Missing the Memo

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Re: Missing the Memo

Postby Dion » Wed Mar 07, 2012 3:17 am

econ21 wrote:I would like someone to send me a memo about reinforcements in Isle of Conquest. How are they determined? It does not seem to be exclusively based on kills. I've won several battles of attrition by controlling all the objectives and am sure it was that, rather than a superior kill rate, which decided the fight. So I guess you lose reinforcements for death but maybe gain them from holding objectives? Rather like the mine in AV. Is that right? Is it all objectives or just refinery and quarry?


I think that Quarry and Oil Refinery both provide reinforcements and bonus honor.

EDIT: That's what WoWWiki also says too. http://www.wowwiki.com/Isle_of_Conquest
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Re: Missing the Memo

Postby econ21 » Wed Mar 07, 2012 6:25 am

Yes, I read that - although WoWWiki is not always up to date. But if it is true, I am curious why my side (Alliance) seemed to regard all bases as equally important for reinforcements and not just the refinery and quarry.

Not as puzzling as why the Horde did not seriously contest a single node though. They just watched their reinforcements slide ever further below ours for 5 minutes.
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Re: Missing the Memo

Postby amh » Sun Mar 25, 2012 8:46 am

Huh, Heroes of Might and Magic VI was released in October. I've got to start paying attention. :(
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Re: Missing the Memo

Postby Stubblerump » Mon Mar 26, 2012 7:59 am

econ21 wrote:I would like someone to send me a memo about reinforcements in Isle of Conquest. How are they determined? It does not seem to be exclusively based on kills. I've won several battles of attrition by controlling all the objectives and am sure it was that, rather than a superior kill rate, which decided the fight. So I guess you lose reinforcements for death but maybe gain them from holding objectives? Rather like the mine in AV. Is that right? Is it all objectives or just refinery and quarry?


Good question, but a moot point. In Isle of Conquest (or AV, etc) it's all about speed. A 30 minute win is a loss. The focus is docks, hanger, and seige factory. Alliance tends to focus on docks, horde focuses on siege factory, and good groups both contest hangar. Refinery and quarry buff your siege vehicles, etc. They help, but are not critical to getting down the opposing faction's gate as quickly as possible and then killing their boss. The point is to get inside and run bombs while simultaneously hitting the gate from the outside with demo's/seiges/glaves. In terms of speed, it's just like AV where you cap the relief gy and 2 towers by opposing boss as quickly as possible. Everything else is nice, and will make it easier for your tank/heals, but not necessary. I can't emphasize speed enough. Kill/slow the opponents vehicles, while protecting your own. Turtles are bad. A war of attrition is a huge waste time when you're trying to cap your conquest points. In terms of honor and conquest, it's still better to complete 6 5min battles and only win 1 rather than fight 1 30min war of attrition. But if you're doing the right thing and focusing on friendly speed and delaying/slowing the opposing faction, you'll win far more than you'll lose.
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Re: Missing the Memo

Postby Epimer » Mon Mar 26, 2012 10:59 am

I didn't realise that the Annual Pass thing didn't require actually paying the full whack up front. It was the only thing putting me off the first time around and I bet it would have taken all of 15 seconds of reading on the topic to clear up.

What an idiot.
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Re: Missing the Memo

Postby econ21 » Wed Mar 28, 2012 4:00 pm

After playing in excess of 200 Alterac Valleys, I realise I don't understand how graveyards work. I know I shout at Alliance people who take IB GY at the start, as it seems to mean the Horde respawn at FW just was our attackers are arriving to claim it. However, if we assault FW Relief Hut GY could they still respawn there until the flag turns blue? I assume they could, but someone shouting for us to cap the GY made me wonder if merely assaulting it could stem the flow before it turns.

If it could I should probably ride straight for FW relief hut when the game starts, rather than call on Galv.
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Re: Missing the Memo

Postby Skye1013 » Wed Mar 28, 2012 8:53 pm

If a GY is contested, nobody spawns from it. For this reason, it's usually a good idea to grab Relief Hut/Aid Station prior to Frostwolf/Stormpike (so the opposing team spawns away from the choke point instead of causing a turtle.) This is especially true early on when there are a lot of contested GY and the opposing teams end up respawning closer to their starting points instead of near where they died.

*Disclaimer: I may have messed up the exact names of the GY, but you want to cap the last GY before the next to last one.
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Re: Missing the Memo

Postby econ21 » Thu Apr 05, 2012 3:04 am

Riding straight to FW Relief Hut worked like a charm in my last battle, thanks.

Next new discovery: Isle of Conquest Keeps have a flag you can capture. Where is it? I guess it's in the courtyard where the dead enemy spawn. Is it a good move to capture it?

I tend to try to get 10-12 people to go hangar, parachute in and chain bombs to the west gate. Usually we don't take the Keep(in part because silly me didn't know you could) but if there are enough of us, the excess from the four bomb runners cull any enemy respawns. If the horde don't defend, it's a surprising fast way of taking down a gate. However, last time, we seemed to lack enough punch (or at least healing) to kill the general. In chat, we were chastised from not taking the Keep flag first (so dead could respawn there).

