Flames of Azzinoth

Naj'entus, Supremus, Akama, Gorefiend, Gurtogg Bloodboil, RoS, Sharaz, Council, Illidan

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Postby Lore » Tue Dec 04, 2007 2:44 pm

Dorvan wrote:Me too. Too bad most of the eye beams were on the other side (for video purposes at least ;))


Unfortunately you can't really learn much from a video with a lot of eye beams as it tends to consist primarily of the tank running like a girl and trying not to stand in burny things.

I took 2 beams in a row in my video though: http://www.stage6.com/user/devomorph/vi ... ladin-Tank

Note that I managed to get a bunch of people breathed on at the start >.> whoops.
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Postby Joanadark » Tue Dec 04, 2007 2:46 pm

and I thought I did terribly my first couple times....
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Postby Eliane » Tue Dec 04, 2007 2:53 pm

I agree that you cant learn the fight from a video, but you can get a general idea. I know it helped me get started but then I had to make it work for me.

I tried a few ways of kiting them and this is the way that works for me :)
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Postby Lore » Tue Dec 04, 2007 2:56 pm

I didn't mean you couldn't learn from a video, just meant the videos with lots of eye beams specifically tend to be more "panicked running in terror" than the rotations and so forth that you can get from the beam-less videos.
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Postby PsiVen » Thu Dec 06, 2007 11:19 am

Gavel wrote:Eyebeams won't hit for 10k. They'll say "IMMUNE" because you were bubble taunting.


Fixed :)

Seriously though, I've done the fight 8-9 times now and I still feel like a panicked little girl when there are beams on my side. Much as it sucks for the rest of the raid, it's pretty much trial and error when it comes to learning how to deal with them.
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Postby Splug » Thu Dec 06, 2007 12:46 pm

Lore wrote:We've actually had tanks survive eye beams :P


Hrm, how would you survive that without shield wall / divine shield? I know our first illidan kill involved me standing in one with shield wall because I didn't want to risk running too far and enraging the other flame with mine at 5% health, and the beam damage had pulsed twice before it moved past me. Perhaps I just had some unlucky positioning or something; does it normally only pulse once?

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Postby Joanadark » Thu Dec 06, 2007 8:16 pm

they don't hit hard enough to one-shot you. They hit hard enough so that you die a split second after to AOE damage or the flame's attacks.

From full, getting hit by an eye beam brings me to just under 4%.

Super Fire Protection Potion + Nightmare Seed, with quick topping off immediately after, makes one pulse from the eye beam survivable.
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Postby Gerilith » Fri Dec 07, 2007 4:24 am

The beam ticks with 20k-ish - quite hard to survive.
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Postby Lore » Fri Dec 07, 2007 7:21 am

Yeah I was definitely surprised she survived, but it's certainly possible - eye beam hit her for 19k, she had 22k+ HP, popped a healthstone as soon as she saw her hp drop.
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Postby Neuron » Fri Dec 07, 2007 7:22 am

Lore wrote:Yeah I was definitely surprised she survived, but it's certainly possible - eye beam hit her for 19k, she had 22k+ HP, popped a healthstone as soon as she saw her hp drop.


it's because she was a girl.
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Postby Lore » Fri Dec 07, 2007 7:25 am

Neuron wrote:
Lore wrote:Yeah I was definitely surprised she survived, but it's certainly possible - eye beam hit her for 19k, she had 22k+ HP, popped a healthstone as soon as she saw her hp drop.


it's because she was a girl.


rofl

Illidan was sweeping his eyes across and went OMG BOOOOOOBS and got distracted
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Postby Lore » Thu Dec 27, 2007 7:41 am

Here's a trick I've taken to for elemental tanking: If you're having trouble keeping track of where exactly you're standing in the giant piles of fire, put a raid marker over your head. Gives you a nice reference point.
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Postby Inferno255 » Thu Dec 27, 2007 7:51 am

Now this looks like a challenge=)
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Postby Joanadark » Fri Jan 04, 2008 4:09 pm

I <3 MSPaint



HOW 2 FLAME 'O AZZINOTH TANK

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The top of the picture is the direction Illidan starts at.
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Postby Atreidies » Fri Jan 04, 2008 7:18 pm

I do similar to that, except assuming mine isn't dead, it's usually dead before i make my first trip back to the glaive since spawn, I head to the outside to drop flame patches so that melee can get on the flame on the 2nd return trip to the glaive, assuming eye beams or w/e unfortunate bind you may find yourself in.

Figure 8s for those, like me, that couldn't understand what I just typed. Keeps the flame always open to the melee at every point during the kite path assuming no eye beam trails.

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