ThatJustHappened: Combat Event Announcement Mod

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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Wed Jul 20, 2011 9:40 pm

fuzzygeek wrote:- Valid operators are: >=, <=, <>, >, <, =.


What is "<>" used for? Is that "not equal to"?
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Wed Jul 20, 2011 11:06 pm

Yeah, it's a little archaic. I could use !=, but I can't conceive of a use for this operator anyway and threw it in for completeness, and in case someone out there could.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Yelena » Thu Jul 21, 2011 2:20 pm

The latest release is reporting stack size in the default output, even if the maximum "stack" size will only ever be 1. This also includes leaving the field blank.

"Yelena gains Divine Protection (1)."
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Thu Jul 21, 2011 4:49 pm

I went back and forth on this and opted for consistency, but consistency doesn't make sense in most cases, come to think. I'll revert it for the next minor update.
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Re:

Postby Wonton » Thu Aug 04, 2011 8:39 am

moduspwnens wrote:Five Man Dungeons and Heroics

Anub'arak's Pound (Azjol-Nerub):
    /tjh rule SPELL_CAST;Anub'arak;;Pound;;RW;Pound incoming! GET BEHIND HIM!

etc


Oooh... is there something like this, but updated with Cataclysm normal/heroic dungeons? :D
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Thu Aug 04, 2011 10:01 am

DBM has such good 5m support that a 5man compilation doesn't seem necessary. I think the only 5 man rules I have are for Orzuk, which I put into place on launch night when we spent an hour figuring him out ...

"SPELL_CAST_START;;;Paralyze;;YELL;RUN RUN RUN LIKE FUCKING HELL"
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby palapower » Mon Mar 05, 2012 8:48 am

Hi, any chance this ADDON work at last Patch 4.3 ?
I apreciate it so much, but not working for me.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Fri Mar 09, 2012 2:33 pm

is there any support or work around for Prot GoAK with this? I've tried both SPELL_CAST_SUCCESS (this appears in Combat Logs) and SPELL_AURA_APPLIED but neither work.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Worldie » Fri Mar 09, 2012 3:17 pm

Try using this aura applied on you http://cata.wowhead.com/spell=86657
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Fri Mar 09, 2012 4:22 pm

Still no dice, Worldie.

Here's my strings if that will help to see if I'm doing something wrong.

SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;

SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Worldie » Fri Mar 09, 2012 5:04 pm

Fenrìr wrote:Still no dice, Worldie.

Here's my strings if that will help to see if I'm doing something wrong.

SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;

SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;

I'm not familiar with TJH syntax, but I believe you are writing that the person who applies the aura is you while in fact it isn't you but the guardian (untargettable npc).

edit: reading from the first post
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam
You need to leave the sourcename (and maybe the Affiliation?) part empty.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Sat Mar 10, 2012 12:53 pm

Was an interesting thought, but no dice.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Sat Mar 10, 2012 2:38 pm

this works:
Code: Select all
   ";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK UP!;;", --
   ";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK DOWN!;12;", --
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Sat Mar 10, 2012 3:14 pm

Is it Aura or Spell at the start, Fuzzy?
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Sat Mar 10, 2012 3:25 pm

I left it out just to be lazy and cover all bases, but it'll trigger if you set SPELL_CAST_SUCCESS as the type. Shouldn't be strictly necessary. It also doesn't differentiate between the different specs, either, sadly.

"SPELL_CAST_SUCCESS;Shadowyn;;Guardian of Ancient Kings;;SAY;GAnK UP;;"

Triggers on activation
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