Interesting Lore Discussion Thread

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Re: Interesting Lore Discussion Thread

Postby Dantriges » Tue Jul 26, 2011 8:15 am

IIRC most satyrs are still in Kalimdor with the exception of a few rogues. The War of the Ancients was 10.000 years ago and the Blood Elves never were immortal.
I have never seen a quest involving the relations between Blood Elves, who were former Highborne and the Nightelves.

So it´s seems to be more a connection like the one between Turkey and France being former provinces of the Roman Empire influencing their current diplomatic issues. Not at all.

Perhaps less, if the Bloodelves have no formal schoolsystem with history in class.

The Nightelves and the Satyrs are still living in the same area. Well their relations aren´t very friendly. Perhaps the orcs who recently moved in, have some dealings with the satyr and could negotiate an alliance against the Night Elves. Orc troops are probably stretched a bit with the recent human attack in the Barrens and the satyrs don´t like being persecuted by the Night Elves.
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Re: Interesting Lore Discussion Thread

Postby Shoju » Tue Jul 26, 2011 9:57 am

alayire wrote:[it seems that you and I have a different understanding of what connection means. the orcs had no interaction with the satyrs and I spelled it out specifically. one rarely allies with a race with whom it had no prior interaction.
You are assuming there will be interaction and as such there will be a connection.
On the other hand I merely pointed that interaction between the elves and satyrs existed and still exists. you cry out that it's hostile interaction, I'm pointing out that it merely exists.
for there to be any alliance with whomever the Satyrs, or at least part of them need to renounce their ways. If said event would implicate any of the 2 parties (Alliance, specifically NE or Horde) it can go both ways. I'm assuming it's more likely the NE then the Orcs because they have interest in the matter. The Horde atm have none. that is exactly my train of thought.

and yes the WildHammer clan lore seems to show they are shamanistic. the other 2 clans are most certainly not. It's a gray area granted.
but I'd like to point something out to you: the Taurens have tribes that are druidic like Mistrunner and Runetotem. they also have (I'd say that they have stretched this thin) tribes that have recently embraced the Light. yet the Taurens are a shamanistic race.


The more I read of what you post in response to what I said, the more I realize that you at best skimmed it over, and are just trying to debate things because you feel the need to be right, without actually having read what I posted. You should really go back and read the whole thing.


Here, I will help you out, since you can't do it yourself.



Shoju wrote:My original hope was that perhaps even just a "tribe" of satyrs joined the Horde. Maybe some tribe already in game, or even better, a tribe we haven't met. They break free of Xavius and realize the folley of their ways. They join the Horde because the Nelves don't trust them, and want to KoS.

For the Alliance, I was thinking about Ogres, though... they are REALLY big.

It is a shame that they want the silhouettes to be so noticeable. I would love to be able to choose Satyr / Ogre and then choose which faction I roll with.

Say.... you have a starting area similar to the Worgen area. Alliance and Horde both rushing in from opposite sides, looking for something other than the race that is there. It would work better with the Satyr, because it could be some thing they need to fend off the legion, and you kill the 'lead' satyr in the final quest, and gain part / half / all of the artifact from killing him, and you can then give it, or have used the help of, the faction that you wish to join. It would be a REALLY cool starting zone, and would introduce incredible player choice.


Personally, I would love this if implemented.



This kind of lays out the idea that

the legion is coming (hey the orcs know about the legion)
the satyr in the area have realized they don't want to be part of it
the satyr in the area have something that will help fend off the legion
it sets up the idea of the horde and alliance moving on the area by referencing how the worgen starting area takes place, only in this scenario, the horde isn't gunning you down as you run away.
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Re: Interesting Lore Discussion Thread

Postby Mcduffie » Tue Jul 26, 2011 10:55 pm

Have we considered a "neutral" faction? Like, what if you were "race x." And the starting zone ended with you choosing which side you wished to join, Alliance or Horde. Their home city would be a sanctuary, like Dalaran.

Ehhh? Ehhh??
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Re: Interesting Lore Discussion Thread

Postby Skye1013 » Wed Jul 27, 2011 2:11 am

alayire wrote:...one rarely allies with a race with whom it had no prior interaction...

