A Call to Arms - Cataclysm Mechanics testing

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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Thu Jan 05, 2012 10:33 am

theckhd wrote:parse
You'll have to cut off the end, as SoT dropped off while I was away from my desk.

Assuming that the application of Censure still triggers DL, (107,689*2) leads to 95% CI of [0.0646,0.0930]. Assuming that it doesn't any longer, (107,689) leads to a 95% CI of [0.1301,0.1843]. Ergo, the hotfix has been implemented on the live servers. Already pushed r366 to address it.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby theckhd » Fri Jan 06, 2012 6:25 am

There's discussion on the EJ ret thread that Landslide uptime has taken a hit as well. Since they specifically said they made a change to SoT, it's fairly likely that they finally stopped treating the application of Censure as a melee attack. It may be worth testing again with Landslide and/or other proc-based effects to confirm; if so I can try and run another test later today.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby Jeremoot » Mon Jan 09, 2012 1:45 pm

Does Avenging Wrath increase Souldrinker's damage or healing (or both)?
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby theckhd » Wed Mar 21, 2012 11:12 am

Locking this thread, as our Cataclysm modeling effort has concluded.
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