need help with some formulas :(
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need help with some formulas :(
Sorry about this but I need some help with some formulas. Here is what I have. I am trying to find the hit/expertise/block needed to cap against a variable level mob. Say I am level X, mob is level Y and I want to know how much hit/expertise I need, would also like to find out how much ctc I would need as well.
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- BlackNet
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Re: need help with some formulas :(
Everything you need should be in the sticky in Basic Training - Basic Training 101: The Attack Table
CTC required = 100 + (level difference * 0.8)
The 0.8 comes from 0.2% change to dodge, parry, miss and block per level of difference.
theckhd wrote:Offensive abilities have different miss rates depending on the type of ability and target level. A boss is always considered level player+3, or 88 for a lvl 85 player. Here are the melee and spell miss chances for different level targets (assuming max weapon skill):
- Code: Select all
Target Miss % Dodge% Parry% Glancing%
Level Melee Spell
85 5.0 4 5.0 5.0 6
86 5.5 5 5.5 5.5 12
87 6.0 6 6.0 6.0 18
88 8.0 17 6.5 14.0 24
CTC required = 100 + (level difference * 0.8)
The 0.8 comes from 0.2% change to dodge, parry, miss and block per level of difference.
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lythac - Moderator
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Re: need help with some formulas :(
Uhm, not even close to what I am looking for. Will follow up with more details in a few.
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- BlackNet
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Re: need help with some formulas :(
Based on what you asked, that's exactly what you asked for. From those numbers, you can easily construct the formulas you're asking for.
Unless you're asking about mobs that are beneath your own level, but I don't know why you'd even care about that.
Unless you're asking about mobs that are beneath your own level, but I don't know why you'd even care about that.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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theckhd - Moderator
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Re: need help with some formulas :(
Yes indeed is it mobs below my level, i.e. raid boss in icc. Was wondering about hit, expertise mostly.
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- BlackNet
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Re: need help with some formulas :(
BlackNet wrote:Yes indeed is it mobs below my level, i.e. raid boss in icc. Was wondering about hit, expertise mostly.
Raid bosses are never below your level, they are always +3.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6881
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Re: need help with some formulas :(
yup even classic rag schould be 88 if you are 85 but it only should effect his "hit/expertise" (notice the "" !)
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Schroom - Posts: 289
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Re: need help with some formulas :(
Well, trash will necessarily take less hit and expertise than the bosses, so if you gear to cap for bosses you shouldn't have issues with the trash. I'm not sure anybody has explicitly checked the formula for lower-level mobs recently, but if it remains unchanged from the old weapon skill system, it should be:
5% - (Player Level - Mob Level) * 0.2%
The formula should be the same for dodge and parry as well (so 5% miss/dodge/parry against an 85 mob, 4.4% against a level 82).
5% - (Player Level - Mob Level) * 0.2%
The formula should be the same for dodge and parry as well (so 5% miss/dodge/parry against an 85 mob, 4.4% against a level 82).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: need help with some formulas :(
Ok so question, a level 80 toon and a level 85 toon goes into a level 70 raid instance. So what is the raid boss level then?
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- BlackNet
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Re: need help with some formulas :(
it's level 83 for the level 80 toon, and 88 for the 85 toon. It's a boss-level mob, it counts as level+3 for everyone.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: need help with some formulas :(
BlackNet wrote:Ok so question, a level 80 toon and a level 85 toon goes into a level 70 raid instance. So what is the raid boss level then?
As theck said, it's level+3 individual to each person. I think what you're getting hung up on is the fact the boss isn't "locked" into a certain level. If I'm understanding correctly, it's a formula based on who he's hitting that gives him his hit/expertise vs that person that is calculated each hit, not once people enter the instance, or upon pulling the boss.
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Skye1013 - Maintankadonor
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Re: need help with some formulas :(
To the level 80 player, the boss acts as if it is level 83 with regards to its avoidance versus the player, and offensive hit chance versus the player.
To the level 85 player, the boss acts as if it is level 88 with regards to its avoidance versus the player, and offensive hit chance versus the player.
To a level 5 player, the boss would act as if it were level 8 with regards to its avoidance versus the player, and offensive hit chance versus the player.
Note that in each case the boss' base damage is exactly the same.
To the level 85 player, the boss acts as if it is level 88 with regards to its avoidance versus the player, and offensive hit chance versus the player.
To a level 5 player, the boss would act as if it were level 8 with regards to its avoidance versus the player, and offensive hit chance versus the player.
Note that in each case the boss' base damage is exactly the same.
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Fetzie - Posts: 1646
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Re: need help with some formulas :(
The trouble with boss level mobs is that they tend to one-shot low level characters or are in instanced off areas, which makes things rather hard to test :/
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Fetzie - Posts: 1646
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