Out of legitimate curiousity (I'll readily admit I don't keep track of WoW lore) but what connection did the Draenei have with the Alliance? Did the Forsaken have previous connections with the Horde, or were they shunned by the Alliance and the Horde said "the enemy of my enemy is my friend..."? What connection did the Blood Elves have before they joined the Horde? What about the Goblins, other than conveniently landing in Azshara (by Org's back door?)
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Re: Interesting Lore Discussion Thread

Postby Levantine » Wed Jul 27, 2011 2:14 am

The Forsaken were shunned by the Alliance, the Blood Elves were betrayed by humans and had Sylvanas and the Forsaken linking them to the Horde and the Goblins were met with open hostility by the Alliance in their starter zone quests.
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Re: Interesting Lore Discussion Thread

Postby Skye1013 » Wed Jul 27, 2011 2:15 am

Right... so hostility from the Alliance pushed pretty much all of them into the Horde... why would the Satyrs be any different?
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Re: Interesting Lore Discussion Thread

Postby Levantine » Wed Jul 27, 2011 2:18 am

I don't know/care, I was just pointing out there were legitimate reasons for the rest of the races joining the horde.
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Re: Interesting Lore Discussion Thread

Postby alayire » Wed Jul 27, 2011 5:27 am

Shoju wrote:The more I read of what you post in response to what I said, the more I realize that you at best skimmed it over, and are just trying to debate things because you feel the need to be right, without actually having read what I posted. You should really go back and read the whole thing.
you started from something you want to happen then go on from there, I was basing my ideas on current existing lore. Look if something were to happen to Satyrs, Blizzard can concoct anything they want in order for it to go both ways and make it stick, just like you did.

But if it were a choice between NE and Orcs, my gut feeling is it wouldn't be the Orcs. You keep pushing for this Burning Legion slavery link, but the origin of the Satyrs enslavement was arcane magic, while Orcs were enslaved by demonic magic. Also the Orcs relied on their shamanic powers/background to free themselves from it, while Satyrs at best can probably find some druidic heritage. So yes, while both were slaves to the Burning Legion, they are very different as races. Not to mention the huge amount of time since the War of the Ancients, since the Satyrs have been enslaved and they have yet to break free.

When I first replied to you and mentioned that I see Satyrs more likely to join the Alliance rather then the Horde I actually started out with the Ogre part and there was a reason for it. Ogres have more more in common with the Horde then with the Alliance, especially with the shamanistic angle. If you look at how the Orcs allied themselves with the Tauren and the Trolls, it actually was the "oh no .. we have the same enemy" approach, but that was just the beginning of a journey, where their spiritual heritage played a very big role.

Yes I realize that since then Blizzard made a mess of it. The adherence of the Forsaken to the Horde was a big black mystery lore wise and controversially it was due to the Scourge and not the Alliance. The Blood Elves were more neatly integrated yet still axe chopped in, if you've done the BE starting quests you should know that Thrall himself accepted the Blood Elves on Sylvanas word, but taking note of their accomplishments. I haven't finished the Goblin starting area, so while I do know that you help rescue Thrall, I don't really know what else was involved. But none of the races that joined the Horde joined just because "we don't like the Alliance", they have done other things to prove themselves(like in the Goblins case or Blood Elves, survived near extinction showing strength and ingenuity).

Just because lore wise, the new Horde appears to be changing it doesn't mean it will(more then normal). Cairne died trying to protect this very ideals, we have yet to see if his death was in vain, but from the looks of it his son is a chip of the old block(hinted by his handling of Garosh in his short story).

So it's not that I didn't understood you, it's just that I don't see it. Others might, lore is not something set in stone as we all know. It's just how I feel about it. please stop being so condescending and aggressive in your posts, I don't think I've used the same tone.
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Re: Interesting Lore Discussion Thread

Postby Mukat » Wed Jul 27, 2011 8:31 am

If satyrs were to join the game as a playable race, I can guarantee it will be after a model change. Not only do the current satyr models have zero personality (like old worgen and goblin models i might add) theyre also woefully low on polygons. Let's also not mention goat eyes. What will most likely happen is a break from the Legion, from some deus ex machina such as Sargeras weaking just a little bit (ala Forsaken) or something disrupting timespace/fel links/ozone layer that causes the satyr to start devolving or otherwise changing from their current state, along with a change of thinking. I'm not quite keeping the idea together at this point, but I'm sure I'm making some kind of point.
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Re: Interesting Lore Discussion Thread

