your technic you have far more dps in overall than us mainly due to spealwaves but as you are not faster than us to clean the 4 platforms it is sure there is a lot of lost damage to bloods which regen. I noticed you down the boss below 90% before the corruption on 3rd et 4th platform, we did not need to do it, we put the arm at 93% and wait the corruption pop
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Re: [10H] Madness of deathwing

Postby Ghuul » Fri Mar 23, 2012 1:42 am

Ok, thanks for your advices. On sunday we will try a V-formation on each plattform and put the first parasite near the tentacle to improve our DPS.
Yes, we even let our melees run to the parasite to nuke it, which definitely is a waste on DPS. We will stop that and let the parasite explode below 30% health.
I hope I can provide you with a "kill-log" next week ;)
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Re: [10H] Madness of deathwing

Postby Rhiannon » Fri Mar 23, 2012 7:22 am

Ghuul wrote:To solve this we will try to offtank the bloods on the first two plattforms as long as we can - with the tanks mass-taunting them if one has too much stacks - and let our shadowpriest mindsear them near the arm-tentacle (without killing them) to maximize DPS on the arm-tentacle: Mindsear ticks every 0,6sec, which means 100k (5*20.000) Damage per 0,6sec onto the arm-tentacle.
Any doubts or suggestions on that strategy?


This is just meter padding fyi. If it were really doing 100k per 0.6 seconds to the arm, it'd also be doing the same to the bloods, meaning your shadowpriest would be doing about 800k dps, which is clearly wrong.

If you're lucky, each tick of mind sear might proc spellweave on one blood. It's by no means a guaranteed proc, I've no idea why you'd think that. Occasionally one tick might proc spellweave on two bloods, very rarely more than that.

This is our shadowpriest spamming mind sear when a parasite has been dropped next to the arm, with the bloods tanked on top of it. We're trying to kill the bloods, parasite and arm, so all dps is useful:

