Warning: Theorycraft inside.
theckhd wrote:Base dodge is being buffed from ~3.9% to 5% in 4.2. So they will have the same base value, and the same scaling with rating. As such, equalizing rating and equalizing percentage will be identical operations.
I can see the equalizing ratings is a good thing to do ,but with the strenght on our gear and thus giving more parry, will those percentages be the same?
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Strength gives parry rating directly. So if you match dodge and parry rating, you're automatically adjusting for Strength.
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celast wrote:ah oke , I assumed that the gain from agility and strength worked the same , thanks for the explanation
The agility gain is old old, from the beginning of time (2004) and pre-ratings. The strength gain is much newer and added with a different implementation. Not that it's an excuse for them exposing something so confusing, but that's why.
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