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Kingdom of Amalur: Reckoning

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Re: Kingdom of Amalur: Reckoning

Postby Ardrhyst » Thu Feb 16, 2012 10:43 am

I've actually been doing a Let's Play of the game. Picked it up earlier this week and am now level 7 if I recall.

Some things that have struck me so far:

1. I don't feel like the combat rewards technical play very well. I keep on trying to be elegant about things, but attempting to use special moves often feels less effective than simply pointing at an enemy and button mashing. In general, it seems like the combat could be more developed than what it is. It's fine, but so often it just ends up being frantic.

2. I think Find Hidden is probably the worst idea ever. Find Hidden removes a large degree of the fun of exploration because you can't actually have the satisfaction of finding anything. If you have the appropriate level of Find Hidden, it marks it on your map. If you don't, you can't interact with it. Nobody wins in this implementation. There is no satisfaction.

3. The crafting skills seems sort of like clutter, and the crafting items clutter up the game with stuff you don't care about. Nothing's much more disheartening than opening a chest (or a hidden cache OMG!) and finding a pile of crafting components for a craft you don't use or care about. I do like that there's less searching around in an infinite number of places for loot (I'm looking at you, Skyrim and Fallout), but sadly loot that there is to find is often not very thrilling.

4. The PC controls are saddening. It's a port from a console, and it feels that way.

5. The map is interestingly tight and yet expansive. It's tight in the sense that I feel like I have scarcely gone anywhere in the game and yet I've explored large swaths of the world map. It's expansive in the sense that I have to run half a mile to get between here and the next place that's actually interesting, with not much along the way to distract me other than plants to harvest (badly) for components that don't particularly interest me. It's a really awkward straddling the fence place to be, because it's not tight enough to get away from the boredom of getting from here to there, but it's not big enough to really blow my mind in how expansive the game world is.

6. Yay crashes. Three times so far. To be real, though, that's about par for the course for PC releases these days. And, to be fair, the PC platform is more complicated than it used to be. Space Quest 1 never crashed, but Space Quest 1 came from a simpler time.

7. Camera movement is bouncy, awkward, and claustrophobic. If the camera any closer I feel like I'd have to advise my character on colonoscopy prep. That lack of distance can make it hard to keep the camera steady when there are obstacles in the environment, especially during combat when it's warping all over the place trying (and failing) to keep the full combat scene in the field of view.

Maybe some positives:

1. It's pretty. It's glowy. The characters look good. Sometimes it's so glowy it's hard to tell what's glowing that I can loot and what's just glowing because GLOW.

2. The amount of depth in character ability specialization seems pretty cool. I am down with it, though sometimes I wish I could just bust out that nice purple sword I picked up even though I've been specializing in daggers this whole time so far. That's the price we pay for these kinds of systems, though.

3. Story seems okay so far.

I could probably think of more, but it's harder to think of positives when the negatives stick out so much more. I'm not saying I'm not having fun with it, because I am, but I feel like there's some missed opportunities to really make it shine. And I mean in a metaphorical sense, because the visuals have enough shine.
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Re: Kingdom of Amalur: Reckoning

Postby RedAces » Thu Feb 16, 2012 12:27 pm

Oh boy! All my rage for nothing! Yes KoA uses Origin if you buy the physical copy or if you buy it per Origin itself. But if you buy it per Steam Origin is not!!!! needed! Bought it yesterday and having a blast! So if you're scared by Origin (like me), buy it from Steam! Ok Steam is evil itself, but (maybe?) the lesser evil. I still don't have any counter-informations to my claims from Aubade, but luckily it doesn't matter :D
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Thu Feb 16, 2012 1:46 pm

Since this game is definately just a port from console to PC I really want to try to get my SteelSeries controller to work for it but last night I couldn't figure out how to do it..

Any ideas?
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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Fri Feb 17, 2012 1:56 pm

up to level 36 right now.

have been pretty well pleased with the game. i'm not really close to finishing the main quest...constantly doing side-quests and factions quests.

the dialogue is alright...not a huge fan of the camera...but the story is getting much better since i'm on the other side of the game and the weapon and armor designs are fantastic.

it's like a mix of wow when it comes to the size of the items...but better designs overall.

but starting to get into the story...with agath...fomorous hughes, the gnomes, the jutton and ettin and other such things.

also, huge fan of the warsworn...the set armor you get from them along with the mace is pretty sweet. and the two-hand sword you pull from the skeleton south of the city of Rathir looks crazy good.
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Re: Kingdom of Amalur: Reckoning

Postby Xenix » Sat Feb 18, 2012 7:39 pm

Ugh - fun game until I happened to get to the "Pride Before a Fall" quest. There's a guy you're supposed to kill there (Callis Dren), but I had already seen him a few hours earlier and killed him without the item that makes it easier to do so. Unfortunately, the main storyline quest doesn't recognize that so I'm stuck with no way to progress. :evil:

Anyone happen to have a PC save some time in that area that they could upload and give me a link to? I really don't care about what level/spec/look, etc. you are - just want to beat the game since I'm probably only a few hours from it. (preferably a save from after you're on the new continent, going to get Ventrinio or already saved him, about to fight Dren - You can find them at in your steam folder under \userdata\<some number>\102500\).
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Re: Kingdom of Amalur: Reckoning

Postby Aubade » Tue Feb 21, 2012 7:48 pm

Mm Full Finesse is quite a lot of fun, almost done with House of Ballads =]
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Re: Kingdom of Amalur: Reckoning

Postby Esilence » Wed Feb 22, 2012 3:40 am

Been playing this week, currently level 18. (Might/Sorc)

I like the game quite a lot. And dare I say it but I find it a bit more compelling than Skyrim! I just feel a lot of the big side quests tie in better to the world. But on the other hand I feel some of the background given by the sidequests, is almost mandatory to understanding why some things happen. Which is fine if you like doing all the side stuff, but I could imagine someone who just goes down the main line having no clue about why some things are.