Code: Select all
[20:56:53.192] Sóni casts Mind Sear
[20:56:53.192] Sóni Devouring Plague Arm Tentacle 6827
[20:56:53.559] Sóni Mind Sear Regenerative Blood *15418*
[20:56:53.559] Sóni Mind Sear Regenerative Blood *15438*
[20:56:53.559] Sóni Mind Sear Regenerative Blood *15450*
[20:56:53.559] Sóni Mind Sear Regenerative Blood 7396
[20:56:53.559] Sóni Mind Sear Regenerative Blood 7379
[20:56:53.559] Sóni Mind Sear Regenerative Blood 7381
[20:56:53.559] Sóni Mind Sear Arm Tentacle 7375
[20:56:54.069] Sóni casts Mind Sear
[20:56:54.069] Sóni Spellweave Regenerative Blood 22045
[20:56:54.069] Sóni Spellweave Arm Tentacle 21197
[20:56:54.069] Sóni Spellweave Regenerative Blood 21763
[20:56:54.069] Sóni Spellweave Regenerative Blood 21331
[20:56:54.069] Sóni Spellweave Regenerative Blood 21927
[20:56:54.069] Sóni Spellweave Regenerative Blood 22010
[20:56:54.385] Sóni Mind Sear Regenerative Blood 7396
[20:56:54.385] Sóni Mind Sear Regenerative Blood 7373
[20:56:54.385] Sóni Mind Sear Regenerative Blood 7389
[20:56:54.385] Sóni Mind Sear Regenerative Blood 7385
[20:56:54.385] Sóni Mind Sear Regenerative Blood 7383
[20:56:54.385] Sóni Mind Sear Regenerative Blood *15454*
[20:56:54.385] Sóni Mind Sear Arm Tentacle 7388
[20:56:54.452] Sóni casts Mind Sear
[20:56:54.802] Sóni Mind Sear Corrupting Parasite 7373
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7387
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7394
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7369
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7394
[20:56:54.802] Sóni Mind Sear Regenerative Blood *15395*
[20:56:54.802] Sóni Mind Sear Regenerative Blood *15442*
[20:56:54.802] Sóni Mind Sear Arm Tentacle *15442*
[20:56:54.802] Sóni Mind Sear Corrupting Parasite 7373
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7387
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7394
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7369
[20:56:54.802] Sóni Mind Sear Regenerative Blood 7394
[20:56:54.802] Sóni Mind Sear Regenerative Blood *15395*
[20:56:54.802] Sóni Mind Sear Regenerative Blood *15442*
[20:56:54.802] Sóni Mind Sear Arm Tentacle *15442*
[20:56:56.761] Sóni Mind Sear Corrupting Parasite *15422*
[20:56:56.761] Sóni Mind Sear Regenerative Blood 7387
[20:56:56.761] Sóni Mind Sear Regenerative Blood 7389
[20:56:56.761] Sóni Mind Sear Regenerative Blood 7374
[20:56:56.761] Sóni Mind Sear Regenerative Blood *15438*
[20:56:56.761] Sóni Mind Sear Regenerative Blood 7385
[20:56:56.761] Sóni Mind Sear Regenerative Blood 7370
[20:56:56.761] Sóni Mind Sear Arm Tentacle *15434*
[20:56:57.054] Sóni Spellweave Arm Tentacle 21906
[20:56:57.054] Sóni Spellweave Regenerative Blood 21604
[20:56:57.054] Sóni Spellweave Regenerative Blood 21527
[20:56:57.054] Sóni Spellweave Regenerative Blood 21288
[20:56:57.054] Sóni Spellweave Corrupting Parasite 21632
[20:56:57.054] Sóni Spellweave Regenerative Blood 21226
[20:56:57.054] Sóni Spellweave Regenerative Blood 22057
[20:56:57.213] Sóni casts Mind Sear
[20:56:57.551] Sóni Mind Sear Corrupting Parasite *15414*
[20:56:57.551] Sóni Mind Sear Regenerative Blood 7397
[20:56:57.551] Sóni Mind Sear Regenerative Blood 7379
[20:56:57.551] Sóni Mind Sear Arm Tentacle *15403*
[20:56:57.670] Sóni casts Mind Sear
[20:56:57.759] Sóni Spellweave Regenerative Blood 21116
[20:56:57.759] Sóni Spellweave Regenerative Blood 21222
[20:56:57.759] Sóni Spellweave Arm Tentacle 21588
[20:56:57.997] Sóni Mind Sear Corrupting Parasite 7369
[20:56:57.997] Sóni Mind Sear Arm Tentacle 7379
[20:56:58.443] Sóni casts Mind Sear
[20:56:58.649] Sóni Shadow Word: Pain Arm Tentacle 7660
[20:56:58.750] Sóni Mind Sear Corrupting Parasite *15442*
[20:56:58.750] Sóni Mind Sear Arm Tentacle *15423*


This is the same section filtered for just damage to the arm, as if we were trying to do what you're doing:

Code: Select all
[20:56:53.559] Sóni Mind Sear Arm Tentacle 7375
[20:56:54.069] Sóni Spellweave Arm Tentacle 21197
[20:56:54.385] Sóni Mind Sear Arm Tentacle 7388
[20:56:54.802] Sóni Mind Sear Arm Tentacle *15442*
[20:56:55.389] Sóni Spellweave Arm Tentacle 21293
[20:56:55.588] Sóni Mind Sear Arm Tentacle *15406*
[20:56:56.165] Sóni Spellweave Arm Tentacle 21332
[20:56:56.348] Sóni Mind Sear Arm Tentacle 7375
[20:56:56.761] Sóni Mind Sear Arm Tentacle *15434*
[20:56:57.054] Sóni Spellweave Arm Tentacle 21906
[20:56:57.551] Sóni Mind Sear Arm Tentacle *15403*
[20:56:57.759] Sóni Spellweave Arm Tentacle 21588
[20:56:57.997] Sóni Mind Sear Arm Tentacle 7379
[20:56:58.750] Sóni Mind Sear Arm Tentacle *15423*


Mind sear plus the occasional spellweave proc might just about beat mind flay in terms of damage to the arm, maybe (though as his flays hit for 13-14k non-crit it'd be very close), as long as he's maintaining the rest of his single target rotation. Just spamming mind sear is only useful for generating fake dps that looks good on recount.
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Re: [10H] Madness of deathwing

Postby Ghuul » Fri Mar 23, 2012 7:40 am

Rhiannon wrote:If you're lucky, each tick of mind sear might proc spellweave on one blood. It's by no means a guaranteed proc, I've no idea why you'd think that. Occasionally one tick might proc spellweave on two bloods, very rarely more than that.


