[10H] Ultraxion

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Re: [10H] Ultraxion

Postby timoseewho » Mon Dec 12, 2011 10:09 pm

Are there any particular healers that really stick out on this fight? Taking into account the buffs that they can get. Off the bat I can see Paladins being useful just because they can stay out for twilight. Are there reasons to bring other healing classes? And which buff benefits which healing class the most?
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Re: [10H] Ultraxion

Postby Hidden » Mon Dec 12, 2011 10:57 pm

timoseewho wrote:Are there any particular healers that really stick out on this fight? Taking into account the buffs that they can get. Off the bat I can see Paladins being useful just because they can stay out for twilight. Are there reasons to bring other healing classes? And which buff benefits which healing class the most?


From what I've seen (first buff is pretty much equal for all classes):
HPaladin: Strongest healer, can make rather bad use of second buff and very good use of third buff, got useful CDs (Divine Shield, Aura Mastery)
RDruid: Second strongest healer, can make below average use of second buff and good use of third buff, got no useful CDs, fairly strong in the end with Tree + Tranq
HPriest: Average healer, can make good use of second buff and average use of third buff, got one really useful CD (guardian angel)
DPriest: Average healer, can make rather bad use of second buff and average use of third buff, got useful CDs (PS, PW:B)
Shaman: Average healer, can make good use of second buff and average use of third buff, got fairly negligible CDs (Spirit Link Totem)
Last edited by Hidden on Tue Dec 13, 2011 12:57 am, edited 1 time in total.
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Re: [10H] Ultraxion

Postby timoseewho » Tue Dec 13, 2011 12:24 am

Hidden wrote:
timoseewho wrote:Are there any particular healers that really stick out on this fight? Taking into account the buffs that they can get. Off the bat I can see Paladins being useful just because they can stay out for twilight. Are there reasons to bring other healing classes? And which buff benefits which healing class the most?


From what I've seen (first buff is pretty much equal for all classes):
HPaladin: Strongest healer, can make decent use of second buff and very good use of third buff, got useful CDs (Divine Shield, Aura Mastery)
RDruid: Second strongest healer, can make decent use of second buff and good use of third buff, got no useful CDs, fairly strong in the end with Tree + Tranq
HPriest: Average healer, can make good use of second buff and average use of third buff, got one really useful CD (guardian angel)
DPriest: Average healer, can make decent use of second buff and average use of third buff, got useful CDs (PS, PW:B)
Shaman: Average healer, can make good use of second buff and average use of third buff, got fairly negligible CDs (Spirit Link Totem)

Thanks for this breakdown!
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Re: [10H] Ultraxion

Postby d07.RiV » Tue Dec 13, 2011 12:29 am

Has anyone actually tried AMS here? I'm not too familiar with its mechanics, would it only absorb 50% of DK's health from a single nuke, or would it still absorb 75% damage from a single attack before breaking (similar to how AMZ worked on Majordomo)?
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Re: [10H] Ultraxion

Postby McHayes » Tue Dec 13, 2011 12:40 am

AMS _should_ work as a Glyphed DP works aswell, our DK has unfortunate issues irl so I cannot say this with certainty.


on a sidenote, Cloak managed to fail for our rogue.. once. If you want an absolute 100% you're gonna need another class /lol

Also;
Is it fair to assume that the tankadin 4piece bonus gets the raidwall to a one-minute cooldown?
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Re: [10H] Ultraxion

Postby Hidden » Tue Dec 13, 2011 12:59 am

timoseewho wrote:Thanks for this breakdown!


After checking some logs for the second buff, I slightly edited that part of the post (further breakdown).
It looks like you'll probably want a RShaman or HPriest for the second buff and a HPaladin or RDruid for the first and third buff.
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Re: [10H] Ultraxion

Postby Belloc » Tue Dec 13, 2011 11:46 am

whoops, I appear to have made a mistake :D
Last edited by Belloc on Tue Dec 13, 2011 1:42 pm, edited 1 time in total.
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Re: [10H] Ultraxion

Postby KysenMurrin » Tue Dec 13, 2011 1:00 pm

I think he's asking if the buff on this fight then cuts it to 1 minute.
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Re: [10H] Ultraxion

Postby Belloc » Tue Dec 13, 2011 1:42 pm

KysenMurrin wrote:I think he's asking if the buff on this fight then cuts it to 1 minute.

ooh, good call!
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Re: [10H] Ultraxion

Postby rijn dael » Tue Dec 13, 2011 10:07 pm

I can't really help you with who is best for each crystal, but 6dps is quite capable of killing in 5min - 5min10sec range if that is what you are asking.

