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[10H] Yor'sahj the Unsleeping

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[10H] Yor'sahj the Unsleeping

Postby Adornus » Fri Dec 02, 2011 9:23 am

This thread is to discuss Heroic Yor'sahj on 10m.

Heroic Difference: Yor'sahj summons 4 slimes instead of 3.

Conventional thinking would call for 2 tanks, 3 healers, and 5 DPS. However, does anyone know what the HP on the slimes are? Could you possibly take 2 tanks, 2 healers, and 6 DPS, with the healers in "DPS" specs (e.g. Blazing Light and Denouce for HPal), and kill 2 slimes each time trivializing the fight (i.e. turning it to a glorified normal mode)?
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Re: [10H] Yor'sahj the Unsleeping

Postby frontallobe » Fri Dec 02, 2011 9:31 am

On PTR the slimes become immune once one dies. I assume it's the same on live.
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Re: [10H] Yor'sahj the Unsleeping

Postby Adornus » Fri Dec 02, 2011 9:36 am

frontallobe wrote:On PTR the slimes become immune once one dies. I assume it's the same on live.

I was just wonderin that actually. That answers that.
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