Postby Dantriges » Wed Jul 27, 2011 12:53 pm

The Deus Ex machina could be a bit in the past. Sargeras lieutenants are dead. Perhaps his grip is really weakening, because well no general can control his army alone. Sargeras is more than mortal but the legion has several worlds under control. So I could imagine, that some guys on an unconquered planet, like the satyr, who play a very minor role in the Legion, could slip loose or jusst leave the Legion of Losers.
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Re: Interesting Lore Discussion Thread

Postby bldavis » Wed Jul 27, 2011 1:24 pm

well if you think about it, where do all teh warlock demons come from?
not to mention thier mounts?

there could be as many as 9 worlds or seperate places that warlocks on azeroth summon demons from.
that is JUST the ones we can summon, ie servants like the imp and mounts (felsteed/dreadsteed)

add in all the ones that we CANT summon and....yeah Sargeras would have his hands full trying to keep everything in check, esp with Archimonde and Kil'Jaden dead/banished from azeroth.

really did we kill either Archi or KJ though? in order to "kill" a demon we would have to do to where their physical body is in the nether and kill it there (think having to go to firelands to down rag instead of just where he was summoned in MC)
all we are killing here in azeroth is their presence. when they die here, they just go back to their body in the nether

but if a demonic race was added, it could be like the demon versions of the dranei.
a small group objected to legion rule, and ran for it.

if you read the lore of the exiled (what dranei means in eredor) then you will learn that the three great chiefs/leaders were KJ, Archi, and Velen. Velen opposed Sargeras and fled, leading all the Eredor that agreed, which became the Dranei we have today.

i honestly think if we get a demonic race, it will be in this fashion.
edit: which would help tie in Sargeras trying to come back to azeroth, seeing as not only are the dranei here, but also a renegade group of demons that broke free of his command....

im calling it now, we will get a demonic race the xpack that we fight the dark titan!
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Re: Interesting Lore Discussion Thread

Postby Passionario » Thu Jul 28, 2011 12:29 am

Mcduffie wrote:Have we considered a "neutral" faction? Like, what if you were "race x." And the starting zone ended with you choosing which side you wished to join, Alliance or Horde. Their home city would be a sanctuary, like Dalaran.

Ehhh? Ehhh??

If I had my way, I'd make every race a "race x", and make all factions "neutral". This way, no matter who you rolled - Human, Tauren, Ethereal, Wolvar - you'd have an opportunity to join the Alliance, the Horde, the Argent Crusade or the Syndicate. Of course, certain factions would be more prejudiced against certain races, but this is already present in the game: Aldor BEs and Draenei Scryers start at a lower rep than they would if they made the opposite choice.

Of course, some factions would be naturally opposed or friendly towards each other. However, instead of making them automatic antagonists that mirror each other in terms of in-game perks (Alliance/Horde, Aldor/Scryers, Oracles/Frenzyheart), I'd make interfaction relations vary from zone to zone and from patch to patch. This way, Earthen Ring and Steamwheedle Cartel could be working on the same project in Desolace (doing the quest of one faction also boosts your rep with the other), yet be at odds in Swamp of Sorrows (doing one faction's quests hurts your rep with the other one), or be friends in patch 4.2 and fall out in patch 4.5.

Furthermore, I'd replace the single-number reputation with multiple bars (similar to Paragon/Renegade system in Mass Effect games, but with more than two options), so that you could be anything from a "beloved friend" to "worthy rival" to "despised yet useful turncoat" to "feared and obeyed taskmaster" and everything in between.

...Of course, that would never work in WoW. In this system, people would have to choose their enemies and friends carefully and actually consider whether a given quest is worth doing, instead of adopting a "gogogo, gotta catch them ALL" mentality. Not to mention all the PvP complications - right now, a Forsaken who is exalted with Ramkahen can look at a likewise exalted Gnome and instantly go into "RED MEANS KILL KILL KILL" mode, while in my system, he would have to hire a Worgen assassin allied with, say, Thorium Brotherhood to do the dirty deed for him. In other words, people would have to think, and that would be a Bad Thing.
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Re: Interesting Lore Discussion Thread

Postby Mcduffie » Thu Jul 28, 2011 1:33 am

Passionario wrote:
Mcduffie wrote:Have we considered a "neutral" faction? Like, what if you were "race x." And the starting zone ended with you choosing which side you wished to join, Alliance or Horde. Their home city would be a sanctuary, like Dalaran.

