pew pew laser paladins in space [EVE]

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Re: pew pew laser paladins in space [EVE]

Postby aureon » Sun Dec 25, 2011 12:49 pm

Memory of first going in losec in a Velator to pick up a skill and getting killed+podded 2 times still hurts.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Sat Dec 31, 2011 7:48 pm

So over the holiday weekend, Pandemic Legion managed to trick Against All Authorities into bringing out some of the super-capital ships... and promptly blew them up.

http://www.evenews24.com/2011/12/28/pls ... s-present/
http://eve-kill.net/?a=kill_detail&kll_id=11980931
http://eve-kill.net/?a=kill_detail&kll_id=11980918
http://eve-kill.net/?a=kill_detail&kll_id=11980912

Two of AAA's titans got murdered, and the guy that got pod-killed had implants that were worth over 2 billion isk. To put it in WoW perspective, that's like betting 4.1 million gold on an arena match... and losing.

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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Thu Jan 19, 2012 12:04 pm

My Expert Distribution rep grind has been going fairly well, I guess having Social-4 is really paying off. I am now about 4.5 rep or so with ED and have Serpentis Extravaganza on the mission queue.

I will be interested to see how I do compared to the last time I ran it in my old Battlecruiser, vs my new Hyperion Battleship. I am also thinking I will probably get to 5.0 rep out of 6.8 rep this weekend, and although that won't allow me to start the lvl 4 epic questline just yet, it would allow me to practice some Lvl 4s to see if I can solo them or not.

My Hyperion puts out ~ 458 dps with turrets (8 425mm Protoype Gauss w/Antimater Charges) and 110-134 dps with drones depending on if i'm flying T2 Hornets against frigates or T2 Hammers against larger stuff. If I have trouble on the defensive side, I am just starting research on Hull-Upgrd-5 so next week I would get a boost to my resistances if I prove lacking in that area. I found one site online that had some lvl 4 fitups and I think I prolly have more offense than that, but the site appeared not entirely upto date, so i'll probably poke around a little more to learn if my dps is enough.

I want to finish this story line, then prolly quit for Star Wars. The drawback of spending most of my time in WoW is that it takes forever for me to grind rep/$$, the bonus is that I seem to out-skill many of my encounters as long as the wait doesn't kill me. 8)
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Mon Jan 23, 2012 8:39 am

Ugh,

I did in fact raise my Expert Distribution rep to 6.92 this weekend, but when I looked more carefully at the Epic lvl 4 quest series I realized that there are 4 major sections, 1 for each major faction and my rep with the other 3 is also really low. I also noted that the epic questline sends you into lowsec and even null-sec space for certain mission choices and low-sec seems to be unavoidable.

So I have decided to grind the rest of them prior to starting the epic line. They are:
Caldari - Expert Distribution (rep good)
Amarr - Ministry of Internal Order (just started)
Gallente - (some random corp in Dodixe outskirts - may only need 5.0 rep, not certain)
Minmatar - Butor tribe.

If my play time continues to put me at 1+ weeks per rep then it will be a while for the epic quest line, but I'll be a little bit safer about entering low-sec for those missions that requrie it.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Wed Feb 01, 2012 11:21 am

uhm.
There's 4 (actually, 8 with pirate factions) Epic Quest chains.
One for every faction, and the corps you listed aren't in the same chain.
Also, low/null are choices, you can choose to do the alternative in hisec.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Mon Feb 06, 2012 9:32 am

There's 4 (actually, 8 with pirate factions) Epic Quest chains.
One for every faction, and the corps you listed aren't in the same chain.


Yes, I realize there are different sections, but I want to do all 4, and there doesn't seem to be much point in starting them until I can unlock all 4. I thought the Pirate chains were only level 3 arc, and I'm probably not going to attempt to grind that afterwards.

Yesterday I finally unlocked Amarr, so 2 down and 2 togo. Minitry of Internal Order does have a lvl 4 security mission guy, and I did solo several missions, so that makes me feel good as I eventually get closer to the epic arc(s). I thought the money from the lvl 4s was good, the loot was ok, but until I got a storyline mission, the rep was worse than vl 3s. Its just taking on 4 BS each with 1.2M bounty takes a while right now.

