Theck's MATLAB thread - Cataclysm/4.x
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Theck's MATLAB thread - Cataclysm/4.x
madmessias wrote:Sorry if im asking for to much, but a trinket comparison would be niceUsing license to slay+essence of the eternal flame atm, duno if any DS trinkets are better. (dumb chimaeron one won't drop, heard it's alot better tho)
The VP Trinket is really nice, probably the best for us single target. Next would be the Creche.
I have no idea how well the whirlwindy trinket scales with vengeance, but if it gets the full effect it may be pretty awesome.
-

Jeremoot - Posts: 434
- Joined: Tue Feb 08, 2011 5:36 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
madmessias wrote:Sorry if im asking for to much, but a trinket comparison would be niceUsing license to slay+essence of the eternal flame atm, duno if any DS trinkets are better. (dumb chimaeron one won't drop, heard it's alot better tho)
Again, I can't easily sim out DPS values for trinkets that provide buffs because the FSM code doesn't track them. For things like License to Slay, which provide more-or-less constant stat bonuses, we can calculate estimated DPS values based on their average stat contributions using the coefficients in the Stat Comparison. For trinkets with temporary effects, it should be close enough to make time-averaged estimates of their total stat contribution.
I'm incredibly busy right now, so it's unlikely I'll get to any of that. If you take the time to post the details on the trinkets you're interested (static bonuses, buffs, buff durations+internal cooldowns or effective uptimes) then I can do the quick-and-dirty version based on the stat weights.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7467
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Theck's MATLAB thread - Cataclysm/4.x
Slay and Chimaeron prolly still rate amongst the highest ones, specially if you consider you will have to swap less items for hit/exp, and thus lose less str swapping to lower items. T12 prot+t13 ret would be nice set bonuses here.
-

Awyndel - Posts: 672
- Joined: Sat Feb 14, 2009 8:49 am
- Location: The Netherlands
Re: Theck's MATLAB thread - Cataclysm/4.x
Let me rephrase my last post. The VP trinket / Creche are best if you already have expertise soft cap. Otherwise the Heart of Rage is the way to go.
-

Jeremoot - Posts: 434
- Joined: Tue Feb 08, 2011 5:36 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
I've updated a bunch of the sims to include the Souldrinker proc (post-hotfix). There are still a few I need to run (Rotations and Enchants primarily), but those should be updated within a day or so.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7467
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Theck's MATLAB thread - Cataclysm/4.x
All of the sims should be updated now. It looks like the model for Landslide wasn't taking into account Censure stacking anyhow, so no change was necessary.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7467
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Glossary
does Avenging Wrath change the way you should use Inquisition on singletarget? Since it's not much of a big increase, atm I am not using it at all during AW but got a feel that might be wrong, maybe only use it at 10 or more seconds (or perhaps 12, since that's how long Inq lasts)?
My reasoning to using it was you want to get as many finishers as possible off with the 20% buff.
My reasoning to using it was you want to get as many finishers as possible off with the 20% buff.
- madmessias
- Posts: 85
- Joined: Sun Jun 12, 2011 6:45 am
Re: Theck's MATLAB thread - Cataclysm/4.x
Thnx for the quick updates after the hotfix Theck, you're the best.
-

Awyndel - Posts: 672
- Joined: Sat Feb 14, 2009 8:49 am
- Location: The Netherlands
Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:It looks like the model for Landslide wasn't taking into account Censure stacking anyhow, so no change was necessary.
We've tested the triggers of LS/WW one year ago, and then I've periodically glanced at random logs to check any anomaly. To the best of my knowledge, the application of Censure never triggered LS/WW during Cataclysm. The model was and still is "working as intended".
madmessiah wrote:does Avenging Wrath change the way you should use Inquisition on singletarget? (I) Since it's not much of a big increase (II), atm I am not using it at all during AW but got a feel that might be wrong, maybe only use it at 10 or more seconds (or perhaps 12, since that's how long Inq lasts)?
My reasoning to using it was you want to get as many finishers as possible off with the 20% buff. (III)
I. No. Using Inq in single-target scenarios is good practice, with or without AW.
II. You're probably underestimating the impact of weaving Inq between SotR casts. The ~400 DPS difference you're seeing between queues 19 and 38 (link) scales with hit/exp, and doesn't take into account AW/BL/HoW "execute" phase.
III. Do keep in mind that in the 12s timespan you're getting at least 1 J, 4 Cens ticks, 13 SoT procs. All of them are affected by Inq. That's not even counting the occasional AS/HoW, I've only listed stuff that will certainly be there. Yeah, sure, SotR is supposed to be Prot's big hitter. That doesn't mean that Inq isn't trailing it, output-wise.
-

