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[Holy] Healing Beth'tilac 10m Normal

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[Holy] Healing Beth'tilac 10m Normal

Postby sherck » Fri Jul 01, 2011 4:52 am

Some thoughts from a night of pulls on 10m N Beth'tilac. Our best pull got well into phase 2 with the boss at about 20% health.

PHASE 1:

Our strat was to send a small "up" team up on the webs to get the boss to stop spitting down her Venom Rain. 1 tank, 1 healer, 1 DPS was the "up" team with the rest of the raid grouped about where the boss spawns as the "down" team.

Holy Paladin's are probably preferred on the "down" team due to their Hand of Righteous taunt ability. One of the mobs that the "down" team has to face are Spinners. They drop from the web above and stay on their web strand. If they are on their strand, they do a ranged poison attack that HURTS. If they are knocked off their strand, they close to melee range and melee hit like a wet noodle.

So, one of the things that needs to be done ASAP is to knock Spinners off their web strands. A taunt ability (like Hand of R) immediately knocks a Spinner off their web. So, priority #1 for a Holy Paladin on the "down" team is to use HoR on CD (8 sec) in order to get the Spinners off their strands and then they are very easy to heal though as the DPS kill them. On 10-man, there are a total of 5 or 6 Spinners per "wave." The tanks will get the first 2 in order to get the "up" tank and healer access to the web above so you as a taunt capable class will need to get no more than 3 or 4 of them (or less if you have other taunt capable DPS/healers).

Because you are the only healer spec with an "easy" taunt (yes, Druids can taunt but have to shift to bear form in order to do so), Holy Paladins should always be assigned to the "down" team unless you have so many taunts already that you do not need another one (DPS Warriors/DKs/Ret or Hunters with Distracting Shot or ???).

This sort of sucks because if a Holy Paladin were the "up" healer, their setup is almost perfect with the new 100% Beacon transfer for Holy Light. Beacon on the "up" tank, Holy Light the "up" DPS with Holy Light, PotI heals you and then use Holy Shock and WoGx3 on CD for the tank. Perfect setup. But, the Spinners HURT if they are on their web strand down below so priority #1 is to get them off their web so taunt your buns off.

The Venom Rain is classified as FIRE damage so your Aura Mastery works great with your Resist Aura to help mitigate this. I used Aura Mastery directly after the pull as the team was running in as the boss was starting her Venom Rain. This gave the raid time to set up and get some AoE heals going (to include Holy Radiance) as the first Spinners came down. We waited until we had 2 strands and then the tank went up followed by the healer close behind. As more Spinners come down, start using your HoR to knock them down. I honestly did not do much healing in the first 30 seconds or so of a phase because I was more concerned with targeting Spinners quickly and get the taunt off.

Once the Spinners are down, healing on the "down" team is pretty easy. The most important thing is to try to tell the "down" tank who is tanking/kiting the Drone where to go to put maximum distance between him and the spawning Spiderlings. We used a "clockwise" "counterclockwise" method where, once we figured out where the Spiderlings were hatching from" we told the tank to kite a direction around the raid group to open the distance. Because the tank was rotating the Drone around the raid group, this often meant that the Spiderlings were coming directly through the raid group/near the raid group in order to get to the Drone. I was often able to move slightly and get a Holy Wrath and Consecration down on the Spiderlings in order to help DPS on them.

Keep the "down" tank healed up and this phase is pretty darn easy for a "down" healer....after the Spinners are down.

NOTE: Beacon of Light DOES NOT work from the "down" position to the "up" position. You cannot get heals on the "up" team from below or vice versa. Keep the Beacon on the "down" tank.

When the boss does her "devastation" attack and the "up" team comes down, be ready to use Holy Radiance to help handle Venom Rain. I typically used Avenging Wrath after the 1st devastation to help with healing. Wait for the Spinners to come down, help taunt them off their strands and repeat this phase.

Aura Mastery will be up for after the boss does her 2nd devastation attack for Venom Rain and Divine Favor is ready for after the 3rd devastation attack and when she is coming down to begin phase 2.

Phase 2 is a burn phase. Lots of damage. You need to be near full mana upon entering phase 2. If you were good at getting the Spinners down quickly and have been using your mana regen tools well, doing this is not terribly difficult.

PHASE 2:

Boss comes down, "up" tank takes the boss while the "down" tank holds the Drone adds left over from the 1st phase next to the boss for AoE/cleave damage. The tanks will end up needing to tank swap about 60 seconds into the phase and every 60 seconds after so expect to change you healing target. There is lots of raid damage but none of it depends on where you stand so stand on the boss's backside and melee away to your hearts conent with SoI. Keep everyone above zero health, cast Holy Radiance on CD (hopefully with AW or DF up as you can) and hope your DPS can kill Spiderlings fast enough that none reach the boss to heal her.

One thing that I did not do in phase 2 was see if AM came back up to lessen raid damage a bit. On our best attempt, all of our healers were OOM and this slowly killed the raid as we could no longer keep up with damage. Better switching to the Spiderlings would have resulted in a kill because the boss consumed 2 or 3 Spiderlings (healing for 20% or 30% of her health) on that attempt.

So, to recap:
-- Must use taunt to knock Spinners off their web strands
-- Use Holy Radiance, Aura Mastery, Avenging Wrath and Divine Favor for Venom Rain
-- Be at full mana going into phase 2.

Cheers,
sherck
 
Posts: 1475
Joined: Fri Feb 22, 2008 7:57 am

Re: [Holy] Healing Beth'tilac 10m Normal

Postby Cogglamp » Fri Jul 01, 2011 5:42 am

A shaman can taunt with a simple macro swap with a weapon that is imbued with Rockbiter in their bags and with the use of Unleash Elements.
Cogglamp
 
Posts: 728
Joined: Tue Apr 26, 2011 8:04 am

Re: [Holy] Healing Beth'tilac 10m Normal

Postby sherck » Fri Jul 01, 2011 6:34 am

Cogglamp wrote:A shaman can taunt with a simple macro swap with a weapon that is imbued with Rockbiter in their bags and with the use of Unleash Elements.


Hmmm, that is good to know. I will have to pass that along to our Shamans in guild.

Thanks!

Cheers,
sherck
 
Posts: 1475
Joined: Fri Feb 22, 2008 7:57 am


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