If seems like it might be 2 weeks per rep for me given my playtime, that'll be potentially a month togo till starting epicness.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Thu Feb 23, 2012 1:06 pm

gosh I hate Distribution missions. The Gallente/Impetus faction had a lvl 3 security rep in timbuctoo so I ran the Distribution missions and it was a painfull grind till I got a security storyline mini-arc (Kidnapping). Got enough rep from that that I am almost done with Gallente, so just one more grind till all 4 arcs should be unlocked. I currently believe that only rep is required and that the skill reccomendations in the mission logs are only reccomended, not required.

I am beginning to think that if it takes me a week or so per mission chapter, then it might be 9-10 weeks to do all of them (some arcs seem to be 2 chapters, others 3). I may actually be able to fly a Marauder by the time I am done, lol.

But with only 2-3 weeks for the 4th and final rep grind at least the end of rep grinding is in sight, phew.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu Feb 23, 2012 4:07 pm

You'll need a marauder or equivalent for the harsher ones ;p
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Thu Mar 15, 2012 12:23 pm

I took a little time off after Impetus, and when I finally started Brutor, I got several anti-faction missions in a row so I was on Decline CD for a long time, but I should complete Brutor for the 4th faction this weekend.

I am about 25 days togo on Battleship5, and still 20 days for AdvWeap5 and 2 days on Spaceship5, so about 50 days till Marauder minimum requirements. I've priced a Gallente Kronos Marauder at about 750Mill, plus prolly 50-500Mill for Rigs, depending on if I go T1 Rigs or T2 Rigs.

I spent about 100Mill on upgrading my slot6-10 implants. The upgrades were really nice and added a bit to my dps output and my capacitor recharge but it was still 100Mill, so I may take a little while and grind some lvl 4 missions to replenish my $$ before starting the Epic Mission Arcs. That should also allow me to get closer to the Marauder (skillwise as well as funding) before starting the Arcs. If I make enough $$ running the Epic Arcs, I may train Cyber5 so I can upgrade my implants to max level, but at 100Mill each, I'm not so certain.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu Mar 15, 2012 2:36 pm

Depending on what you use, often you can use 5%s without cyb 5.
Also, they're hardly worth the money.
And that's someone worth 40b saying that.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Sat Mar 24, 2012 11:39 am

CCP plex for GPU (20 PLEX for a gtx 560)
Interesting.
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Re: pew pew laser paladins in space [EVE]

Postby laterna » Wed Mar 28, 2012 11:06 am

So is anyone else still playing? I never see anyone online anymore?

In any case, I left the corp me and invis were in, since apparently they wanted me to complete a series of lessons, and a list of skills as well as prove myself as a pilot in pvp and prove I'm worth it etc etc etc.

For anyone intrested, any time anyone gives you such utter bullshit laugh in their face and move on.

Currently I fly tengu with near perfect subsystem skills. (800dps tengu ftw) I moved out to nullsec with FA (part of CFC). I joined a corp that has a strong industrial side, with them doing exploration sites when they find them, ratting and having a team of strong fleet pvp'ers.

Getting used to nullsec is tough in the terms of getting used to JB moving, scouting the systems infront of you, paying attention to intel etc. However, the spoils of ratting/exploring and the fleet fights make up for it.

Personally I feel that anyone who ever tells you "don't get a xxxxxx, you don't have the skills for it" or "don't go to low/nullsec you don't have the experience" is someone talking out of the bittervet arse. As long as you're really careful about everything you do then its np. The same above corp had told me "don't get a raven you don't have skillzz" when I asked for advice on a fit for my then CNR. At that time I had already flown my CNR for 2 months in missions/incursions with no losses. I was also denied access to nullsec that the current corp had because I was a newbie.

1 move later, I'm sitting in nullsec in my 900M tengu ratting, and clone jumping every couple of days up to our staging system, getting in my trusty drake and blowing cupcakes up. Result ?

First ever KM - Avatar Titan.
http://eve-kill.net/?a=pilot_detail&plt ... =03&y=2012

Most importand thing to a new player is that losses aren't bad. As long as you learn from them. When I asked in The Rising Stars about possible tengu fits when my skills were getting there, the reply was "don't buy a tengu you'll lose it and smear the killboard more" along with the rule of "you lose anything over 100M you pay 50% of the killmail price to the corp". This is an example of shitty bittervet rules for a new corp. This makes it extremely hard for anyone to take a drake or anything out into lowsec and pvp, especially since you are scowled at over losses.