Hmm, I thought it was a guaranteed procc. Either I read it badly or the translation into German was done pretty badly by blizzard, which OFTEN!!! happens.

Thanks for clearing me up!

EDIT: Ok, made it to P2 several times now, with about 3:30min left until enrage. Our new problem: Not enough AOE-damage on the bloods or we do not properly slow the bloods. I don't know :-(
Log: http://www.worldoflogs.com/reports/apwh ... boss=56173
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Re: [10H] Madness of deathwing

Postby 2Cute2BeStr8 » Thu Mar 29, 2012 10:00 am

Debating between 2T, 3H, or 2T,2H going G,R,Y,B. I personally would prefer to do G,R,B,Y, but that's not an option. Think it should be fairly simple to meet the dps requirement with the 15 percent nerf and:

Legendary Rogue
Legendary Spriest
Fury Warrior
Surv Hunter
Fire Mage

If we can't 3 heal it we'd 2 heal it with a boomkin. I don't know fight seems simple pulled it 3 x yesterday and got to fourth platform like 2/3 times. Parasite was only iffy thing, and that was with 2 healing it.
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Re: [10H] Madness of deathwing

Postby Fenrìr » Thu Mar 29, 2012 11:17 am

My comp has been 2T/3H with Resto sham/resto Doo-dad/H Paladin since the 10% nerf and we roll G, R, Y, B.
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Re: [10H] Madness of deathwing

Postby Fenrìr » Sat Mar 31, 2012 4:52 pm

nvm...figured it out.
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Re: [10H] Madness of deathwing

Postby Lionnis » Sat Apr 14, 2012 10:32 pm

Working on this now 1 Tank 3 heal shadow priest and I doing impales.

Question though.

Plat 1 Impale is simple dream + DP + wog shield, i take almost no damage.

Plat 2 Impale is simple as well, GoAK + DP + wog shield again no damage.

Plat 3 Impale is the sketchy part, i have DP + Ardent + wog + hand of sac and it wasn't enough... I'm thinking i'm going to need to add in a stay of execution to survive. Though I REALLY don't want to, how important is being block capped on this fight? I'm considering gemming all stam.

Resto shaman, resto druid and holy paladin are the healers currently no other CD's really available.
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Re: [10H] Madness of deathwing

Postby madmessias » Sun Apr 15, 2012 9:22 am

Lionnis wrote:Working on this now 1 Tank 3 heal shadow priest and I doing impales.

Question though.

Plat 1 Impale is simple dream + DP + wog shield, i take almost no damage.

Plat 2 Impale is simple as well, GoAK + DP + wog shield again no damage.

Plat 3 Impale is the sketchy part, i have DP + Ardent + wog + hand of sac and it wasn't enough... I'm thinking i'm going to need to add in a stay of execution to survive. Though I REALLY don't want to, how important is being block capped on this fight? I'm considering gemming all stam.

Resto shaman, resto druid and holy paladin are the healers currently no other CD's really available.

Block cap is pretty useless on this fight imo, i'd use stay instead, it's great in p2 aswell. (Although, so is mirror)
Anyways, i recommend going full out stamina anyways, will help in p2 since the dot will destroy you if you solotank.
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Re: [10H] Madness of deathwing

Postby jekoh » Sun Apr 15, 2012 12:03 pm

Lionnis wrote:Working on this now 1 Tank 3 heal shadow priest and I doing impales.

Question though.

