Confused About Critability Script

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Confused About Critability Script

Postby Gerothe » Sun Dec 23, 2007 12:45 pm

The below script is the one use to determine critibility by returning a 0 or above for critible and a negative number for non-critible.

Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage(2.6-(GetCombatRatingBonus(CR_DEFENSE_SKILL)*.04+GetCombatRatingBonus(CR_CRIT_TAKEN_MELEE)),1,0.5,0)


The problem is that every place I've found the script does not offer more info on what level mob it makes you uncritible against.

I have currently 455 Defense but this script returns -0.8. That means I'm uncritible, but I know for a fact that you need at least 475 Defense just to be non-critible against an equal level 70 mob.

Also, I only have +Defense Rating and no Resilience.

What gives?
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Postby Lore » Sun Dec 23, 2007 1:25 pm

That's a crushability macro, not a crittable macro. It's against level 73s, because that's all that can crush.

Also, wrong forum.
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Postby Gerothe » Sun Dec 23, 2007 1:34 pm

No, that actually is the critibility script.

This is the crush script:

Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance()+GetParryChance()+5+(GetCombatRating(CR_DEFENSE_SKILL)*150/355 + 20)*0.04,1,0.5,0)
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Postby Lore » Sun Dec 23, 2007 1:40 pm

Oh, my bad. I've never even heard of a crit macro, never needed one >.>
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Postby Gerothe » Sun Dec 23, 2007 1:48 pm

Yeah, knowing the numbers seems to be enough, but I thought I'd give this a try when I found it.

Just not sure what could be wrong with it. I don't know how the variables work, but maybe it's geared to the system prior to the rating system revamp.
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Postby Invisusira » Sun Dec 23, 2007 1:51 pm

Lore wrote:Oh, my bad. I've never even heard of a crit macro, never needed one >.>

^

Here's mine, it works pretty sweet:
Code: Select all
/level to 70
/490
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Postby Erutaron » Sun Dec 23, 2007 2:49 pm

Invisusira wrote:Here's mine, it works pretty sweet:
Code: Select all
/level to 70
/490


I LoL'd
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Postby _Chloe » Sun Dec 23, 2007 6:27 pm

Here's mine:

.modify level 70
.additem 192

You don't need much else lol
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