Guild Wars 2

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Re: Guild Wars 2

Postby Era » Thu Feb 23, 2012 3:55 am

Ah yes, what race to choose... My elementalist will probably be human, sort of like a "descendant" of my original ele. The mesmer I think I'll make Sylvari, perhaps norn... Decisions, decisions! I'm going to spend hours on the char creation menu again...

You should see me doing a character recustomization on my paladin. :roll:
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Re: Guild Wars 2

Postby Eltiana » Thu Feb 23, 2012 7:45 am

Era wrote:I'm quite looking forward to GW2. I'm a little worried about my time schedule though, what with already being a guild and raid leader for a heroic progression guild in WoW.. And then, somewhat like Aubade, having the urge to always play my best in all games.

I think an important thing to remember is Guild Wars 2 has no sub fee, it isn't going to make you feel like you're losing money by not logging in every day. Also, even if you're time schedule is crammed now with WoW, there are always going to be times where there is just nothing going on also. That's just how WoW is.

I would love to get into beta, but I'm not holding my breath, I know a LOT Of people have thrown their name into the hat for this.

Finally, I realize it's a small thing, but I have to spend a second to gush over their overflow server system. Being able to play on a separate 'overflow server' instead of waiting in a queue and the ability to hop back onto the server you were 'queued' for when space opens up, while allowing you to keep all the progress you made on the overflow server is such an amazingly simple idea, I can't believe it hasn't been done before. System has the potential to make GW2 one of the first big MMOs where you aren't stuck waiting in a queue just to play on release.

Honestly, GW2 is doing some amazingly big things, but for me it's the many small things that GW2 is doing that impress me the most at times.
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Re: Guild Wars 2

Postby bldavis » Thu Feb 23, 2012 9:23 am

between the no sub fee and the fact im getting burned out on WoW ....
plus insanely fun looking gameplay

i just get more and more excited about this game

unfortunately i am like aubade a few others..
i am driven to be the best i can at any game i play
i do alot of research, and pray my skills catch up to where i want them to be

but i am also a massive altoholic, so take wow for an example
i have 10 85s on SC, plus 3 more toons im leveling on Terenas (eventually)
i do research into each, know how to play each reasonably well in at least one spec (most are 2 or all 3 specs)

in SWTOR...i want to level all the ACs, one on Empire and one on Republic for each class
in GW2 i already know i will be leveling at least 3 characters, probably 5
(mesmer, engineer, warrior, necromancer, and elementalist, with thief as a possible 6th)
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
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Re: Guild Wars 2

Postby Eltiana » Fri Feb 24, 2012 11:14 am

http://www.flickr.com/photos/arenanet/6 ... hotostream

Close to 1 million beta sign ups...withing 48 hours...Good luck everyone lol.
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Re: Guild Wars 2

Postby ryan4nayr » Fri Feb 24, 2012 7:16 pm

Eltiana wrote:http://www.flickr.com/photos/arenanet/6926243899/in/photostream

Close to 1 million beta sign ups...withing 48 hours...Good luck everyone lol.

lol !

Would be a little scary if all of those bought the game :shock: But also FRIGGIN AWESOME!

I'm watching all these GameBreaker.tv videos re: press beta. I'm actually waiting for any negative comments & see how ArenaNet addresses them in the future.
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Re: Guild Wars 2

Postby Eltiana » Fri Feb 24, 2012 7:31 pm

ryan4nayr wrote:
Eltiana wrote:http://www.flickr.com/photos/arenanet/6926243899/in/photostream

Close to 1 million beta sign ups...withing 48 hours...Good luck everyone lol.

lol !

Would be a little scary if all of those bought the game :shock: But also FRIGGIN AWESOME!

I'm watching all these GameBreaker.tv videos re: press beta. I'm actually waiting for any negative comments & see how ArenaNet addresses them in the future.

