ThatJustHappened: Combat Event Announcement Mod
Moderators: Fridmarr, Worldie, Aergis, _Chloe
Re: ThatJustHappened: Combat Event Announcement Mod
fuzzygeek wrote:- Valid operators are: >=, <=, <>, >, <, =.
What is "<>" used for? Is that "not equal to"?
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
Yeah, it's a little archaic. I could use !=, but I can't conceive of a use for this operator anyway and threw it in for completeness, and in case someone out there could.
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fuzzygeek - Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
The latest release is reporting stack size in the default output, even if the maximum "stack" size will only ever be 1. This also includes leaving the field blank.
"Yelena gains Divine Protection (1)."
"Yelena gains Divine Protection (1)."
Valleri - Frostwolf
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Re: ThatJustHappened: Combat Event Announcement Mod
I went back and forth on this and opted for consistency, but consistency doesn't make sense in most cases, come to think. I'll revert it for the next minor update.
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fuzzygeek - Maintankadonor
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Re:
moduspwnens wrote:Five Man Dungeons and Heroics
Anub'arak's Pound (Azjol-Nerub):/tjh rule SPELL_CAST;Anub'arak;;Pound;;RW;Pound incoming! GET BEHIND HIM!
etc
Oooh... is there something like this, but updated with Cataclysm normal/heroic dungeons?
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Wonton - Posts: 59
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Re: ThatJustHappened: Combat Event Announcement Mod
DBM has such good 5m support that a 5man compilation doesn't seem necessary. I think the only 5 man rules I have are for Orzuk, which I put into place on launch night when we spent an hour figuring him out ...
"SPELL_CAST_START;;;Paralyze;;YELL;RUN RUN RUN LIKE FUCKING HELL"
"SPELL_CAST_START;;;Paralyze;;YELL;RUN RUN RUN LIKE FUCKING HELL"
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fuzzygeek - Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
Hi, any chance this ADDON work at last Patch 4.3 ?
I apreciate it so much, but not working for me.
Thanks !
I apreciate it so much, but not working for me.
Thanks !
- palapower
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Re: ThatJustHappened: Combat Event Announcement Mod
is there any support or work around for Prot GoAK with this? I've tried both SPELL_CAST_SUCCESS (this appears in Combat Logs) and SPELL_AURA_APPLIED but neither work.
- Fenrìr
- Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
Try using this aura applied on you http://cata.wowhead.com/spell=86657
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Re: ThatJustHappened: Combat Event Announcement Mod
Still no dice, Worldie.
Here's my strings if that will help to see if I'm doing something wrong.
SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;
SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
Here's my strings if that will help to see if I'm doing something wrong.
SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;
SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
- Fenrìr
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Re: ThatJustHappened: Combat Event Announcement Mod
Fenrìr wrote:Still no dice, Worldie.
Here's my strings if that will help to see if I'm doing something wrong.
SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;
SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
I'm not familiar with TJH syntax, but I believe you are writing that the person who applies the aura is you while in fact it isn't you but the guardian (untargettable npc).
edit: reading from the first post
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam
You need to leave the sourcename (and maybe the Affiliation?) part empty.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Re: ThatJustHappened: Combat Event Announcement Mod
Was an interesting thought, but no dice.
- Fenrìr
- Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
this works:
- Code: Select all
";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK UP!;;", --
";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK DOWN!;12;", --
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fuzzygeek - Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
Is it Aura or Spell at the start, Fuzzy?
- Fenrìr
- Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
I left it out just to be lazy and cover all bases, but it'll trigger if you set SPELL_CAST_SUCCESS as the type. Shouldn't be strictly necessary. It also doesn't differentiate between the different specs, either, sadly.
"SPELL_CAST_SUCCESS;Shadowyn;;Guardian of Ancient Kings;;SAY;GAnK UP;;"
Triggers on activation
"SPELL_CAST_SUCCESS;Shadowyn;;Guardian of Ancient Kings;;SAY;GAnK UP;;"
Triggers on activation
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fuzzygeek - Maintankadonor
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