Losses are expected and importand as long as you learn. No loss is ever too big or too retarded as long as you figure out what went wrong. During the fleet fight I joined that gave me the titan kill, another 2 titans died. NC had deployed around 200 abbadons/logi support and supercapital support. 3 titans died in total, at around 60B each, yet no one in NC is going all "herp you lost 60B pay 30B to corp derp"

Eve is boring PVE. Fun happens when you pick up your PVP and go at it. Be it as a scout for a fleet, a lone drake in the drake blob, scorpion E-WAR support or a cyno boat.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Thu Mar 29, 2012 9:02 am

I still play a bit, its just grinding the 4 reps for the epic mission arcs was a bit draining. Since few ppl are usually on the Maintankadin channel I normally jsut stay in system channel. Running level 4s solo is taking me a bit of time in my Hyperion 30mins for an easy one and 2.5 hours for Angel Extravaganza, which means I have to be prepared for a larger time block before running a mission.

Unfortunately since I fooled around with Mining/Navigation/TargetPainting and all sorts of other skills I am a bit behind on getting into a Marauder and sub-500dps means it can take a while when going up against large fleets of battleships. I think finishing GallenteBS5 should boost my turret dps from 485 to ~509, but then I still need 20+ days to train AdvWeapUpgrade5 for the Marauder.

If I upgrade a couple of implants as well I might be able to get up near 525 turret dps. I like to measure Turret dps as it is usually safer than closing to drone range if there are multiple BSs pursuing me.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu Mar 29, 2012 11:40 am

2h30?
ohwait.
Tell me that dps isn't Blaster DPS?
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Tue Apr 03, 2012 6:52 am

I'm Gallente flying a Hyperion, my current 485 dps is Fitting sheet dps for my Hybrid turrets only(using two T2 MagFieldStabs, while maintaining good ArmorResists). It tales me 18-20 salvos to take down a rat in the 1.1M - 1.2M Bounty range, assuming ~45-50km range.

If I can close within 45km drone range fast enough and still survive, they can cut that by 1-2 salvos. The lengthy period of time to take down a rat means I am kiting them far away from the accel gate, so its a journey back to jump to the enxt area. I think completing BS5 and getting that 5% turret dps increase will mean a lot.

More salvo dps -> overcome enemy tank sooner -> fewer salvos -> less kiting -> get to next area sooner

For Angel Extraveganza, after I clear room4, I go back and loot, then finish room5 + Bonus and loot again. Typical total time is roughly 2.5hours from accepting mission to returning from looting the Bonus room.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Wed Apr 04, 2012 12:15 pm

.. hu. 20 salvos. Not really used to that.
My mission ships are a CNR and a Machariel, and both take down a 1m bounty rat in the range of ~30 seconds, having 1k+ dps.
idk if you'll even manage, with some of the tougher missions.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Tue Apr 10, 2012 4:10 pm

Ohai!
Another tankadin having gone spaceHItechpewpew reporting in.
Hrobertgar wrote:I'm Gallente flying a Hyperion, my current 485 dps is Fitting sheet dps for my Hybrid turrets only(using two T2 MagFieldStabs, while maintaining good ArmorResists). It tales me 18-20 salvos to take down a rat in the 1.1M - 1.2M Bounty range, assuming ~45-50km range.

If I can close within 45km drone range fast enough and still survive, they can cut that by 1-2 salvos. The lengthy period of time to take down a rat means I am kiting them far away from the accel gate, so its a journey back to jump to the enxt area. I think completing BS5 and getting that 5% turret dps increase will mean a lot.
Unholy... :shock:
(Then again, I once called a corpmate because I killed every battleship in a 6 hour mission but one that repped faster than I killed it, was when I played only on one toon, "upgraded" to two afterwards)
I suppose the reason I went for droneboat+missilespammer on my two toons shows here, with a domi I just popped wardens for the ones far away after taking down the close ones with Heavy/Gardes, and heavy/cruise missiles don't care about range(ish).
Nowdays I have a Rattlesnake+CNR combo (oh if my dear gallente mothers would see how I fly caldarinavy with caldarypirate ship, they'd weep).

If the 45km drone range is due to 20+25@skill_V, you might want to look at EWAR drone interfacing skill, adds +3km/level, assuming you have it at zero atmo, it will have all orbiting mission rats inside range without you needing to move.