You'll be waiting a while. I've been watching and reading up on a lot and the only real complaints I've been hearing about are mainly lag issues, but then, it's a beta that isn't optimized. The other complaint I've heard is too much particle effects, but I know in one of their latest interviews Arenanet said they were going to work on that.
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Re: Guild Wars 2

Postby Gracerath » Sat Feb 25, 2012 5:13 am

If you visit certain forums (GW2Guru for example) you'll find plenty of negativity. It actually pisses me off. I hate arm chair developers. They try to make a bunch of suggestions or observations of classes being over/underpowered without playing the game themselves. They are judging their views based on the people playing who largely don't know the finer points of the combat tactics (such as dodging, avoiding circles of death, etc). They demand sweeping changes or an entire overhaul of a class. The mesmer section is particularly hilarious in a sad way.
Bye space sword!
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Re: Guild Wars 2

Postby ryan4nayr » Sat Feb 25, 2012 6:26 am

Gracerath wrote:If you visit certain forums (GW2Guru for example) you'll find plenty of negativity.

ArenaNet, in their infinite wisdom, knew this years ago & didn't want any part of this on any official forum :lol: I figure I'd listen more to semi-professional semi-journalists rather than forum monkeys who have nothing better to do with their days.

I resubscribed to WoW for 3 months just to check out the Cata changes (game cards FTW) ... I'd rather watch these beta videos than play.
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Re: Guild Wars 2

Postby bldavis » Sat Feb 25, 2012 9:34 am

my only complaint is too many particle effects, other than that i am withholding judgement until i actually play

i have full faith in Arenanet and dont foresee any major balance issues though
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Guild Wars 2

Postby rodos » Mon Feb 27, 2012 9:58 pm

The graphics and art design look fantastic. Much more realistic than WoW but still with a appealing softness that's lacking from a lot of games. It's like an oil painting come to life. I'm willing to give it a try based on that alone.

My main worry is that the combat system will be too "twitchy" for my ability level, and too latency-sensitive. Playing WoW from Australia leads to all kinds of silliness on timing and position sensitive effects (e.g. To avoid Asaad's static cling you have to jump so early that you've landed again by the time his cast goes off, and anything that requires manual aiming is particularly tedious).

I'm also not much of a one for PvP, which seems to be the primary end-game focus of GW2. Out of all the BGs though, I like the big ones like AV the best, so perhaps WvWvW will be fun. Level and gear normalization should make casual PvP a lot more viable than it is in WoW too.
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Re: Guild Wars 2

Postby Eltiana » Tue Feb 28, 2012 11:25 am

rodos wrote:The graphics and art design look fantastic. Much more realistic than WoW but still with a appealing softness that's lacking from a lot of games. It's like an oil painting come to life. I'm willing to give it a try based on that alone.

My main worry is that the combat system will be too "twitchy" for my ability level, and too latency-sensitive. Playing WoW from Australia leads to all kinds of silliness on timing and position sensitive effects (e.g. To avoid Asaad's static cling you have to jump so early that you've landed again by the time his cast goes off, and anything that requires manual aiming is particularly tedious).

I'm also not much of a one for PvP, which seems to be the primary end-game focus of GW2. Out of all the BGs though, I like the big ones like AV the best, so perhaps WvWvW will be fun. Level and gear normalization should make casual PvP a lot more viable than it is in WoW too.

Yeah that is a big concern for Australian players, whether or not there will be Oceanic servers. As to the manual aiming part, their is a target system, so manual aiming is not needed, just available for those who want it.

There are no raids in GW2 and thus no traditional endgame. 'Endgame' for PVEers is going to be dungeon running, finishing off your personal story, and doing the elite world boss events in the game, as well as just exploring/etc for content missed.

The way I look at it, I think it's better to look at GW2 more as a console game with MMO aspects than as a traditional MMO. Once you are 'done' with the game, you can play through the content over again, find all the little side quests you missed and otherwise play the multiplayer aspects ala dungeons/pvp.
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Re: Guild Wars 2

Postby Eltiana » Tue Mar 13, 2012 8:31 am

Collector's Edition and System Requirements announced. Also Pre-purchase bonuses.

https://buy.guildwars2.com/
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Re: Guild Wars 2

Postby Era » Tue Mar 13, 2012 9:00 am

Goddammit ArenaNet... You now get combat-related benefits for buying a more expensive version? How in the world is that a good idea. >_<

I'm sure the Hero's Band and Mistfire Wolf won't be all that powerful, but still. Dick move.
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Re: Guild Wars 2

Postby Eltiana » Tue Mar 13, 2012 10:25 am

Era wrote:Goddammit ArenaNet... You now get combat-related benefits for buying a more expensive version? How in the world is that a good idea. >_<

I'm sure the Hero's Band and Mistfire Wolf won't be all that powerful, but still. Dick move.