tlitp - Posts: 554
- Joined: Mon Jul 27, 2009 3:25 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
tlitp wrote:theckhd wrote:It looks like the model for Landslide wasn't taking into account Censure stacking anyhow, so no change was necessary.
We've tested the triggers of LS/WW one year ago, and then I've periodically glanced at random logs to check any anomaly. To the best of my knowledge, the application of Censure never triggered LS/WW during Cataclysm. The model was and still is "working as intended".madmessiah wrote:does Avenging Wrath change the way you should use Inquisition on singletarget? (I) Since it's not much of a big increase (II), atm I am not using it at all during AW but got a feel that might be wrong, maybe only use it at 10 or more seconds (or perhaps 12, since that's how long Inq lasts)?
My reasoning to using it was you want to get as many finishers as possible off with the 20% buff. (III)
I. No. Using Inq in single-target scenarios is good practice, with or without AW.
II. You're probably underestimating the impact of weaving Inq between SotR casts. The ~400 DPS difference you're seeing between queues 19 and 38 (link) scales with hit/exp, and doesn't take into account AW/BL/HoW "execute" phase.
III. Do keep in mind that in the 12s timespan you're getting at least 1 J, 4 Cens ticks, 13 SoT procs. All of them are affected by Inq. That's not even counting the occasional AS/HoW, I've only listed stuff that will certainly be there. Yeah, sure, SotR is supposed to be Prot's big hitter. That doesn't mean that Inq isn't trailing it, output-wise.
kk, but what if it's like 1s left on AW, still shouldn't do a finisher (even without SD)?
- madmessias
- Posts: 85
- Joined: Sun Jun 12, 2011 6:45 am
Re: Theck's MATLAB thread - Cataclysm/4.x
Prioritizing SotR (AW, no SD, no Inq) over Inq is not a good idea. It just doesn't hit hard enough (even with AW) to catch up the Inq-strengthened J/Cens/SoT. Again, I'm not even considering AS/HoW, which further widen the gap. To answer the question : No, you shouldn't use SotR unless it's affected by at least one of the SD/Inq couple. If it makes it any easier, just ignore AW and simply follow the regular priority queue (SDSotR>InqSotR>Inq>SotR). Obviously, under 20% you should use the slightly modified version (InqSotR>SDSotR).
-