Ehhh? Ehhh??

If I had my way, I'd make every race a "race x", and make all factions "neutral". This way, no matter who you rolled - Human, Tauren, Ethereal, Wolvar - you'd have an opportunity to join the Alliance, the Horde, the Argent Crusade or the Syndicate. Of course, certain factions would be more prejudiced against certain races, but this is already present in the game: Aldor BEs and Draenei Scryers start at a lower rep than they would if they made the opposite choice.

Of course, some factions would be naturally opposed or friendly towards each other. However, instead of making them automatic antagonists that mirror each other in terms of in-game perks (Alliance/Horde, Aldor/Scryers, Oracles/Frenzyheart), I'd make interfaction relations vary from zone to zone and from patch to patch. This way, Earthen Ring and Steamwheedle Cartel could be working on the same project in Desolace (doing the quest of one faction also boosts your rep with the other), yet be at odds in Swamp of Sorrows (doing one faction's quests hurts your rep with the other one), or be friends in patch 4.2 and fall out in patch 4.5.

Furthermore, I'd replace the single-number reputation with multiple bars (similar to Paragon/Renegade system in Mass Effect games, but with more than two options), so that you could be anything from a "beloved friend" to "worthy rival" to "despised yet useful turncoat" to "feared and obeyed taskmaster" and everything in between.

...Of course, that would never work in WoW. In this system, people would have to choose their enemies and friends carefully and actually consider whether a given quest is worth doing, instead of adopting a "gogogo, gotta catch them ALL" mentality. Not to mention all the PvP complications - right now, a Forsaken who is exalted with Ramkahen can look at a likewise exalted Gnome and instantly go into "RED MEANS KILL KILL KILL" mode, while in my system, he would have to hire a Worgen assassin allied with, say, Thorium Brotherhood to do the dirty deed for him. In other words, people would have to think, and that would be a Bad Thing.

You, my friend, stand at the edge of greatness. This is a fantastic idea. But, as you said, would never work in WoW. To support your idea, think about the BE rogue that helped Varian Wrynn. Sure, she's out of her element, but she chose her side. Right now, WoW is a game of lack of choices.

You level up with a token faction that hates the other faction, and can never learn the language of said opposed faction.

Once leveled up, you PvP against said faction. Even when you may not agree with your own faction's position.

You kill raid bosses that "neutral" factions tell you to kill, yet you can only do those raid bosses with your own major faction.

Blizz has a strange dichotomy of showing horde and alliance getting along a little in their lore, but not getting along AT ALL between player to player. When your only interaction option with an opposed faction member is "KILL"; that's usually the option you take.

There are numerous levels of faction connections, race connections, and class connections that overlap in very interesting ways within WoW lore. However, Blizzard has chosen to completely limit the player's experience by railroading said player down one of two factions.
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Re: Interesting Lore Discussion Thread

Postby Torias » Thu Jul 28, 2011 2:03 am

I think the problem that would arise here would be for all the depth and breadth of player/world interaction a system like that would offer, there would simply end up being cookie-cutter faction builds and development paths to pick up X, Y and Z whilst balancing your reps appropriately, after which point the system becomes more of a frustration as it means you'll be arbitrarily punished by losing access to Some Cool Thing if you violate one of the now numerous ways in which everything is strictly interconnected.

Don't get me wrong, I love the idea, but it's really something more suited to a single-player RPG or if it were going to be part of an MMO would have to be part of the genetics and have the rest of the systems built around it.
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Re: Interesting Lore Discussion Thread

Postby alayire » Thu Jul 28, 2011 2:26 am

I haven't really played as many MMO's but I think Blizzards idea of 2 opposing player factions was an innovation at that time? And for the majority of the time, the driving force behind the game?
I sincerely doubt they will drop this unless they produce a different game altogether.
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Re: Interesting Lore Discussion Thread

Postby Mcduffie » Thu Jul 28, 2011 2:37 am

alayire wrote:I haven't really played as many MMO's but I think Blizzards idea of 2 opposing player factions was an innovation at that time? And for the majority of the time, the driving force behind the game?
I sincerely doubt they will drop this unless they produce a different game altogether.