I guess it's a good move to take the Keep flag if you can (can you take the flag before the gates are down?) although I have read of the horde using the siege engine to camp the GY if captured.
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Re: Missing the Memo

Postby Fenrìr » Thu Apr 05, 2012 3:08 am

The flag is on the left side of the keep (I think) as you look at it. Maybe it's on the right though. Either way, it's there on the side.
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Re: Missing the Memo

Postby KysenMurrin » Thu Apr 05, 2012 3:26 am

It's to the left of the Horde keep, and right of the Alliance. The GY respawns are on the opposite side from the flags.
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Re: Missing the Memo

Postby Andurin » Thu Apr 05, 2012 5:19 am

econ21 wrote:(can you take the flag before the gates are down?)


Nope, you cant capture the keep till at least one gate is down. If its a good tactic or not? No idea... I tend to stay as far away from Isle of Conquest as I can. :roll:
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Re: Missing the Memo

Postby Dion » Mon Apr 09, 2012 7:51 am

I missed memo on Timbermaw. When did they boosted reputation gain so freaking much? 2000 reputation for 5 feathers. I now have quite many extra feathers sitting on my bank...
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Re: Missing the Memo

Postby Cogglamp » Tue Apr 10, 2012 6:42 am

I had no idea MC doesn't require a raid group anymore.
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Re: Missing the Memo

Postby KysenMurrin » Tue Apr 10, 2012 6:55 am

It's a bit odd, really. The actual raid portal in the back of BRD does still require you to be in a raid group, but the quick port in from attunement doesn't.
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Re: Missing the Memo

Postby Shoju » Tue Apr 10, 2012 7:02 am

KysenMurrin wrote:It's a bit odd, really. The actual raid portal in the back of BRD does still require you to be in a raid group, but the quick port in from attunement doesn't.


Same thing applies to BWL as well. No need for raid group to enter, even though sadly you need at least one more for the first boss.
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Re: Missing the Memo

Postby Andurin » Thu Apr 12, 2012 1:57 am

Seems like you NEED to login to facebook if you want to use Spotify... Even if you dont want it linked... Time to find an alternative to Spotify then, anyone got suggestions?
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Re: Missing the Memo

Postby Fenrìr » Thu Apr 12, 2012 1:59 am

so yea...totally missed the memo that you get guarenteed volatiles by being in specific zones. IE: Uldum = air.


....
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Re: Missing the Memo

Postby Mannstein » Thu Apr 12, 2012 5:55 am

Fenrìr wrote:so yea...totally missed the memo that you get guarenteed volatiles by being in specific zones. IE: Uldum = air.


....

Better late then never...
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Re: Missing the Memo

Postby KysenMurrin » Sun Apr 15, 2012 3:29 am

When did they fix it so you don't have to dismount and remount after learning a new level of riding to get the speed to update?
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Re: Missing the Memo

Postby Fetzie » Sun Apr 15, 2012 4:48 am

Dion wrote:I missed memo on Timbermaw. When did they boosted reputation gain so freaking much? 2000 reputation for 5 feathers. I now have quite many extra feathers sitting on my bank...


Probably the same patch when they did the same thing for Thorium Brotherhood. Think it was around 4.2ish
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Re: Missing the Memo

Postby Skye1013 » Sun Apr 15, 2012 3:24 pm

Pretty sure it was earlier than that, because I'm almost positive I capped my Thorium Brotherhood during LK Pilgrim's Bounty (whatever the hell that holiday is called.) I remember getting the bonus rep from being human + the holiday boost. Was fun.

Didn't finish Timbermaw until June of last year though, so can't comment if that was boosted earlier.
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Re: Missing the Memo

Postby Fetzie » Sun Apr 15, 2012 4:39 pm

Boosted my timbermaw from neutral to exalted with about ten quests and 40 winterspring beads.
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Re: Missing the Memo

Postby econ21 » Fri Apr 27, 2012 4:48 am

Killing Drek with no towers down in Alterac Valley is so easy. Yes, I knew theoretically it was possible but assumed in practice it would be too risky a strategy for a PUG. However, last night, somehow people were persuaded (against my objection) to try it. I off tanked most of the lieutenants; another tank took Drek. It was effortless.

We killed Galv first, but my understanding is that - unlike the towers - that does not affect how tough Drek is or does it?
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Re: Missing the Memo

Postby Mannstein » Fri Apr 27, 2012 10:07 am

econ21 wrote:Killing Drek with no towers down in Alterac Valley is so easy. Yes, I knew theoretically it was possible but assumed in practice it would be too risky a strategy for a PUG. However, last night, somehow people were persuaded (against my objection) to try it. I off tanked most of the lieutenants; another tank took Drek. It was effortless.

We killed Galv first, but my understanding is that - unlike the towers - that does not affect how tough Drek is or does it?


Alliance scum... :P
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Re: Missing the Memo

Postby Skye1013 » Sat Apr 28, 2012 10:03 am

It's my understanding that killing Galv/Balinda is to prevent various NPCs from respawning (the archers defending the towers?) I'm not 100% sure that's true, but that's what I've been led to believe. Also, it reduces the opposing factions resources.

Edit: A quick google search kills this theory. WoWwiki says killing Galv/Balinda prevents the 2 minute 20% HP buff that would be cast every 10 minutes.
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