Confused About Critability Script
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8 posts
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Confused About Critability Script
The below script is the one use to determine critibility by returning a 0 or above for critible and a negative number for non-critible.
The problem is that every place I've found the script does not offer more info on what level mob it makes you uncritible against.
I have currently 455 Defense but this script returns -0.8. That means I'm uncritible, but I know for a fact that you need at least 475 Defense just to be non-critible against an equal level 70 mob.
Also, I only have +Defense Rating and no Resilience.
What gives?
- Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage(2.6-(GetCombatRatingBonus(CR_DEFENSE_SKILL)*.04+GetCombatRatingBonus(CR_CRIT_TAKEN_MELEE)),1,0.5,0)
The problem is that every place I've found the script does not offer more info on what level mob it makes you uncritible against.
I have currently 455 Defense but this script returns -0.8. That means I'm uncritible, but I know for a fact that you need at least 475 Defense just to be non-critible against an equal level 70 mob.
Also, I only have +Defense Rating and no Resilience.
What gives?
- Gerothe
- Posts: 5
- Joined: Wed Sep 05, 2007 1:19 pm
No, that actually is the critibility script.
This is the crush script:
This is the crush script:
- Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance()+GetParryChance()+5+(GetCombatRating(CR_DEFENSE_SKILL)*150/355 + 20)*0.04,1,0.5,0)
- Gerothe
- Posts: 5
- Joined: Wed Sep 05, 2007 1:19 pm
Yeah, knowing the numbers seems to be enough, but I thought I'd give this a try when I found it.
Just not sure what could be wrong with it. I don't know how the variables work, but maybe it's geared to the system prior to the rating system revamp.
Just not sure what could be wrong with it. I don't know how the variables work, but maybe it's geared to the system prior to the rating system revamp.
- Gerothe
- Posts: 5
- Joined: Wed Sep 05, 2007 1:19 pm
Lore wrote:Oh, my bad. I've never even heard of a crit macro, never needed one >.>
^
Here's mine, it works pretty sweet:
- Code: Select all
/level to 70
/490
-

Invisusira - Moderator
- Posts: 9005
- Joined: Sat Oct 06, 2007 6:23 pm
- Location: alt-tabbed
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