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[10H] Warmaster Blackhorn

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[10H] Warmaster Blackhorn

Postby timoseewho » Thu Dec 15, 2011 2:15 am

Hello, the Warmaster Blackhorn fight actually looks really exciting on heroic, almost reminds me of Mimiron on heroic lol. The changes/new things on heroic are:

-Twilight Barrage applies a stacking debuff increasing shadow damage taken by 50% for 15 seconds.
-Goriona occasionally shoots at the ship for 20% of its health.
-As the ship takes damage, fires begin to cover the ship and anyone standing in the fire takes 45000 fire damage per second. This fire gets put out over time.
-During the second phase when Goriona reaches 80% health, it lands and helps Warmaster Blackhorn. It has an frontal cone ability that deals 85000 shadow damage. Goriona also periodically inflicts a target with Consuming Shroud, inflicted targets absorb 100000 healing and also deal AoE damage equal to the amount being healed for.
-When Warmaster Blackhorn is 'injured', he siphons Goriona's health and deals damage to the raid equal to 20% of Goriona's health.

From looking at a few successful kill videos, it seems like 2T/2H with a mainly ranged-stacked raid is the way to go.

During the first phase, the priority seems to be killing the drakes as fast as possible (DoTs up) whilst stacking for Twilight Onslaughts (using raid CD's to survive), then killing the sappers, and then the elites. The ability that Goriona does in the first phase that deals 20% damage to the ship seems to just be a soft enrage for that phase. Does anyone know how to deal with the Twilight Barrage debuff and also taking the Twilight Onslaughts? Is it possible for someone to solo soak it with a CD? When the second phase hits, the focus is on getting Goriona to 80% as fast as possible, then taking it to 20% while it's on the ship. From reading the siphon part, trying to kill Warmaster Blackhorn before Goriona seems like a bad idea hehe. How do you handle the debuff from Goriona while trying to stay spread out behind it AND not be too far from the boss to get gimped by the Shockwave? Lastly, how does the tank switching work now in the second phase with Goriona? This seems like one hell of a fight.
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Re: [10H] Warmaster Blackhorn

Postby Kishandra » Fri Dec 16, 2011 3:50 am

First, some misconceptions -

Goriona broadside's the ship for 20% of its current (not total) hp.
When you get Warmaster to (sub 50%?), he takes 20% of goriona's hp and adds it to himself.
Goriona starts the landing process at 85%. If your dps is on the ball with dots on the pull and during warmaster's dropdown phase, you can even get her/him to land without a single void zone.

It's possible to solo soak twilight barrages in 25h now as a class with damage reduction - barkskin boomkin, dp pally, etc. (I think the twilight barrage damage was hotnerfed in this last week) It stands to reason that it's easier to solo soak in 10h.

As for barrage -> onslaught ... just don't do it. From what we can tell, when Goriona casts broadside, s/he actually removes 20% of the remaining hp on the ship, not 20% total, so if the ship is at 50%, it falls to 40% instead of 30%. There are -plenty- of barrages that you can let slip by, it's far more important to keep everyone alive and ensure that you survive onslaughts. It's not a soft enrage, it's more of a "you need to soak at least 50% of the barrages and not let a sapper get through" check.

It's actually not a horrible idea to damage warmaster first before goriona if the fires just simply do not allow range to safely dps goriona, since you're essentially dealing with a shared hp pool - if you damage warmaster too much, he simply sucks life from goriona so you're still going to have to effectively burn 80% of goriona's hp + 100% of warmaster's no matter what target you attack first. It's just smarter to attack goriona first because warmaster hits harder the lower his hp is.

You can't outrange Goriona's healing debuff thing, so you might as well just stack with the group and get aoe healed. Healing rain and holy radiance, for instance, will heal that person and the raid for the exact same amount so they neither heal nor damage the raid. It's just something there to reduce the effectiveness of raid healing a bit, not something that you actually have to avoid/dodge.

Tank switching is pretty simple, one tank on goriona, one tank on warmaster. When warmaster tank gets 2 sunders or so, taunt swap and continue. It helps if they are stacked on top of each other so cleaves and such will help with the hard enrage timer.
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Re: [10H] Warmaster Blackhorn

Postby Vlesk » Sat Dec 17, 2011 6:50 am

Is there a way to avoid the fire from spreading throughout the whole area in phase 2?
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Re: [10H] Warmaster Blackhorn

Postby rijn dael » Sun Dec 18, 2011 7:13 pm

Finally getting reliable p2 wipes in (to enrage), after ~25hours of wipes.
Gona have to get used to p1 with no lust now :-(

We haven't really had too much issue with the fire on crossover, but I think it has been luck more than anything (there has always been lots of fire, but also enough space to stay out of it - our dps is pure ranged, and we stack up going back and forth for shockwaves).
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Re: [10H] Warmaster Blackhorn

Postby timoseewho » Sun Dec 18, 2011 8:15 pm

Kishandra wrote:You can't outrange Goriona's healing debuff thing, so you might as well just stack with the group and get aoe healed. Healing rain and holy radiance, for instance, will heal that person and the raid for the exact same amount so they neither heal nor damage the raid. It's just something there to reduce the effectiveness of raid healing a bit, not something that you actually have to avoid/dodge.