Camera is awful, it jumps about a lot and doesn't feel natural at all.

Find Hidden skill almost feels mandatory, as you feel like you are missing out on things if you don't have it.

And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked. Yet on the other hand, it's very very easy to do the same to enemies. So the same fight could have you not take a hit, or get slaughtered. Which feels very odd.
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Wed Feb 22, 2012 4:39 am

Esilence wrote:And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked.


Block/dodge roll more? I haven't had a problem with getting stunlocked, but I'm a whore for the dodge roll.
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Wed Feb 22, 2012 8:13 am

Fivelives wrote:
Esilence wrote:And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked.


Block/dodge roll more? I haven't had a problem with getting stunlocked, but I'm a Panda Monk.


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Re: Kingdom of Amalur: Reckoning

Postby Esilence » Wed Feb 22, 2012 9:03 am

Fivelives wrote:
Esilence wrote:And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked.


Block/dodge roll more? I haven't had a problem with getting stunlocked, but I'm a whore for the dodge roll.


My roll has been changed into a "Blink" by destiny choice. And it feels much less reliable now. It's near instant, but because you are in one place then another, the enemies appear to (more often than not) simply carry on their attack/spell but just automatically turn to your new position and hit you. Because of this I find it much more productive to blink straight through the enemy.

It does look far more impressive than rolling though when you get it all just right and your blinking all over slicing everything up :P
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Re: Kingdom of Amalur: Reckoning

Postby Aubade » Wed Feb 22, 2012 2:24 pm

I got a talent that lets me do an attack with either faeblades/daggers straight out of roll, and dear god. I spam that ability ALLL the time. Just dodge/attack, dodge/attack, dodge/attack. It's ridiculously OP. I also have the riposte skill which is really nice against humanoids.
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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Mon Feb 27, 2012 10:01 am

i run as a straight warrior build...i did the same thing in WOW...as warrior and a pally, i just like to hit things up close.

that being said, for the most part i roll through the game...but honestly...Prismere Trolls, Ettin War-priests and shaman, Crudoks and the snake thing with boobs are annoying when level appropriate.

the warrior spell that you cast that pulls all enemies towards you and then you jump in the air with them and then throw them to the ground...is freaking awesome.

oh, and i look awesome doing it with the Warsworn armor (called eagon's armor after the first Warsworn guy who went around killing demons).
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Mon Feb 27, 2012 2:56 pm

I spent almost the entire weekend playing this and I really enjoyed the stories so far. I completed the House of Ballads, Warsworn & (mage group?) stories and thought they were really cool. I really don't think I'm anywhere close to the finish.. without spoiling things I just finished getting to one of the BIG Eastern cities where you take ships to other areas. (Hopefully not too vague)

I agree with others that the "Find Hidden" is mandatory if you want to get all the loot and you can't "find" anything without it. I dislike the way they handle the RNG of chests / mob drops.. the best weapon I’ve found was at like level 20 (now i'm 30) and dropped off a pack of wolves.. but a big fancy chest at the end of a major chain or hidden behind a hidden door only has whites in it.

I also feel that they may have implemented too many sets.. Every single set piece I've found has been put into the stash if I'm not using it and I've only gotten 2 pieces of the same set and I’ve found at least 15?

All said and done though... RNG is RNG :|
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Re: Kingdom of Amalur: Reckoning

Postby rodos » Mon Feb 27, 2012 7:09 pm

I grabbed the demo of this over the weekend and had a play. Visually it's pretty impressive. I like the stylized WoW-like graphic design. I find the over-textured look of games like LoTRO and Oblivion very visually jarring, but this one is nice.

However, I hate the control system and camera so much I don't think I could play through the full game. That console-like control paradigm - where movement is always relative to the screen rather than the character, and there's no strafing - it just drives me up the wall. I guess that's understandable, given that the only games I've ever put more than a few hours into are WoW and Doom II.
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Tue Feb 28, 2012 8:23 am

rodos wrote:However, I hate the control system and camera so much I don't think I could play through the full game. That console-like control paradigm - where movement is always relative to the screen rather than the character, and there's no strafing - it just drives me up the wall. I guess that's understandable, given that the only games I've ever put more than a few hours into are WoW and Doom II.


After a couple of hours on the PC 'dealing' with how much I disliked the controls they became second nature and I was able to forget how much I disliked them.

I will say that I put enough hours this weekend into the game that when I got back on SWTOR last night I pressed spacebar to try to dodge in pvp..laughing ensued.
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