Oh remembered a brilliant story from the 2.5 hours... While I still had only one account (flying a Dominix, my fav base BS, also cheaper to loose to experiments), once on one of the serpentis missions (single pocket, many waves) I got dampened so badly I let the sentries do just as they wish... Anyone who saw the fail coming via triggers being shot first: you are right :roll:
Ended up having 3 waves with my tank going from 100%shield to 25% armor within 30sec. Due to pride I couldn't just let it go (have it reset by downtime), and said I'll make up new and new ideas untill the die to my genious, tenacity and/or stupid. I did get the bonus time reward, but not telling more.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Tue Apr 10, 2012 4:35 pm

I have recently tried a Gank fitting (swapped my 3rd Armor hardener for a 3rd Weapon Stabilizer) for some of the easier lvl 4 missions and it totally helped, increasing my turret dps to 545. However, up against several BSs in the 1Mil bounty range I had issue and had to go back to my regular tanked mission fitting.

I have finally completed the 4th of the rep grinds and now have over 6.92 for all 4 Epic Mission Arcs. I also just completed selling all the junk from the Brutor grind and now have over 1BILLION Kredits :)

I may be in a position to start one Epic arc this weekend, but since I am 28 days from my Marauder I may wait a little while, especially as I will probably have limited playtime the next 2 weeks. I think I will probably fit the Marauder (Kronos) agrressively for highsec missions and retain the Hyperion I currently use for the unavoidable lowsec missions.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Wed Apr 11, 2012 4:18 am

I know it's a bad argument, but..
Train up T1 minmatar guns and go machariel.
Even with BS IV, supports at III and T1 guns, it'll do ~1k dps and over.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Wed Apr 11, 2012 4:34 am

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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Wed Apr 11, 2012 6:05 am

aureon wrote:I know it's a bad argument, but..
Train up T1 minmatar guns and go machariel.
Even with BS IV, supports at III and T1 guns, it'll do ~1k dps and over.

EFT shows me with T2 800mmAC loaded with shortrange T1 ammo (3+36km falloff), 2 gyros, all skills @5 and 3 T2 ogre 2T2 hammerheads as 996, cap stable as long as not repping, and doing 553m/s with AB running.Ofc you could easily make it a lot more brutal, by making it rely on speedtank even more and/or spending more on implants/factionstuff.
Unless I'm mistaken in which case I welcome any harsh criticism I can learn from :oops:

Hmm...
Actually I would LOVE to fly the thing IF I'd fly only one toon at a time, could afford to loose it due to connection issues or just making a mistake.
Keeping my Raven that does 766 with the same parameters at a fifth of the dsp, but 100% uniform damage out to 250km, with just about no reduction against cruisers due to painters.
I love to have a spacetankadin around so that a toon can go pewpew.

every skill at 4 unless it needs to be 5, 7meta4ac800, 3gyro, 5T2hammerhead, no smartbomb, assuming cap boosting for cap buth without rigs: 783 - still really nice even if I take into account how that's only with thermal drones and how projectiles don't do 100% prefered damage type just close enough to mach rat resist. Falloff at 35, unlike the CNR, didn't check how orbital and sig affect it (should be worst just outside web and at falloff which is fairly well negated by the speed).
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Wed Apr 11, 2012 7:31 am

2 gyros?
Standard fit is 4 faction gyros. T2 guns mean Hail use.
[Machariel, AllHail]

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
[Empty High slot]

Gist B-Type X-Large Shield Booster
Gist B-Type Shield Boost Amplifier
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Tracking Computer II, Optimal Range

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Projectile Burst Aerator II
Large Core Defence Capacitor Safeguard I
[Empty Rig slot]


This is cutting-edge, and does 1200 GUN damage at 25km. Still over 900 at @50km.
Hail is a big help, but even with T1 guns and EMP L it does ~20% less.
That's with All V skills, but no implants, which will net 5% ROF, damage, falloff and tracking.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Wed Apr 11, 2012 8:25 am

aureon wrote:2 gyros?