tlitp - Posts: 554
- Joined: Mon Jul 27, 2009 3:25 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
To Theck and other theory crafters, I've been wondering what is more of a DPS gain, the two piece T12 prot bonus - +20% SotR or the two piece T13 ret bonus - judgment gives holy power.
Assuming hit capped and expertise soft capped.
I'm assuming the extra holy power keeping INQ up and granting more SotR uses would be, but I'm not sure.
Assuming hit capped and expertise soft capped.
I'm assuming the extra holy power keeping INQ up and granting more SotR uses would be, but I'm not sure.
- Juugimus
- Maintankadonor
- Posts: 124
- Joined: Sat May 03, 2008 9:34 am
Re: Theck's MATLAB thread - Cataclysm/4.x
Answer: In general, at higher hit/exp the T12 bonus will be stronger. Here's a simple simulation of the tier bonus benefits for a variety of different hit/exp levels and rotations:
That's a lot of data to sift through, but you'll note that it's only at low hit/exp that the ret bonus gives a strong showing. By the time you reach hit cap and 26 expertise, it falls behind the T12 bonus. It's a more significant loss for the standard 939 rotations than the I39 rotations, presumably because the slight increase in HPG helps Inquisition uptime. But it's still a loss, either way. Note that this isn't factoring in the loss of STR; you'll have to add that in yourself (though provided you're using 391 T12, it's likely not a significant effect unless you're comparing to 410 T13). Based on the stat simulation, you could estimate STR to be about 1.8 DPS per point at 8% hit and 26 expertise.
- Code: Select all
939/SoT, 2% hit, 10 exp, SotR>CS>J>AS
T11 T12 T13
prot 2pc 232 859 0
ret 2pc 0 801 978
939/SoT, 8% hit, 26 exp, SotR>CS>J>AS
T11 T12 T13
prot 2pc 276 1045 0
ret 2pc 0 953 716
939/SoT, 8% hit, 56 exp, SotR>CS>J>AS
T11 T12 T13
prot 2pc 300 1133 0
ret 2pc 0 1034 360
939/SoT, 2% hit, 10 exp, SotR>CS>AS+>J>AS
T11 T12 T13
prot 2pc 235 888 0
ret 2pc 0 810 874
939/SoT, 8% hit, 26 exp, SotR>CS>AS+>J>AS
T11 T12 T13
prot 2pc 284 1085 0
ret 2pc 0 980 618
939/SoT, 8% hit, 56 exp, SotR>CS>AS+>J>AS
T11 T12 T13
prot 2pc 311 1180 0
ret 2pc 0 1073 270
939/SoT, 2% hit, 10 exp, SotR>CS>AS+>J>AS>Cons
T11 T12 T13
prot 2pc 235 889 0
ret 2pc 0 811 797
939/SoT, 8% hit, 26 exp, SotR>CS>AS+>J>AS>Cons
T11 T12 T13
prot 2pc 284 1085 0
ret 2pc 0 981 565
939/SoT, 8% hit, 56 exp, SotR>CS>AS+>J>AS>Cons
T11 T12 T13
prot 2pc 312 1178 0
ret 2pc 0 1075 314
939/SoT, 2% hit, 10 exp, SotR>CS>AS+>J>AS>Cons>HW
T11 T12 T13
prot 2pc 236 890 0
ret 2pc 0 813 634
939/SoT, 8% hit, 26 exp, SotR>CS>AS+>J>AS>Cons>HW
T11 T12 T13
prot 2pc 285 1086 0
ret 2pc 0 984 441
939/SoT, 8% hit, 56 exp, SotR>CS>AS+>J>AS>Cons>HW
T11 T12 T13
prot 2pc 313 1179 0
ret 2pc 0 1079 343
939/SoT, 2% hit, 10 exp, ISotR>SDSotR>Inq>CS>J>AS
T11 T12 T13
prot 2pc 235 741 0
ret 2pc 0 811 1173
939/SoT, 8% hit, 26 exp, ISotR>SDSotR>Inq>CS>J>AS
T11 T12 T13
prot 2pc 277 942 0
ret 2pc 0 957 868
939/SoT, 8% hit, 56 exp, ISotR>SDSotR>Inq>CS>J>AS
T11 T12 T13
prot 2pc 300 1034 0
ret 2pc 0 1034 462
939/SoT, 2% hit, 10 exp, ISotR>SDSotR>Inq>CS>J>AS>Cons
T11 T12 T13
prot 2pc 236 741 0
ret 2pc 0 813 1107
939/SoT, 8% hit, 26 exp, ISotR>SDSotR>Inq>CS>J>AS>Cons
T11 T12 T13
prot 2pc 280 939 0
ret 2pc 0 966 852
939/SoT, 8% hit, 56 exp, ISotR>SDSotR>Inq>CS>J>AS>Cons
T11 T12 T13
prot 2pc 305 1027 0
ret 2pc 0 1053 570
939/SoT, 2% hit, 10 exp, ISotR>SDSotR>Inq>CS>J>AS>Cons>HW
T11 T12 T13
prot 2pc 237 742 0
ret 2pc 0 817 937
939/SoT, 8% hit, 26 exp, ISotR>SDSotR>Inq>CS>J>AS>Cons>HW
T11 T12 T13
prot 2pc 283 940 0
ret 2pc 0 977 694
939/SoT, 8% hit, 56 exp, ISotR>SDSotR>Inq>CS>J>AS>Cons>HW
T11 T12 T13
prot 2pc 311 1028 0
ret 2pc 0 1072 490
That's a lot of data to sift through, but you'll note that it's only at low hit/exp that the ret bonus gives a strong showing. By the time you reach hit cap and 26 expertise, it falls behind the T12 bonus. It's a more significant loss for the standard 939 rotations than the I39 rotations, presumably because the slight increase in HPG helps Inquisition uptime. But it's still a loss, either way. Note that this isn't factoring in the loss of STR; you'll have to add that in yourself (though provided you're using 391 T12, it's likely not a significant effect unless you're comparing to 410 T13). Based on the stat simulation, you could estimate STR to be about 1.8 DPS per point at 8% hit and 26 expertise.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7467
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Theck's MATLAB thread - Cataclysm/4.x
Thanks Theck, that's exactly what i was looking for.
- Juugimus
- Maintankadonor
- Posts: 124
- Joined: Sat May 03, 2008 9:34 am
Re: Theck's MATLAB thread - Cataclysm/4.x
An updated No'Kaled model unequivocally makes it the top DPS weapon, besting Souldrinker all around. Theck will provide some numbers later on.
-

tlitp - Posts: 554
- Joined: Mon Jul 27, 2009 3:25 pm
Return to Advanced Theorycraft and Calculations
Who is online
Users browsing this forum: No registered users and 0 guests

