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Dev Watercooler - The Role of Role

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Re: Dev Watercooler - The Role of Role

Postby theckhd » Thu Feb 16, 2012 12:36 pm

Shoju wrote:
Darielle wrote:It's a bit more like mana's a relic that's still there because Holy uses mana and Prot and Ret have only one resource - Holy Power. There's a blue bar there because they haven't gotten rid of it yet.


I had sort of felt like Prot's main resource mechanic was Cooldowns/GCD's, because mana was so laughable. When your mantra is: OOM? Pull MOAR its not a very good resource.

Note that in the MoP implementation, our mana regen is fixed at 5% every 2 seconds. No mana return on blocking. Since the resource generation will be more consistent, there's a decent chance they'll be able to turn it into a real resource we care about. Provided they're going that route, of course.
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Re: Dev Watercooler - The Role of Role

Postby Klaudandus » Thu Feb 16, 2012 1:20 pm

theckhd wrote:
Shoju wrote:
Darielle wrote:It's a bit more like mana's a relic that's still there because Holy uses mana and Prot and Ret have only one resource - Holy Power. There's a blue bar there because they haven't gotten rid of it yet.


I had sort of felt like Prot's main resource mechanic was Cooldowns/GCD's, because mana was so laughable. When your mantra is: OOM? Pull MOAR its not a very good resource.

Note that in the MoP implementation, our mana regen is fixed at 5% every 2 seconds. No mana return on blocking. Since the resource generation will be more consistent, there's a decent chance they'll be able to turn it into a real resource we care about. Provided they're going that route, of course.


That sounds really dangerous imo.
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Re: Dev Watercooler - The Role of Role

Postby benebarba » Thu Feb 16, 2012 2:50 pm

post deleted: not correct thread, copied to MoP thread.
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Re: Dev Watercooler - The Role of Role

Postby Klaudandus » Thu Feb 16, 2012 3:16 pm

theckhd wrote:
Shoju wrote:
Darielle wrote:It's a bit more like mana's a relic that's still there because Holy uses mana and Prot and Ret have only one resource - Holy Power. There's a blue bar there because they haven't gotten rid of it yet.


I had sort of felt like Prot's main resource mechanic was Cooldowns/GCD's, because mana was so laughable. When your mantra is: OOM? Pull MOAR its not a very good resource.

Note that in the MoP implementation, our mana regen is fixed at 5% every 2 seconds. No mana return on blocking. Since the resource generation will be more consistent, there's a decent chance they'll be able to turn it into a real resource we care about. Provided they're going that route, of course.


New info:

viewtopic.php?f=2&t=31967&start=885#p708865
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