Righteous Fury - bug post 4.2 hotfix

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Righteous Fury - bug post 4.2 hotfix

Postby earanduin » Tue Aug 30, 2011 1:44 pm

Anyone else notice that the 500% threat modifier to Righteous Fury implemented in a recent hotfix is NOT active until it is RECAST ? My druid co-tank's threat gen seemed to dwarf my own in many situations and had me scratching my head. Then I purposefully clicked off RF, then recast it .... dramatic effects. If you have not done so then you may want to.


On an aside, my healers generally complain that I take too much damage relative to my druid co-tank. This has been noticed throughout FL encounters. Since the RF issue posted above I've wondered what could explain this finding. I gone through WoL parses but do not find anything in particular. Any thoughts would be helpful.
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Re: Righteous Fury - bug post 4.2 hotfix

Postby Cogglamp » Tue Aug 30, 2011 1:51 pm

I'll bet 2 copper that you're not taking more damage but that it's perception due to a difference in health pools. Your healers end up overreacting by using larger heals because they see a larger percentage missing for you in the raid frame as opposed to a bear's health pool.
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Re: Righteous Fury - bug post 4.2 hotfix

Postby Treck » Tue Aug 30, 2011 2:10 pm

So, during the past what, 2 weeks? you havnt died once? or changed specc?
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Re: Righteous Fury - bug post 4.2 hotfix

Postby Staatt » Tue Aug 30, 2011 2:15 pm

You no longer have to refresh RF upon death
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Re: Righteous Fury - bug post 4.2 hotfix

Postby lythac » Tue Aug 30, 2011 2:46 pm

earanduin wrote:I gone through WoL parses but do not find anything in particular. Any thoughts would be helpful.


Can you link you WoL reports and do you do 5 mans/anything that could have caused your death before your first raid after the hotfix?
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Re: Righteous Fury - bug post 4.2 hotfix

Postby earanduin » Tue Aug 30, 2011 3:02 pm

So, no I hadn't swapped spec in that time frame hence no need to recast RF. Again, the difference on recasting RF was immediately apparent and dramatic.


Secondly, I'll give you our last set of ragnaros attempts. We are behind on overall progression at this point (significantly so). The caveat to this is that I do start with the boss on me on the initial pull.

http://www.worldoflogs.com/reports/vozy ... mageTaken/

In addition though, there are certain boss fights (beth'tilac and shannox) where the healers prefer to have my co-tank tank certain parts of the encounter. I'm just shaking my head.
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Re: Righteous Fury - bug post 4.2 hotfix

Postby Jeremoot » Tue Aug 30, 2011 4:16 pm

Treck wrote:So, during the past what, 2 weeks? you havnt died once?


Apparently you haven't died in months because they made Righteous Fury persist through death a looooong time ago.
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Re: Righteous Fury - bug post 4.2 hotfix

Postby PsiVen » Tue Aug 30, 2011 7:36 pm

They've made Righteous Fury and auras "persist through death" many times. I never trust it...
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Re: Righteous Fury - bug post 4.2 hotfix

Postby masterpoobaa » Tue Aug 30, 2011 8:42 pm

Yeah habit is too ingrained, and buttons are all together anyway.
Run back, up seal, up RF, up mgt/kings, up drums if needed, elixir/flask/food and away.
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Re: Righteous Fury - bug post 4.2 hotfix

Postby Treck » Wed Aug 31, 2011 12:33 am

Yeh yeh, stop nagging about it.
Old habits die hard i guess, have RD right next to SoT, and STILL always refresh both every time i come back from the dead.
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Re: Righteous Fury - bug post 4.2 hotfix

Postby Jaitee » Wed Aug 31, 2011 4:16 pm

i read about this in another thread and went and did a few tests on random world mobs was getting 3 times my damage as threat recast RF and bam getting 5 times now should be a huge help when we do heroic domo next week
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Re: Righteous Fury - bug post 4.2 hotfix

Postby Maelsstrom » Wed Aug 31, 2011 6:01 pm

Glad to see this. When the hotfix went live, my bear co-tank's threat went through the roof but mine did not. The next week, I recast RF for this reason and my threat is stupid high now. I wondered if I was just a slug that one night but now I have an excuse!
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