Funny you should mention that. They currently are working on producing a completely different game altogether.

Torias wrote:I think the problem that would arise here would be for all the depth and breadth of player/world interaction a system like that would offer, there would simply end up being cookie-cutter faction builds and development paths to pick up X, Y and Z whilst balancing your reps appropriately, after which point the system becomes more of a frustration as it means you'll be arbitrarily punished by losing access to Some Cool Thing if you violate one of the now numerous ways in which everything is strictly interconnected.

Don't get me wrong, I love the idea, but it's really something more suited to a single-player RPG or if it were going to be part of an MMO would have to be part of the genetics and have the rest of the systems built around it.


I honestly have no idea what you're saying. But here's my attempt at sorting it out and giving a coherent reply.

If there are "some cool things" that you want, then join the faction that has your "some cool things." As far as gear goes, just keep the stats balanced between different factions, and apply different textures for the different factions. Much like the horde vs. alliance TOC gear that was handed out. Let's say there's a Blood Elf two handed axe that looks like a wicked awesome scythe. The opposite of it could be a Forsaken axe that looks like an amalgam of bone, sinew, and flesh, that also has some sort of dragon tooth for a blade. The aesthetics would be their only difference.

So, instead of everyone being able to get EVERYTHING; players will have unique appearances based on the many factions they've had to decide between.

Your negative to the proposed system has suddenly become a positive. Thanks for contributing.
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Re: Interesting Lore Discussion Thread

Postby Torias » Thu Jul 28, 2011 3:33 am

Yes, I was a bit incoherent, probably shouldn't make posts when I've literally just got out of bed. No need to be a dick about it though.

My point was that if there was any imbalance at all in terms of speed/ease of acquisition or quality of rewards a sizable chunk of the player base is just going to take the path of least resistance at which point the people developing it are putting a huge amount of effort into making something mostly meaningless. And balancing something as intricate as what was proposed would be impossible.

And if you make it just about aesthetics I honestly think it's MORE likely that people will just go with whatever is quickest. You've taken out the only compelling reason to favour "harder" factions over "easier" ones. Or maybe I totally underestimate how much people actually care about how their gear looks since I personally couldn't give much of a crap, it all gets replaced in raids any way.

Frankly, the system is just too complicated. What sounds cool would inevitably just get annoying after you've put up with it every day for a year. Matrix Online had something a lot like this, in fact, and it's easy to see how successful that was.
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Re: Interesting Lore Discussion Thread

Postby Skye1013 » Thu Jul 28, 2011 4:06 am

I can guarantee you that the downfall of Matrix Online was based on more than just rep factions... same with any other failed MMO. Many of those failed MMOs had some rather interesting/unique concepts that made them fun for awhile, but one or two "awesome things" does not a successful MMO make.

Examples:

Aion: Flying combat, 3rd party controlled zones (the different areas in the core that could be controlled by either player faction or a neutral third faction.)
Downsides: Developers heavily favored one faction, making things "easier" to obtain, causing faction imbalances to an extreme scale, and even after acknowledging it, choosing to do nothing about it. It went so far as lvl 30 characters being able to EASILY kill lvl 50 characters (that were fighting back.) Also was quite the grindfest (as most asian produced MMOs tend to be.)

FFXI: Ability to choose your "primary" faction regardless of race. Able to play all classes from one character (leveled separately.) Having a FF theme.
Downsides: XP loss/de-leveling (through death). Also a grindfest (though remarkably less so now than originally thanks to in-game time "daily kill quests.") Inability to effectively solo past the mid-teens (made easier by allowing "level syncing" within a party so you can find groups regardless of level.) Having to rez at your "home point" (effectively a hearthstone location) or find someone in the zone that can rez you.

Those are only two (and admittedly, FFXI is still going strong despite my perceived issues with it, but has never been nor will ever be a "WoW killer.") Many others never even really got much of a chance to build up thanks to the number of bugs/issues upon launch (which tends to kill more MMOs than anything else.) Whether good or bad, WoW has set a bar that people have to obtain right out of the box (despite WoW having had a number of years to reach the same point.)