For us, 3healing was 5min50sec - with everyone but our underbuffed hunter pulling 38k+.
Rsham was a godsend using spirit-link for the last portion, to hold onto the can't-die buff for as long as possible.
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Re: [10H] Ultraxion

Postby Adornus » Wed Dec 14, 2011 8:13 am

Just something our raid caught by looking at spells on wowhead... Aura Mastery and Resis Aura are essentially worthless because, even though it's shadow damage, the spells are ALL unresistable. Looking at World of Logs confirmed this as it didn't show any resists (our prot warrior noticed this but I haven't had time to look).

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Re: [10H] Ultraxion

Postby rijn dael » Wed Dec 14, 2011 8:36 am

Can you clarify that as either full or partial resists?

I have been operating on the assumption they cannot be fully resisted, but that they can be partially mitigated by resist. Haven't checked logs, but this surprises me.
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Re: [10H] Ultraxion

Postby Adornus » Wed Dec 14, 2011 9:06 am

rijn dael wrote:Can you clarify that as either full or partial resists?

I have been operating on the assumption they cannot be fully resisted, but that they can be partially mitigated by resist. Haven't checked logs, but this surprises me.


Normally you would see resist numbers. All that is on here is absorb numbers (no partial resists).

Show events where spell is Twilight Instability
http://worldoflogs.com/reports/hao17s9a ... 188&e=9525

[22:56:48.854] Ultraxion Twilight Instability Raidel 29407 (A: 2593)
[22:56:48.871] Ultraxion Twilight Instability Treantural 32000
[22:56:48.871] Ultraxion Twilight Instability Durahal 32000
[22:56:48.871] Ultraxion Twilight Instability Snoflaké 32000
[22:56:48.871] Ultraxion Twilight Instability Weaselhunter 32000
[22:56:48.871] Ultraxion Twilight Instability Iggins 17280


As opposed to Searing Blood from Yor'sahj which has partial resists.

Show events where spell is Searing Blood
http://worldoflogs.com/reports/hao17s9a ... 085&e=1661

[19:56:03.760] Yor'sahj the Unsleeping casts Searing Blood
[19:56:03.776] Yor'sahj the Unsleeping Searing Blood Wolftreader 38867 (A: 3693, R: 11319)
[19:56:03.776] Yor'sahj the Unsleeping Searing Blood Fuzzenstein 51100 (R: 21900)
[19:56:03.776] Yor'sahj the Unsleeping Searing Blood Durahal 34016 (A: 4369, R: 16451)
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Re: [10H] Ultraxion

Postby d07.RiV » Wed Dec 14, 2011 4:00 pm

We might actually be trying it this week (unless we have more attendance issues), and we're pretty concerned about having enough DPS to avoid going far into 6th minute. Our normal mode kill was 3:59, but we could definitely push it up a bit.
On my end, I was thinking of tweaking my reforging so I could also provide decent DPS here. First off, do I absolutely have to stay above avoidance cap, since I'd imagine the boss hits for truckloads if I don't block? I really doubt I can reforge to hit/exp caps while keeping 102.4 (and not sacrificing stamina, since that would be counter-productive). I'm not good at maximizing my DPS at prot - would replacing 391 scales with, say, 359 license help, or its better to not bother?
Also, I've asked similar questions before; I assume with the judgement buff the inq rotation pulls ahead? From my experience, its more affected by misses/dodges though, since if a CS misses and GC doesn't proc, inq will fade before I can get a SotR off.
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Re: [10H] Ultraxion

Postby sakkdaddy » Thu Dec 15, 2011 2:51 am

AMS absorbs up to a max of 50% of the DK's hp on this fight...I tested it. DK's need to have a mitigation cooldown up, or their own IBF, in order to survive it.

AMZ is pretty godly here, though when I tested it out on normal mode with all 25 of us inside it, 4-5 people still took nukes for ~230k while the rest of the raid got the 75% reduction that was expected. I'm not sure if it's a latency thing or what, but I put up the AMZ and also died the same way. Maybe there is a cap on how many people it will apply to or something?
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