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Attack table plugin

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Attack table plugin

Postby BlackNet » Sun Aug 14, 2011 9:01 am

I am working on a plugin that shows CTC and all that good stuff. I know that many use a macro for the 102.4% but I have found that during a fight things can drastically change, like brez for starters, trinkets, enchants procing and usage.

So here is what I have so far and I was thinking about maybe adding some other good stuff to it but will see.


Basic setup (my UI look here is elvui) the bar is RED when I am not block capped.
Image

It will turn black when block cap against the current target is reached.
Image


Basically on the HUD it shows avoidance % and mitigation %, avoidance being miss + dodge + parry adjusted for target level.

Image
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Re: Attack table plugin

Postby Epimer » Sun Aug 14, 2011 9:15 am

You mean like this?
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Re: Attack table plugin

Postby PsiVen » Sun Aug 14, 2011 9:16 am

If you're using 102.4%, you should not be level-adjusting the hit/dodge/parry/block percentages by .6% (that's where the extra 2.4% comes from).

Forwarding this to the Addons forum.
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Re: Attack table plugin

Postby BlackNet » Sun Aug 14, 2011 10:59 am

I did adjust dodge/parry/block for levels and what I used for hit was this

Code: Select all
hit = round(102.4-(basemisschance+dodge+parry+block),2)


so with the 102.4% does that take into account the 4.4% or 5% base miss?
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Re: Attack table plugin

Postby RedAces » Sun Aug 14, 2011 11:10 am

For the 102,4% number you need the spreadsheet numbers, so your spreadsheet dodge parry and miss (5%).
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Re: Attack table plugin

Postby lythac » Sun Aug 14, 2011 11:46 am

BlackNet wrote:I did adjust dodge/parry/block for levels and what I used for hit was this

Code: Select all
hit = round(102.4-(basemisschance+dodge+parry+block),2)


so with the 102.4% does that take into account the 4.4% or 5% base miss?


If you are adjusting Dodge Parry and Block to a ?? mob, then you use 4.4% for miss and full CTC is achieved at 100%, not 102.4%.
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Re: Attack table plugin

Postby BlackNet » Sun Aug 14, 2011 12:57 pm

Code: Select all
      if leveldifference >= 0 then
         dodge = (GetDodgeChance()-leveldifference*.2)
         parry = (GetParryChance()-leveldifference*.2)
         block = (GetBlockChance()-leveldifference*.2)
      else
         dodge = GetDodgeChance()+abs(leveldifference*.2)
         parry = GetParryChance()+abs(leveldifference*.2)
         block = GetBlockChance()+abs(leveldifference*.2)
      end
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Re: Attack table plugin

Postby Worldie » Sun Aug 14, 2011 1:14 pm

If you are adjusting the stats, then you achieve CTC at 100%.
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Re: Attack table plugin

Postby BlackNet » Mon Aug 15, 2011 9:56 am

Ok, that's out of the way. I think I am going to work on adding raid buff's, food buff's, etc. into a testing mode
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