Plat 1 Impale is simple dream + DP + wog shield, i take almost no damage.

Plat 2 Impale is simple as well, GoAK + DP + wog shield again no damage.

Plat 3 Impale is the sketchy part, i have DP + Ardent + wog + hand of sac and it wasn't enough... I'm thinking i'm going to need to add in a stay of execution to survive. Though I REALLY don't want to, how important is being block capped on this fight? I'm considering gemming all stam.

Resto shaman, resto druid and holy paladin are the healers currently no other CD's really available.


maybe adding spirit link totem of the resto shaman for plat 3 with your DP + Ardent + wog + hand of sac
and you can also ask to your priest to add a shield on you, it is always around 15k absorb

before gemming stam everything you have to quantify the extra damage that kill you to take the appropriate choice, depending also what is the second trinket you are using on this fight

But it sure that you can choose different ways in term of reforging/gemming :
- 25 parry / +35 stam on weapon to gain a bonus socket of +10 strength is not worth to my eyes, I would prefer +75 stam wihtout the socket bonus.
- your enchant boots with +30 stam and minor movement speed is useless with your talent pursuit of justice you should better choose a +50 mastery and change your relic mastery gem with a +75 stam with a net +45 stam gain in the operation
- you have a lot of reforging from dodge to parry and from parry to dodge that should be certainly studied to achieve a better balance dodge / parry.
- I do not agree with some choices like not reforging the hit rating from the hands in mastery or expertise, reforging the mastery to dodge on the waist. I am sure that keeping the mastery as it is on the waist and reforging the hit rating into mastery allow to have more stamina gems and keeping the block cap
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Re: [10H] Madness of deathwing

Postby Belloc » Sun Apr 15, 2012 1:49 pm

Do you have a rogue or a hunter? You could have them cancel the first impale for that platform. You're already using your shadow priest for the second.
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Re: [10H] Madness of deathwing

Postby rikreezy » Mon Apr 16, 2012 12:29 am

so im sorta in the same position here as Lionnis slightly diff settup with 3 heals being a resto shaman, resto druid, and a disc priest. same issue 3rd impale rapin my face i use dp,ad,pain suppression,and WoG. gonna try out the stay of execution more wednesday when we raid again but was also wondering when solo tanking how we reset stacks? will divine shield work and if so does it strait up clear it or just stop them from being reapplied?
http://us.battle.net/wow/en/character/m ... ezy/simple is my pally if anyone has any gearing / spec suggestions for this would be much appreciated. thanks
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Re: [10H] Madness of deathwing

Postby Fenrìr » Mon Apr 16, 2012 1:51 am

@Lionnis

One thing, what's your order of platforms?

If you're going G, R, Y, B, then you can do something like this for CD rotation

Platform 1: Dream, DP, Stay, WoG shield, Sac
Platform 2: AD, DP, Stay, WoG Shield, Sac
Platform 3: GoaK (it's important to push this when there's 6 seconds before Impale is applied to you. Since it lasts 12 seconds, you'll be fine), DP, Stay, WoG Shield, Sac
Platform 4: GoaK (this will come off of CD during the cast, so don't fret), AD, DP, Stay, Sac, WoG shield




@Rikreezy

You can do something very similar only you have Pain Sup available to you. I'm also assuming you're rolling G, R, Y, B.

Platform 1: Dream, DP, Stay, WoG shield
Platform 2: GoaK, DP, Stay, WoG Shield
Platform 3: Pain Sup, AD (push this as soon as you can cause you'll need it for platform 4, probably at the 4 second mark before cast starts.), DP, Stay, WoG Shield
Platform 4: GoaK, DP, AD (spam this button as it'll be close), Trinket, WoG shield


There is no way to reset the stacks on heroic. You need either good dps to push 1 impale, or a 2nd soaker.
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Re: [10H] Madness of deathwing

Postby rikreezy » Mon Apr 16, 2012 2:54 am

ok sounds good, guess i shoulda been clearer. i meant the stacks of tetanus from the elementium terrors and yea we do that order green, red, yellow, blue
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