SoB breaks fear!!!!

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SoB breaks fear!!!!

Postby Tauxalot » Sun Jun 17, 2007 4:41 pm

Well at least a few fears anways 8).

I have realized that the dmg done to yourself from SoB and JoB actually knocks you out of fear if the fear is in fact breakable by damage. Some examples are the Fel Overseers in Shadow Labs, the Champions in Slave Pens, and the Ogre-Priests in Gruul's Lair. Now I know this is in no way a sure thing since you can get fear right before you SoB or JoB can hit, but it has worked for me roughly 80% of the time.

Now if only Nightbane's fear broke from damage :D
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Postby Gideon » Mon Jun 18, 2007 4:27 am

I've not used SoB (human 4tw). Is there a delay between proccing SoB and taking the damage? If there isn't I'm not sure I see how you can SoB-melee while feared.
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Postby Lore » Mon Jun 18, 2007 6:26 am

There's a small gap of about half a second before you take the damage from it, most likely due to latency.
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hrm

Postby Mavrix » Mon Jun 18, 2007 7:34 am

If they would extend that gap intentionally to a half second or full second or so it might slightly help make up a little for Horde's lack of fear ward . . . maybe?
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Postby Lore » Mon Jun 18, 2007 7:38 am

Well if it doesn't break Nightbane's fear there's very little actual raid benefit :P
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HEHE

Postby Mavrix » Mon Jun 18, 2007 12:20 pm

I'm one of those that thinks SoB has no benefit whatsoever, so . . . .
;)
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Postby Tauxalot » Mon Jun 18, 2007 12:22 pm

Yeah it seems like the SoB proc is not immediately following the melee swing so it can proc while you are feared, like Lore said. But yeah it only works on fears that break on dmg. Nightbane is not an example :(
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Re: HEHE

Postby Tauxalot » Mon Jun 18, 2007 12:26 pm

Mavrix wrote:I'm one of those that thinks SoB has no benefit whatsoever, so . . . .
;)


Think of a fight where aggro means absolutely nothing, like Curator. Pop on your King's Defender/Sun Eater/Blazeguard with Mongoose and add more avoidance to your tanking. Maulgar would work out too since no one should ever pull aggro off you until he fears you and starts charging people. That's when your spell damage weapon means little.
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Postby Semirhage » Mon Jun 18, 2007 12:43 pm

What if they make it damage over time instead of damage per hit just per hit?

Like a 10% weapon damage over 10 seconds, same duration of holy shield?
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Postby Alixander » Mon Jun 18, 2007 2:45 pm

Man... Seal of Blood never breaks my fear...

(@Lore ;) )
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Postby Lore » Tue Jun 19, 2007 11:28 am

Alixander wrote:Man... Seal of Blood never breaks my fear...

(@Lore ;) )


Touche, salesman.
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Postby Gehrond » Wed Jun 20, 2007 9:31 am

Semirhage wrote:What if they make it damage over time instead of damage per hit just per hit?

Like a 10% weapon damage over 10 seconds, same duration of holy shield?

OP in arenas.
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heh

Postby Mavrix » Wed Jun 20, 2007 12:17 pm

If it damaged the caster as a DOT as well as damaging the victim as a DOT, it might not be so OP. Besides, realistically when is a non-holy paladin ever going to be OP in PVP?
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Re: heh

Postby Karathos » Wed Jun 20, 2007 2:45 pm

Mavrix wrote:.... Besides, realistically when is a non-holy paladin ever going to be OP in PVP?


Retribution in a 2v2 with 1500+ AP and 24% to crit when you're with a mage and you've got both Repentance, and HoJ isn't on cooldown....
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Postby Candiru » Wed Jun 20, 2007 6:48 pm

is that really overpowered compared to a druid who can shrug polymorph/frezze and cast root and cyclone with no cooldown?
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