On my way home I realised I totally forgot about increasing the falloff range, gets rid of (almost) both tracking and falloff.
Was indeed educational, ty.
Being Gallente I started with an armor "over"tanked one, I'm reflecting on that mistake. :oops:

How would you fit a T1gun T2modules one? (T2 gun was because I was lazy to look up meta4's name, hence no hail ammo)
Or is that too much of a noob question with a ship like that... :D
(Hrob said his budget aint stellar atmo barely below buying the hull itself, mine the same - which is the "lesser" issue, larger is that I see gangs of dessies with 500-750dps each (times quite a few) roaming or Talos/Tornadoes in hisec, faction stuff sounds like making myself one big target with around 2BILL in modules :shock: )

What I made up fast: 4 gyro, 3 track enh (or one less and a DCU), 1-1 hardener, cap booster, X-shield booster, afterburner, 800 scouts
804 dps without drones all skills at V, 688 with skills at IV.
14.43% difference just there already :?
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Wed Apr 11, 2012 9:16 am

my setup was CNR as anchor and mach as secondary.
oh, and by the way. Thinking you're doing efficient damage with Fury cruise on T2 cruisers is hellah wrong, sadly. You're doing 40% AT BEST.
Main reason for using a machariel was one-hitting T1 cruisers and three-hitting T2 cruisers on approach.
It's worth gold.

Doing it as no-faction is, to be honest, dumb as hell.
It's a hull that costs 1.2b. Fit it up the way it meritates.
CN invuls can be degrated to T2 easily, though. Faction gyros are NEEDED, atleast 2+2fac.
Tanking depends, if you're using something else to talk you're somewhat okay even with a T2 tank.
Gist b-type booster is more or less a requirement, you'd have to gimp the fit without it.
you can drop the T2 rig for 3x CCC tho.

Let's see.
For using with another ship, which will do anchor job:
[Machariel, AllHail]

800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
[Empty High slot]

X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Republic Fleet 100MN Afterburner

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x4

would suffice.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Wed Apr 11, 2012 10:08 am

aureon wrote:my setup was CNR as anchor and mach as secondary.
oh, and by the way. Thinking you're doing efficient damage with Fury cruise on T2 cruisers is hellah wrong, sadly. You're doing 40% AT BEST.
Main reason for using a machariel was one-hitting T1 cruisers and three-hitting T2 cruisers on approach.
It's worth gold.

Doing it as no-faction is, to be honest, dumb as hell.


What makes you think I'd use furies on cruisers? :shock:
On the other hand yea, big fail on cruise launchers that BOTH their T2 ammo are pretty much crap for PvE :?,
Orbiting T1 cruisers (unlike with guns where incoming gets hit harder than orbiters, missiles behave the other way around) are popped by one salvo for me as well (I cheat tho, and the RoF is completely different on the two weapons), except the elite ones that have 120 sig and go way over 200 while orbiting outside 20k, those need two.

aureon wrote:I know it's a bad argument, but..Train up T1 minmatar guns and go machariel.
Even with BS IV, supports at III and T1 guns, it'll do ~1k dps and over.


So essentially it's something of a months and months worth of long-term plan, since a total wallet of 1B was stated and doing it below 2-3B is "dumb as hell" for someone who plays solo.

On the other hand for me it's something really worth looking at, since for me it's just a dps ship while a proper tank handles just about everything, I can go down to meta4-T2 tank.
T2 guns WILL be a pain to train for, plust two different battleship skills, all the gunnery support. On the other hand the 4 faction gyros are "just" another 250M, not THAT much worth being suicideganked for.
Fun new aim for me?

Oh wait, btw, wouldn't hail nerf my damage against those who have explosive as high resist?
Best I know one of the sepentis (the faction I fight most often, 9 out of 10) battleships go something like 50kinetic > 60thermic > 70EM > 80 Explosive (there are ones quite more forgiving, but for sake of demonstration let's go with this one)
Hail has a 26% damage done compared to Phased Plasma's 42%, unless math fails me (it may), adjusted by their base damage, the T1 ammo still does like 25% better against this particular resist profile while having better falloff and tracking due to not recieving the penalty.
Even on good (for the hail) BCs the Hail would not outperform the Plasma (difference of 3% or so) , and on certain (true, again a bad match) T2 cruisers it would fare even worse than on the bad-matchup BS I gave, unless they had their resist changed over what I'm looking at.

That was T1 plasma, faction plasma (costing still less than Hail where I live) does outperform the Hail on every last one of them.
Yea, I don't get angel missions much, there Hail would be awesome.
KaDa
 
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