Can't speak for the wolf, but the band is really weak. Level 80 gear stats are in the hundreds, while that ring's stats are single digits. I doubt the wolf will be any better than any other elite skill honestly.
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Re: Guild Wars 2

Postby ryan4nayr » Tue Mar 13, 2012 1:31 pm

The price tags are... up there. In a Forbes.com article,

The Guild Wars 2 Collector’s Edition will retail for $150, the Digital Deluxe will sell for $80 and the Standard Edition will go for $60 when the game ships later in 2012.


I'm glad they have the minimum requirements listed already, I can start building my new rig.
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Re: Guild Wars 2

Postby Fridmarr » Tue Mar 13, 2012 1:54 pm

I've stopped playing SWTOR and cancelled my account, it was a good game, but after the leveling experience (which was great) it just became another MMO end game.

GW2 might be more what I was looking for, and that is an MMO I can play once a blue moon and not feel like I've fallen behind. Though I could be totally wrong in that. I'm not at all familiar with the franchise. I didn't bother signing up for the beta, but I have a few friends that did, so I'll probably get a glance or two at it through them.
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Re: Guild Wars 2

Postby Eltiana » Tue Mar 13, 2012 2:20 pm

Fridmarr wrote:I've stopped playing SWTOR and cancelled my account, it was a good game, but after the leveling experience (which was great) it just became another MMO end game.

GW2 might be more what I was looking for, and that is an MMO I can play once a blue moon and not feel like I've fallen behind. Though I could be totally wrong in that. I'm not at all familiar with the franchise. I didn't bother signing up for the beta, but I have a few friends that did, so I'll probably get a glance or two at it through them.
If you want to read up, this thread on MMO Champion has pretty much all you could need, info wise.

http://www.mmo-champion.com/threads/105 ... d.-READ-ME!
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Re: Guild Wars 2

Postby Fridmarr » Tue Mar 13, 2012 2:28 pm

Eltiana wrote:
Fridmarr wrote:I've stopped playing SWTOR and cancelled my account, it was a good game, but after the leveling experience (which was great) it just became another MMO end game.

GW2 might be more what I was looking for, and that is an MMO I can play once a blue moon and not feel like I've fallen behind. Though I could be totally wrong in that. I'm not at all familiar with the franchise. I didn't bother signing up for the beta, but I have a few friends that did, so I'll probably get a glance or two at it through them.
If you want to read up, this thread on MMO Champion has pretty much all you could need, info wise.

http://www.mmo-champion.com/threads/105 ... d.-READ-ME!
Thanks, one of my friends actually already had me read through that, which is what got me interested in the game. Still, it's one thing to talk up those mechanics at a high level, it's another to implement them in a way that is enjoyable for massively different rates of consumption of MMO players.

In other words, it sounds great, but the proof will be in the pudding. That said, I'm quite hopeful.
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Re: Guild Wars 2

Postby Eltiana » Wed Mar 14, 2012 7:58 am

Fridmarr wrote:Thanks, one of my friends actually already had me read through that, which is what got me interested in the game. Still, it's one thing to talk up those mechanics at a high level, it's another to implement them in a way that is enjoyable for massively different rates of consumption of MMO players.

In other words, it sounds great, but the proof will be in the pudding. That said, I'm quite hopeful.

As am I. Game just needs to hurry the hell up and release lol. I think the fact the game has no sub fee really helps with not making you feel like you need to play to stop yourself from falling behind to address your earlier issue, not to mention the fact the game isn't based around gear treadmill.
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Re: Guild Wars 2

Postby Fridmarr » Wed Mar 14, 2012 8:58 am

Yeah, I can certainly see the financial aspect of it too.

For my situation, it's more about being able to play with friends, while not asking them to run content that they otherwise wouldn't be running. With WoW and even SWTOR being able to play for even an hour each day is pretty rewarding. You have time to do a little grinding, get tokens, a heroic and maybe snatch up an item, and even some light raiding.

Unfortunately, my schedule just doesn't work that way, I can play one maybe two days a week, and I just don't know in advance when that will be. I can generally do 2-3 hours, it's just not on a set schedule or all that often. When I do login, my friends are typically busy doing their own thing. Sometimes I'm able to tag along like with daily quests, but often they are raiding. At the same time, some of the grindy things are tuned such that they can be done once a day, and as such require a few days of doing them to get meaningful rewards. Well for me, that can take weeks, and so progress is really slow, because 1 hour 3 days a week would be much more efficient than my 3 hours 1 day a week. Ultimately, it's just not worth my time, I'm not getting to hang out with friends much, and my progress is ridiculously slow.