Thanks a ton for the clarifications! I was under the impression that the debuff required the raid to spread out evenly in P2, but I guess that wasn't the case, good to know:]. Also, at what % does Warmaster Blackhorn do the siphoning?
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Re: [10H] Warmaster Blackhorn

Postby rijn dael » Sun Dec 18, 2011 9:58 pm

I believe it is sub50% that he will first siphen, but we make Goriona fly away (20% hp) before he reaches 80% from multidot - so I can't confirm it. The healing is way too intense for us to leave her up.

Edited to reflect kishandra's values
Last edited by rijn dael on Tue Dec 20, 2011 12:14 am, edited 2 times in total.
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Re: [10H] Warmaster Blackhorn

Postby Kishandra » Sun Dec 18, 2011 10:25 pm

The lowest we've had warmaster while the drake is still alive is somewhere in the high 60s and he didn't leech at that point, so I'm assuming it's either 50%, 25%, 10%, or something in that area.
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Re: [10H] Warmaster Blackhorn

Postby rijn dael » Mon Dec 19, 2011 3:53 am

Had the fire run rampant tonight in p2 - didn't despawn at all.

Seems like a bug, although the fire seemed to follow the closest people - still testing.
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Re: [10H] Warmaster Blackhorn

Postby rijn dael » Thu Dec 22, 2011 5:21 pm

Anyone got further ideas on the fire?

Had a 2m hp wipe tonight, with fire all over the deck - yet the highest boat health we had had so far.
We were at the point of tanking Warmaster on the edge of the boat for a large part of p2, there was just nowhere else.

Some of our much worse attempts though (in terms of boat hp), had no fire at all past the first 10-15sec of p2.

It seems weird that something that important to a fight should be completely up to rng :/
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Re: [10H] Warmaster Blackhorn

Postby Kishandra » Thu Dec 22, 2011 5:48 pm

Pretty much totally RNG. When we transition, sometimes we have 0 fire, sometimes we have 80% of the deck full of fire. Just have to consistently get through p1 nicely and hope for good rng in p2. Although on our kills the firemen gradually remove the fire over 2 minutes or something.
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Re: [10H] Warmaster Blackhorn

Postby Galiks » Sat Dec 24, 2011 11:31 am

The fire is bugged graphically. It despawns when a player runs through the fire after/while it is being sprayed by a firefighter and stands in its area for about 2 seconds. The player takes no damage, and the fire safely goes away. This is annoying, obviously, as you need to do this for every patch of fire - so either you do this or you work around it and know that the fire is actually 'fake fire'. I'm assuming on attempts when people had little fire in P2 was when players had to run through fake fire to stand in an onslaught and the fire was removed on the way over.

tldr; Encounter is more difficult because the fire really isn't even there.
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Re: [10H] Warmaster Blackhorn

Postby timoseewho » Sun Dec 25, 2011 1:06 pm

I've heard that the Twilight Barrage soaking is much more important than Twilight Onslaught and that the onslaughts can be solo-soaked? Why's that? I'm dying to try this fight out after Christmas:(.
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Re: [10H] Warmaster Blackhorn

Postby Belloc » Sun Dec 25, 2011 6:13 pm

timoseewho wrote:I've heard that the Twilight Barrage soaking is much more important than Twilight Onslaught and that the onslaughts can be solo-soaked? Why's that? I'm dying to try this fight out after Christmas:(.

Barrages hit the Skyfire for about 420k damage. A solo-soaked onslaught hits for 600k. Barrages are fired considerably more often than onslaughts, so they are the more dangerous of the two.

It's basically a balance between the raid surviving and the Skyfire surviving.
Last edited by Belloc on Tue Dec 27, 2011 4:03 pm, edited 1 time in total.
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Re: [10H] Warmaster Blackhorn

Postby rijn dael » Tue Dec 27, 2011 3:33 pm

To add to belloc's, it is absorbs / mitigations only - immunity will just let the boat take full damage.

Dispersion, cauterise etc are fine. Overkill (from cauterise) is not attributed to the boat, contrary to what has been mentioned in some other threads.
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Re: [10H] Warmaster Blackhorn

Postby d07.RiV » Thu Dec 29, 2011 1:56 am

How often do onslaughts come? We only have a firemage that can survive it, one minute CD won't be enough will it?
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