[10H] Morchok

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[10H] Morchok

Postby timoseewho » Wed Nov 30, 2011 10:50 pm

Hello, for no particular reason, my guild will be tackling this guy first on heroic, and I just wanted to get some ideas from people who have done it on the PTR or even if you haven't, feel free to brainstorm with me:]. The changes for Morchok on heroic seem to be just the following 2:

-Morchok performs a massive stomp, splitting 750000 damage between all players within 25 yards. The two closest targets take a double share of the damage. In Heroic Difficulty Stomp also increases the Physical damage taken by affected players by 100% for 10 sec.
-Upon reaching 90% health, Morchok tears himself in half, creating his twin, Kohcrom. He casts the same spells as Morchok, but a few seconds later.

So just a couple of things, I'm guessing that tanking the 2 bosses close won't be an option due to the immense amount of AoE, so splitting the raid up into 2 groups would be the first thing that comes to my mind. Now another thing, so does that mean we 4-heal this? Since having 2 healers at one camp seems a little unfair (assuming we go in with 3 healers). Last thing, does the boss simply apply Crush Armor anymore? Cheers!
Last edited by timoseewho on Sat Dec 03, 2011 5:20 pm, edited 1 time in total.
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Re: [10H] Morchok

Postby Rhagen » Thu Dec 01, 2011 7:50 am

You want to tank the bosses far away about 5 people per boss. He does not do Crush armor on tanks anymore so no tank swapping needed. with 3 healers your either gonna have to tank em close enough for healers to reach but out of range for stomp. Simplest thing im guessing would be just 2 healing assuming your healers are geared and able to do so.
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Re: [10H] Morchok

Postby Paoanii » Thu Dec 01, 2011 9:13 am

On the PTR when I tried this fight we discovered there is an intermediate range where healers can stand so that every healer can reach both tank, but still be in range of their respective stomps. Its a bit finnicky to do it, but it's definitely doable and makes 3-healing alot easier.
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Re: [10H] Morchok

Postby Bellanka » Thu Dec 01, 2011 9:49 am

Healers have a 40-yard range, so if you set markers for range you can have both ranged/healing groups less than ten yards apart (great for sharing totems) without being in each others stomps and giving your healers range on both tanks.
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Re: [10H] Morchok

Postby timoseewho » Fri Dec 02, 2011 4:13 pm

Bellanka wrote:Healers have a 40-yard range, so if you set markers for range you can have both ranged/healing groups less than ten yards apart (great for sharing totems) without being in each others stomps and giving your healers range on both tanks.

Hehe, I just thought of that too, 40yd healing range and 25yd stomping range, should work.
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Re: [10H] Morchok

Postby Tebin » Sat Dec 03, 2011 4:33 am

Op did you go crazy with the '0' button? 2 million damage spread amongst 5 people sounds pretty unsurvivable.
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Re: [10H] Morchok

Postby fafhrd » Sat Dec 03, 2011 2:05 pm

Tebin wrote:Op did you go crazy with the '0' button? 2 million damage spread amongst 5 people sounds pretty unsurvivable.


Well it would be among 6 people with 3 soakers outside 25 yards and one tank in the distance, which would be 333k on the non-closest 2 people and double that on the 2 closest people (edit: or calculating it differently, 250k and 500k respectively). Pre cooldowns, but yeah that sounds like too much - I'd guess that's the 25 man number. If not, then you'd probably have to keep your soakers within 25 yards for the damage, give up on the 2 groups thing, bringing it to 2m over 10 people, so 200k per person, double on 2 closest, which should be survivable with cooldowns. That messes with the rest of the strat though, so again thinking that initial number is off.
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Re: [10H] Morchok

Postby timoseewho » Sat Dec 03, 2011 5:21 pm

Tebin wrote:Op did you go crazy with the '0' button? 2 million damage spread amongst 5 people sounds pretty unsurvivable.

Hehe, good catch, I picked up the 25-man numbers, it's 750,000 on 10-man:].
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Re: [10H] Morchok

Postby fafhrd » Sat Dec 03, 2011 8:08 pm

Hm. So if you have 5 people per group, that would be (I think, depending on how they do the math) 107k per stomp on 3 people in the group, and 214k on each of the closest 2. Is the damage for this increased by the physical damage debuff stomp puts up, and if so do the stomps come more frequently than the debuff fades? Assuming not the latter.
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Re: [10H] Morchok

Postby Paoanii » Sat Dec 03, 2011 9:45 pm

The stomp is every 15ish seconds, the debuff is only 10 seconds.
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Re: [10H] Morchok

Postby KysenMurrin » Sun Dec 04, 2011 5:04 am

The debuff is only to prevent you running the whole group between one boss and the other to absorb the damage.
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Re: [10H] Morchok

Postby RedAces » Sun Dec 04, 2011 5:53 am

Or tanking them on top of each other ;)
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Re: [10H] Morchok

Postby Tamarins » Sun Dec 04, 2011 1:00 pm

fafhrd wrote:Hm. So if you have 5 people per group, that would be (I think, depending on how they do the math) 107k per stomp on 3 people in the group, and 214k on each of the closest 2. Is the damage for this increased by the physical damage debuff stomp puts up, and if so do the stomps come more frequently than the debuff fades? Assuming not the latter.


Am I missing something or does 214k sound like a lot of damage for a non-tank to have to eat every 15 seconds? Right, I know there's almost no other raid damage, but...how is a non-tank even going to have that much HP?
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Re: [10H] Morchok

Postby Paoanii » Sun Dec 04, 2011 1:43 pm

That 214k is physical, so it's mitigated by armor and other cooldowns. On the PTR the group I had unofficially decided rogues were the MVPs of this fight because a rogue with feint+a tank can split a stomp between the 2 of them alone.
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Re: [10H] Morchok

Postby Ezelyn » Mon Dec 05, 2011 3:53 am

And there is still Twilight Orb ? how can you manage them if the 3 healers are in midrange ?
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