GW2 sounds like it will be much more friendly for someone like me, with the random events constantly going on, the scaling, etc. So I'm hoping that even with my sporadic schedule, I'm able to join in on the events my friends are doing, and be able to contribute. At the same time, I realize that's a difficult thing to get right in a game, while also providing quality content for the vast numbers of people that play a ton more than I will.
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Re: Guild Wars 2

Postby Eltiana » Fri Mar 16, 2012 11:27 am

Fridmarr wrote:Yeah, I can certainly see the financial aspect of it too.

For my situation, it's more about being able to play with friends, while not asking them to run content that they otherwise wouldn't be running. With WoW and even SWTOR being able to play for even an hour each day is pretty rewarding. You have time to do a little grinding, get tokens, a heroic and maybe snatch up an item, and even some light raiding.

Unfortunately, my schedule just doesn't work that way, I can play one maybe two days a week, and I just don't know in advance when that will be. I can generally do 2-3 hours, it's just not on a set schedule or all that often. When I do login, my friends are typically busy doing their own thing. Sometimes I'm able to tag along like with daily quests, but often they are raiding. At the same time, some of the grindy things are tuned such that they can be done once a day, and as such require a few days of doing them to get meaningful rewards. Well for me, that can take weeks, and so progress is really slow, because 1 hour 3 days a week would be much more efficient than my 3 hours 1 day a week. Ultimately, it's just not worth my time, I'm not getting to hang out with friends much, and my progress is ridiculously slow.

GW2 sounds like it will be much more friendly for someone like me, with the random events constantly going on, the scaling, etc. So I'm hoping that even with my sporadic schedule, I'm able to join in on the events my friends are doing, and be able to contribute. At the same time, I realize that's a difficult thing to get right in a game, while also providing quality content for the vast numbers of people that play a ton more than I will.
I understand where you're coming from. GW2 has a lot of lofty goals, will have to simply wait and see to find out how many of them they can meet :P. I do think this game is more aimed at you or me more so than the people who play non-stop, the fact there is no typical endgame gives it a more casual 'play when you feel like it' feeling more than a 'if I'm not playing, I'm falling behind' kind of feeling.
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Re: Guild Wars 2

Postby ryan4nayr » Tue Mar 20, 2012 6:30 pm

Very curious. I took for granted that there would be micro-transactions available, but this is an interesting implementation.

http://www.arena.net/blog/mike-obrien-o ... ild-wars-2

I'm sure I'll pay for micro-transactions of some sort. Bank access shared between my characters, improved personal bank access, maybe more inventory space. The sky-is-falling gamers will think immediately of the equivalent "Sword of A Thousand Truths", and I can't blame them. I guess we'll see for sure in a few months.
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Re: Guild Wars 2

Postby Fridmarr » Tue Mar 20, 2012 8:48 pm

ryan4nayr wrote:Very curious. I took for granted that there would be micro-transactions available, but this is an interesting implementation.

http://www.arena.net/blog/mike-obrien-o ... ild-wars-2

I'm sure I'll pay for micro-transactions of some sort. Bank access shared between my characters, improved personal bank access, maybe more inventory space. The sky-is-falling gamers will think immediately of the equivalent "Sword of A Thousand Truths", and I can't blame them. I guess we'll see for sure in a few months.

When I was reading that EVE instantly popped into my mind, then of course he referenced EVE. I think EVE implements it pretty well, and it sounds like GW2 will follow that model to a degree.

However, I don't really buy...
You, the customer, get to decide how much money you spend on the game after launch, based on how compelling it is to you.

but it's a nice spin.
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Re: Guild Wars 2

Postby Eltiana » Thu Mar 22, 2012 7:49 am

Cash shop items leaked:

http://www.guildwars2guru.com/forum/cas ... 32319.html

A couple of things I take issue with, but overall, nothing gamebreaking for me. This isn't 100% verified btw, but it looks legitimate.
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Re: Guild Wars 2

Postby Era » Thu Mar 22, 2012 11:57 am

Yeah, same. A few annoyances, but nothing gamebreaking. Happy to see character slots on the menu already!
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