TL;DR - Rep factions are likely only a small piece of the puzzle for why an MMO might fail. And I think a more in depth version (a la Passionario) would be fun to play with (though annoying from a "completionist" standpoint.)
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Re: Interesting Lore Discussion Thread

Postby alayire » Thu Jul 28, 2011 5:18 am

Mcduffie wrote:Funny you should mention that. They currently are working on producing a completely different game altogether.
witch is not WOW or WOW related as they have mentioned already. so unless they will start work on WOW2 ..

Mcduffie wrote:So, instead of everyone being able to get EVERYTHING; players will have unique appearances based on the many factions they've had to decide between.
I kinda agree with his points however. you are talking about items, he's talking about the story: quests more specifically, storyline etc. You can make the same items just looking different true, but you can't have the story be the same for each faction because then you really don't have different factions.

what he's saying is people always find ways to skim their way and do easiest/faster thing. if one faction provides say easier way to attain certain items(that are obtainable to other factions as well, just way harder) or easier to do quests for example, easier to gain faction points guess what .. most people will pick that faction. or some faction has some bonuses that are imbalanced, or even worse a combination of such sort. the more there are the harder it will be to keep track of. Of course you can make it so the differences are not that big, but again where do you draw the line. the thing is .. you really need to provide something palpable for people to make a choice when picking between a bunch of factions otherwise there is no real choice.
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Re: Interesting Lore Discussion Thread

Postby Skye1013 » Thu Jul 28, 2011 6:34 am

Just something I thought I'd add... if they did go with a rep system like that, it would behoove them to add a warddrobe function if they want people to grab certain items/gear (you'd be amazed the lengths that some people will go to look pretty/awesome/scary/etc.) but if it's like it currently is... people will take the path of least resistance because the gear will be replaced anyway (what's the point in having something that looks cool if you can only effectively use it for a couple of levels?)
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Re: Interesting Lore Discussion Thread

Postby Aerron » Thu Jul 28, 2011 8:35 am

alayire wrote:I haven't really played as many MMO's but I think Blizzards idea of 2 opposing player factions was an innovation at that time?


Not really. Mythic had 3 opposing factions in DAoC. There were a few others that went the two faction route. SW:G did it a little differently in that they had 2 opposing factions, but you were allowed to choose which you belonged to (and even switch) as the game progressed.
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Re: Interesting Lore Discussion Thread

Postby bldavis » Thu Jul 28, 2011 9:43 am

really the faction system you are describing is like the one in Fallen Earth

there are 6 main factions, and each faction has their main rival, and 2 allies
they are arranged on a wheel, and as you gain rep with one faction, you gain 1/2 with each allie, and lose the double with that factions rival

for example (i know this ownt make sense but go with it) my main in FE is a rifleman
he going to be an enforcer when he is leveled some more, so he will be a rival to the ChOTA
he will be allied with the Techs and the Lightbringers, and on not-so-friendly terms with the Vistas and the Travelers

as i do missions to gain rep with the Enforcers i will gain or lose rep with the other factions
so if its +20 with Enforcers
Techs - +10
Lightbringers - +10
Vistas - -20
Travelers - -20
ChOTA - -40

the cool thing is if i want to switch from enforcers to chota, i can
i just pick a direction and slowly work my way around the wheel
for example i would start working on my Lightbringer rep, then my Vista, and finally my ChOTA and at that point i would be a ChOTA member, and a kill on sight target for the Enforcers

make sense? (prob not....here is a link to help show wtf im talking about FE factions )

note: the game is rated M...so ya

edit: i just read the site again and i swear i pulled my example out of thin air...not from the site...creepy >.>
Image

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Interesting Lore Discussion Thread

Postby halabar » Thu Jul 28, 2011 9:49 am

I'm wondering if they would really want to add more races to WoW now, given the resources involved in doing so (starting zones, redoing quests again, etc).

It would be easier to add a new hero class, that would leave the starting content alone.

My bet now is on a new hero class with the next expansion.
Amirya wrote:... because everyone needs a Catagonskin rug.

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Re: Interesting Lore Discussion Thread

Postby bldavis » Thu Jul 28, 2011 10:08 am

given thier previous releases, i would agree
BC - new races
Wrath - Hero Class
Cata - new races
Xpack 4 - hero class?
Image

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Interesting Lore Discussion Thread

Postby Flex » Thu Jul 28, 2011 10:12 am

Already too many classes in the game and when combined with the available number of specs it creates a balancing nightmare. I'd probably venture a complete original race design overhaul before a new class or race.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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