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[10H] Warlord Zon'ozz

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Re: [10H] Warlord Zon'ozz

Postby Schroom » Fri Mar 02, 2012 12:13 am

well the benefit from using 5+5+5+9 instead of 9+5+5+5 is that in that burnphase the Boss would get more dmg, as he has more stacks in the 4th balckpahse.

we noticed that the boss had, using 9+5+5+5 , about 30% left after the 3rd black phase with 90 seconds left on the enrage timer. so to optimize here we thought about doing something like, 7+5+3+9. This equals 19 as well, but gives us lots of stacks at the beginning, to make him drop by a fair amount, and then stacking debuffs on him for the execute phase, to finish him quickly.
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Re: [10H] Warlord Zon'ozz

Postby Rhiannon » Sat Mar 03, 2012 5:47 am

Eh? The stacks don't drop off Schroom, they accumulate throughout the fight. Track the void diffusion debuff on the boss for confirmation. Frontloading makes sense so that the boss has higher average debuff for the whole fight.
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Re: [10H] Warlord Zon'ozz

Postby jekoh » Sat Mar 03, 2012 1:43 pm

As Rhiannon said there is no benefit to do like you propose schroom
The stacks cumulates for all the fight so the more stacks you have the sooner the more damage you do for the fight duration.
Did you notice that a boss rotation has the same duration whatever you stack 3,5,7 or 9. If you stack low, the boss wait more after a the party phase to cast a new bubble compared to if you stack 7. My meaning is that I always considered you start the last boss rotation with the same time remaining before enrage and stacking 9 at this time is certainly a loss of overall damage compared to stack 5 because when you reach 9 the timer is so close to the boss enrage and doing this delay so much the time to stack more the boss under bloodlust that you certainly loose overall damage stacking 9 compared to 5 in the last phase.
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Re: [10H] Warlord Zon'ozz

Postby Schroom » Sun Mar 04, 2012 3:19 am

ah ok, we zjouhjt that the debuff on the boss would drop off, so if it doesn't than of course you start high.

on thing I don't get from your post jekoh. Are you saying that the more pongs you do, the faster he starts casting a new ball in the following light phase? that would be odd...
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Re: [10H] Warlord Zon'ozz

Postby Rhiannon » Sun Mar 04, 2012 6:31 am

The new ball is on a 90 second timer. The more time you spend in phase 1, the less time you have from the end of phase 1 to the new ball spawning.
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Re: [10H] Warlord Zon'ozz

Postby Tebin » Thu Mar 08, 2012 4:48 pm

How does bubble factor into this fight? Can you soak a bounce fully with bubble, or will the ball ignore you?
Also, if you bubble off the magic effect will it still cause knockback and aoe damage?
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Re: [10H] Warlord Zon'ozz

Postby Rhiannon » Thu Mar 08, 2012 7:21 pm

Ball ignores immunities and flies straight past. Removing debuff with bubble will cause it to explode hitting anyone around you yes.
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Re: [10H] Warlord Zon'ozz

Postby timoseewho » Wed Mar 14, 2012 1:16 am

^nailed it, bubble'ing the debuff acts as a dispel. If you plan on having people solo soak the bounce, you have to use abilities such as Dispersion, Ice Block, Cheat Death, etc.
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Re: [10H] Warlord Zon'ozz

Postby Rhiannon » Wed Mar 14, 2012 8:57 am

Ice block is an immunity and the ball will fly right through. Cauterize works fine.
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